Duplicate Layers

Duplicate


Result of a Duplicate Deformation Layer

The Duplicate Deformation Layer allows to duplicate the currently selected group of Entities. Duplicated Entities can then be edited as any other regular Entities.

To apply a Duplicate Deformation Layer, go in Maya Vertex Mode (F9), select one or more Entities in the Simulation Cache Proxy, and use either CTRL+D or the  icon in the Simulation Cache Layout Tool Menu . To duplicate Entities and apply last translate operation at the same time use SHIFT+D.


Result of a Duplicate Deformation Layer in the Layout Operations Panel.

Snap To

 
Result of a Snap To Deformation Layer

The Snap To Deformation Layer allows to snap the currently selected group of Entities to a Population Tool. Entities positions / orientations are feeded with Population Tool slots positions / orientations, moving / updating the Population Tool will update Entities positions / orientations.

Notice that, if the amount of slots available in the Population Tool is smaller than the amount of selected Entities. Remaining Entities will stay at there initial positions. If the amount of slots is bigger than the amount of selected Entities, Entities will be automatically duplicated.

To apply a Snap To Deformation Layer, go in Maya Vertex Mode (F9), select one or more Entities in the Simulation Cache Proxy, and use the  icon in the Simulation Cache Layout Tool Menu. Then set the Population Tool targeted by double clicking on the Deformation Layer.


Collapsed Result of a Snap To Deformation Layer in the Layout Operations Panel.

Expanded Result of a Snap To Deformation Layer in the Layout Operations Panel.

PopTool Name of the Population Tool to scatter selected Entities on
Group By Defines how many selected Entities will be attached to each Population Tool slot. If it is set to more than one, the slot will be at the barycenter of the assigned Entities relative positions
Entity Type Defines on which slots the selected Entities will be snapped on