Katana Rendering using Arnold

Here is how to load the Golaem procedural into Katana (as a black box).

Note: We are working on a proper Golaem plugin for Katana, so if you are interested in this matter, do not hesitate to get in touch with us.

PrimitiveCreate defines a renderer procedural call: 

Then an AttributeSet node defines the plugin path: 

Finally an AttributeStack node defines the parameters and their values for our procedural plugin:

Those are the same attributes than the one defined within the CrowdRenderProxy node within Maya

The syntax of the procedural calls made from Arnold ass files can be found here