Non uniform scale using Squash and Stretch

Here is a simple workflow to get some more variations over your crowds using non uniform scale.

GET YOUR CHARACTER READY FOR SQUASH AND STRETCH

1/ Open your character gcha into the Golaem Character Maker.

2/ Set the Squash and Stretch settings for the joints you wish to scale non uniformly.

 

CREATE YOUR STRETCH GMO

3/ Import your character geometry (fbx or gcg) in the scene and scale the joints you have mapped in the Squash and Stretch tab.

4/ Open the Character Maker and go inside the Motion tab.

5/ Select the root bone of your Character and click "Load Motion From Selection" to convert the motion of your stretched limb. Save the gmo in a safe place.

notice: if you don't know how to convert a gmo please refer to this documentation page.

USE YOUR STRETCH GMO IN SIMULATION

To use use your gmo to scale a desired limb we will use Golaem motion blending feature.

6/  Drag and drop a Motion Behavior in parallel to your other behaviors.

7/ Open the Motion Behavior attributes and map your gmo into it.

8/ Finally set some motion blending weights to add some diversity.

9/ Play your simulation.