Release Notes
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Golaem 6.4.3 (2019/03/04)
New Features
- Added support for Maya 2019
- Added support for 3dsMax 2019
- New Character File distance-based LOD system at simulation time and rendering time
Improvements
- Added Arnold visibility flags controlled through Shader Attributes in the Character Maker
- Added Receive Shadows Override, Self Shadows Override attributes on Crowd Render Proxy (in the Arnold Attributes)
- Added Golaem Terrain Geometry exporter from the Maya Export menu
- Added Noise X following curve direction when using Curve Mode in the Population Tool
- Added expression inputs for direction & intensity in the Force Behavior
- Channels closestEntity / closestEntityOfType is now dynamic, evaluated at each call
- Improved Population Tool placement performance
- Added an Execution priority on Behaviors inside a parallel. Default to 0
- Added subexpression in Golaem Attributes and Channel Expressions, such as entity##this.attribute.aTargetId##.position
Bug fixes
- Fixed Character Geometry File swapping during the simulation in the Geometry Behavior
- Fixed Local Translation on the SetBone Behavior
- Fixed "Lock Posture on Stop" in the Physicalize Behavior
- Fixed a crash when trying to load an invalid Layout File
- Fixed a crash in the Navigation Behavior when there is no Perception Locator
- Fixed a crash when trying to render fur without any shader assigned in the Character Maker
- Fixed a crash when using the UVPin & the Kill Behavior
- Fixed a crash when using nested (##) expressions in mel
Refactoring
- New Maya Extension for the Redshift plugin (split from the plugin)
- Golaem for V-Ray in 3dsMax is now distributed separately as a zip package
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.2 (2019/02/01)
Improvements
- Added Xgen density mask support in Golaem Fur
- Added support for Python user callbacks when Golaem Render nodes are created
- Rendering plugins for Mtoa 3, Redshift 2.6, Vray Next and Renderman 22 are now installed by default (for older versions see installation process here)
- Added licensing system in the Golaem for Unreal Plugin
- Character File Assets can be reimported in the Golaem for Unreal Plugin
- New Library Tool Icon in the Unreal toolbar
- About Menu in the Golaem for Unreal Plugin
Bug fixes
- Fixed a crash when setting a bone in the Channel Operator Behavior
- Fixed a crash when displaying Entities without Geometry File
- Fixed a crash when canceling fur export in the Character Maker
- Fixed Shader Attribute being connected to the Character Node in the Character Maker
- Fixed motion blur in the Renderman For Katana plugin
- Fixed fur computation when the character is oriented
- Fixed frustum culling in Cache Replay mode
- Fixed Redshift visibility overrides
- Fixed issues when launching the Library Tool
- Fixed error message when closing the Library Tool
- Fixed cryptomatte within the Renderman plugin
- Fixed entity selection in Maya 2018 when the Golaem Fur is drawn
Refactoring
- Renderman plugin is now called from PreRenderFrame and PostRenderFrame MEL callbacks
- Hidden meshes are ignored by default when computing a NavMesh
- Warning message when computing a heavy 3D NavMesh
- Updated warning message to take the Crowd Unit into account when computing a NavMesh
API
- Renamed trx try and trz short flags for tlx tly tlz in the glmHistory command
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 3.60.04-05
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.1.1 (2019/01/04)
Bug fixes
- Fixed a crash when displaying a Simulation Cache with a Layout File with the Katana Plugin
- Fixed a crash when displaying a Simulation Cache with a Layout File with the 3Ds Max Plugin
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- V-Ray For Maya 4.0X
- Renderman Studio 22.1
- Redshift 2.6.14-20
Golaem 6.4.1 (2018/12/18)
Improvements
- New material prefix attribute in the Katana plugin
- New Shader Attribute "isVisible" in the Character Maker
Bug fixes
- Fixed ground adaptation when using squash'n'stretch on Entity legs
- Fixed inconsistency when using multiple view panels with Golaem
- Fixed Entity selection in Render Previz with Maya 2018
- Fixed a crash when importing fur information without UVs
- Fixed a crash when selecting an Entity to open the Visual Feedback Tool
- Fixed rendering when fur widths are defined per curve and not per vertex
- Fixed Entity display in Cache Replay when shadows were enable in Maya 2018
- Fixed multiple display issues when using the Render Previz mode in Golaem
- Fixed memory leak in the Simulation Cache API
- Fixed drag and drop of Fur Asset Node in the Character Maker
Refactoring
- Added log message when fur is imported in the Character Maker
API
- New glmTerrainFileRaycast command
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- V-Ray For Maya 4.0X
- Renderman Studio 22.1
- Redshift 2.6.14-20
Golaem 6.4 (2018/11/13)
New Features
- New Golaem plugin for Unreal Engine which allows to preview and render Golaem Caches (beta)
