Posture Edition Layers

Edit Bone


Result of an Edit Bone Deformation Layer

The Edit Bone Deformation Layer allows to add a rotation offset to an Entity Bone for the whole duration of the cached Simulation.

To apply an Edit Bone Deformation Layer, go in Maya Vertex Mode (F9), select one or more Entities in the Simulation Cache Proxy, go in Maya Edge Mode (F10) to display the skeleton of the selected Entities, select a bone, enable Maya Rotate Tool (E) and use the gizmo to rotate the Bone.


Result of an Edit Bone Layer in the Layout Operations Panel.

Edit Posture

Todo