Edit character meshes creates a new deformation layer in the Simulation Cache Layout. The Set Mesh Assets deformation layer.
- Simulation Cache Layout toolbar:
- Golaem Menu: Character Palette
- MEL Command: glmCharacterPaletteCmd;
Character Palette Overview
The Character Palette panel displays the information and current meshes of the selected character or group of characters in the Simulation Cache Proxy node.
Notice that if several characters are selected, the Character Palette will only show shared meshes. If selected characters are from a different Character Files, the Name of the Character will become a combo box to select the type of Character to edit.
Character Meshes Edition
Edit Character Rendering Type
To modify selected characters' rendering type, use the Rendering Type combo box and select a Rendering Type in the list.
To add meshes to selected characters, select desired meshes in the "available meshes" list and press the add button .
To remove meshes, select undesired meshes in the "current meshes" list and press the remove button .
Tips: Use contextual menu or double-click to add or remove meshes from the "current meshes" and "available meshes" lists.
Use the copy button or CTRL+C to copy the current character meshes (the copy only works with a single selected character). Then select other characters and press the paste button or CTRL+V to perform the paste action.
To shuffle selected characters meshes press the dice button .
With the shuffle meshes action,the new set of meshes is randomly selected among the Geometry Assets distribution rules of the selected Rendering Type, as defined in the Character Geometry.