- Added support of procedural fur in the Arnold, V-Ray, Renderman render plugins
- Added support of UVSets when using FBX / GCG Character Geometry File
- Added support of UVSets in the Arnold, V-Ray, Renderman render plugins
- Added support of UVSets in the FBX geometry bake
Improvements
- Added Render Callback check in the Render Checker
- Added World direction to body direction option in the ChOp Converter
- Added Body direction to world direction option in the ChOp Converter
- Added Local bone transform in the SetBone Behavir
Bug fixes
- Fixed Roll Bones computation on Spine Limbs
- Fixed Roll Bones computation on Effector Limbs
- Fixed VP2 selection in Maya 2018 when having multiple Simulation Cache Proxies
- Fixed a crash when importing Mesh Asset node into a collapsed Group Node in the Character Maker
- Fixed a crash when using cloth simulation and emitters
- Fixed a crash when batch rendering with the Renderman render plugin
- Fixed destination terrain adaptation in the Renderman render plugin
- Fixed Plug Output connection to Maya objects
- Fixed constant force stopping in the Force Behavior
- Fixed Library export when exporting a Simulation Cache
- Fixed GLMCROWD_LAYOUTSAVE_ENABLE not taken into account when closing Maya
- Fixed smart selection in the Layout Tool
Refactoring
- The Export to vrscene attribute now exports ascii vrscene in the Crowd Render Proxy
- Styled flat icons in the Behavior Editor
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- Renderman Studio 22.1
- Redshift 2.6.14-20
Golaem 6.3.5 (2018/10/04)
Improvements
- Operator round, ceil and floor in the ChOp Operation Node
Bug fixes
- Fixed VP2 Simulation Cache Proxy selection in Maya 2018
- Fixed Render Checker when using Golaem Attributes
- Fixed wrong motion blur when layout is enabled
- Fixed Apex Behavior when using multiple Physics Locators
- Fixed ground adaptation in the Traffic Locator
Refactoring
- Styled flat icons in the Golaem Editors
- Exported Golaem Attributes are now exposed in the Crowd Manager Node
- Removed Ass export from the Simulation Baker (use Arnold ass export instead)
- Renamed Int output mode to Round output mode in the CrowdRamp
API
- Added a wrapper to the Simulation Cache Library to make it independant from Maya
- Separated Simulation Cache Library in two Python modules (glm.ui.simCacheLibWindowand and glm.simCacheLib)
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- Renderman Studio 22.1
- Redshift 2.6.14-20
Golaem 6.3.4 (2018/09/11)
Improvements
- GLMCROWD_FULL_LICENSE environment variable can be added to force Full License fetching
- Added collision check for Component Mode based Population Tool
- Added self collision check for Component Mode based Population Tool
- Added Destination Terrain information in the Simulation Cache Library Items
- Added support of multiple attributes edition in the Shader Attribute Layer
- Improved evaluation of the Physicalize Behavior in Kinematic, Local and World Servo modes
- Added an optional paintedZoneName parameter to the painted*** channels
- Improved ground adaptation and pinning on deformed grounds
- Integer cast operator in the Ramp Node
Bug fixes
- Fixed a crash with pinned grounds
- Fixed a crash when unhiding a Component Mode based Population Tool
- Fixed a crash when exporting the Simulation and the Manager start frame is lower than the scene start frame
- Fixed a crash when using the Simulation Percent attribute of the Manager
- Fixed a crash when using Emitters and Cloth in Cache Replay Mode
- Fixed a crash when the Cloth Apex file is not found in the Character File
- Fixed asset percent assignment in the Character Maker geometry tab
- Fixed Traffic Locator not compatible with multiple CrowdFields
- Fixed reproducibility when using the Navigation Behavior
- Fixed Ground Adaptation when using the Layout Tool
- Fixed Physics Locator shared between simulations
- Fixed Blind Data mapping in the Locomotion Behavior
- Fixed rendering of cloth meshes being sometimes instanced
- Fixed nCloth simulation when the base mesh has transform values
API
- Qt.py updated to version 1.1
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
- Mtoa 1.4.X
- Redshift 2.6.14-20
Golaem 6.3.3 (2018/08/07)
Improvements
-
Golaem Attributes can now be exported in Simulation Caches and used as Shader Attributes
-
Added Ground Cell and a Perching Cell options in the Visual Feedback Tool
-
Improved one frame lag in the Expression Trigger
-
New deformable attribute on the PolygonZone Trigger
-
New Ground Is Deformable attribute in the Terrain Locator (beta)
-
New Allow Collision At Start in the GoTo Behavior
-
Floor and ceil operator in the Ramp Node
Bug Fixes
-
Fixed motion blur when an Entity is killed in the Layout Tool
-
Fixed a crash when using PerchOn and Pinning Behaviors
-
Fixed a crash when using a non existing PPAttribute in the Channel Operator Behavior
-
Fixed duplicating several times a wide range of Entities with the Layout Tool
-
Fixed target randomization when the NavMesh is dynamic in the GoTo Behavior
-
Fixed Boid Max Speed not properly taken into account in the Flock Behavior
-
Fixed perching used with high speed boids in the PerchOn Behavior
-
Fixed Social Force Avoidance in the Navigation Behavior
-
Fixed ground adaptation with deformed meshes
-
Fixed Footprint count in the Motion Clip Node
-
Fixed crowd units in the Golaem For Max plugin
Refactoring
- Population Tool and Paint Tool are now available with a Layout License
Supported Rendering Engines
-
Mtoa 3.0, 2.X
-
V-Ray For Maya 3.6X
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.5-7
-
Mental Ray 3.13.X
-
Redshift 2.5.64-71
-
3Delight Studio Pro 11.0.XX & 12.X
-
Guerilla Render 1.4.4
-
Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
-
Mtoa 1.4.X
-
Redshift 2.0.91-93
Golaem 6.3.2 (2018/07/16)
New Features
- Support of XGen groom on static meshes with Arnold
- Support of XGen groom on static meshes with V-Ray
- New Populate On Curve mode in the Population Tool
- New Follow Curve mode in the GoTo Behavior
Improvements
- Golaem up axis is now dynamic for Group Entities as well
- Support of NavMesh switch in the SetTerrain Behavior
- Added footprints display in The Motion Clip Preview Tool
-
The Motion Clip node and the Motion Clip Preview Tool display the same values as the Character Maker
-
MEL Expression now supports Golaem Attribute inner expression (##expression##)
-
New path following attributes in the GoTo Behavior
-
Improved performances of the Navigation Behavior
Bug Fixes
-
Fixed path planning in the GoTo Behavior
-
Fixed path following in large environments in the GoTo Behavior
-
Fixed stopping interpolation in the Physicalize Behavior
-
Fixed a crash when selecting cached Entities in Maya 2018 VP2.0
-
Fixed a crash when rendering killed / emitted Entities
-
Fixed a crash when perceiving killed entities in the Visual Feedback
-
Fixed ground display in the Visual Feedback
-
Fixed Perception not working correctly with the Kill and Emit Behaviors
-
Fixed Perception and Sensor Locators VP2 display
Refactoring
- Channel distanceToGoToTarget reports a real distance to target
- Automatic export of a Simulation Cache Library File when a simulation is exported
- Motion Clip Edit Parameters are linked to the original parameters by default
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.3 & 21.4
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
- Mtoa 1.4.X
- Redshift 2.0.91-93
Golaem 6.3.1 (2018/06/20)
Improvements
-
GLMCROWD_CHARAMAKER_AUTOLAYOUT environment variable can be set to to enable / disable auto layout in the Character Maker
-
Added PLE License check in the Crowd Render Settings Checker
-
Support of CryptoMatte in V-Ray
-
Support of string Shader Attributes in V-Ray
-
Added support for Python user callbacks when most Golaem nodes are created
-
Added support for MEL user callbacks when a Crowd Manager Node is created
-
New Footprint counter attribute in the Motion Clip Node
-
New Max Step Spine Ratio attribute in the GroundAdapt Behavior
-
Ground adaptation now works when there are Spine Nodes between the Pelvis and each of the Limb Nodes
-
Correct projection of slots when Orient On Ground Normal is enabled in the Population Tool
-
Terrain Locator can now be parented to animate its transform
-
The number of triangles of a Locomotion database is now displayed in the Visual Feedback
Bug Fixes
-
Fixed slowdown when opening scenes with references
-
Fixed conversion of IK chains with null length bones
-
Fixed Entity selection in Cache Replay Mode in Maya 2018
-
Fixed computation of Cloth when using an AdaptOrientation Behavior
-
Fixed Alembic Export for Character Geometry Files with per control points UVs and Normals
-
Fixed Alembic Export reverted normals for .gcg Character Geometry Files
-
Fixed ground adaptation errors when 3D Terrains
-
Fixed a crash when not setting an expression in the GoTo Behavior
-
Fixed a crash when a Behavior Graph is invalid
-
Fixed Motion Clip draging in the SyncMotion and NavAndLoco Behaviors
-
Fixed Transition node not created with SyncMotion and NavAndLoco Behaviors
-
Fixed External Entity Locator Attribute Editor
-
Fixed Population Tool slot edition not saved in Maya 2018
-
Fixed Golaem Shelf when using a Layout license
-
Fixed custom default shader with Mtoa 2.x and 3.x
-
Fixed animation popping when the Starting Duration is very low in the Locomotion Behavior
-
Fixed ground adaptation when "Create neutral animation" is true in the Locomotion Behavior
-
Fixed ground adaptation footprint position computation
-
Fixed support sequence not correctly saved in the Character Maker
-
Fixed paintedColor Channel
Refactoring
-
Updated warning messages when exporting a Motion File using Squash'n'Stretch
-
Refactored Group Entity Types and SetFormation Behavior Attribute Editor
API
-
New -boneOrientation in the glmSimulationCacheTool command
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.3 & 21.4
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
- Mtoa 1.4.X
- Redshift 2.0.91-93