Release Notes

Subscribe to the Golaem Crowd Release Notes RSS and stay updated with the latest features & bug fixes.

Golaem Crowd 3.0 (2013/12/04)

New Features

  • Golaem Crowd now supports any skeleton morphology!
  • Golaem Crowd animation engine now support roll bones
  • Character Maker: new nodal editor to convert skeletons in the Golaem Crowd file format
  • Character Maker: new tool to edit, cyclify and convert animation clips in the Golaem Crowd file format
  • New locomotion system (based on speed & orientation)
  • New feet adaptation system (with full adaptation to the ground)
  • Behavior Editor: Behaviors can now be disabled/enabled without removing them from the flow
  • Behavior Editor: Behavior feedback (visual feedback for misconfigured Behaviors)
  • Flock Behavior to simulate flocks of birds, fishes...
  • Steer Behavior to make flocking Entities steering/fleeing a target with weight management
  • New Population Tool Sphere shape to generate flocking Entities
  • Flock Locator to define the flocking Entities environment
  • Physicalize Behavior to activate/deactivate physics on the fly for each Entity
  • Dynamics Behavior (was Ragdoll Behavior) can now apply a constant force in addition to an impulse
  • Entity Surface Shape can display the real geometry diversity, skinning and shaders directly in the viewport
  • Entity Surface Shape can display PPAttributes
  • Entity Attribute Node to attach PPAttributes to EntityTypes
  • Attribute Behavior to easily control Entities PPAttributes
  • Crowd Render Proxy Tool shelf button to automatize Render Proxy creation
  • Population Tool can gather slots to create groups of Entities
  • Golaem Crowd now generates dump report when crashing 

Improvements

  • Golaem Crowd now supports Viewport 2.0
  • Entity Surface Shape can display Entity velocity, path and local target
  • Assets Manager can import .cam file to merge .cam files
  • Assets Manager can now handle assets namespaces
  • Maya integrated file system (relying on optionVar)
  • Simulation Tool supports incremental scene names
  • Simulation scale parameter in the Crowd Field
  • Check Render Settings panel now checks for missing shaders and wrong bounding boxes
  • Simulations now start at Maya first frame

Refactoring

  • Golaem Crowd and Golaem Crowd Render plugins have been merged (still do not need any license when rendering)
  • Motion Behavior has been entirely refactored
  • Locomotion Behavior has been entirely refactored
  • AdaptGround Behavior has been entirely refactored
  • LookAt Behavior has been entirely refactored
  • IK Behavior has been entirely refactored
  • Entity properties (radius, scale, height) moved in the Entity Type
  • Assets Manager can import .cam file to merge .cam files

Documentation

Renderer Compatibility

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.3
  • Mtoa 0.25.1 & Arnold 4.0.16
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0

 


Golaem Crowd 2.6.2 (2013/10/14)

Bug Fix

  • Components & Objects mode Population Tool rotation now reacts as others Population Tool modes

Golaem Crowd 2.6.1 (2013/09/24)

Improvements

  • Now supports VRay 2.30.02, including V-Ray for Maya 2014

Golaem Crowd 2.6 (2013/08/30)

Improvements

  • Arnold procedural now works with mtoa0.25.1
  • Kill list moved from CrowdManagerNode to CrowdRenderManagerNode
  • Update help links in Crowd menus

Bug fixes

  • Constraint behavior offset takes character scale into account
  • Fix crash when editing kill list with a particle system that has been generated by Maya

Golaem Crowd 2.5.2 (2013/08/08)

Documentation

  • New online documentation, updated with last version information. User's Guide to be gradually completed with step-by-step tutorials.

Bug fixes

  • Fixed people starting with a U-turn (from Golaem Crowd 2.5.1)
  • SurfaceShape textures now work with any shader (even Golaem Crowd procedurals)
  • VRay Proxy: Crowd vrscene is created in a local temporary directory
  • VRay Proxy: crowdProxyVRayEvalAttributes MEL is added in preRenderLayerMel scripts (WARNING: VRay proxies must be re-created)
  • Fixed material search for the VRayPlugin

Golaem Crowd 2.5.1 (2013/07/23)

Improvements

  • VRScene files do not need to be exported anymore to render with VRay in Maya (WARNING: existing proxies must be re-created)
  • Added support for MaterialID and MultiMatte passes in the VRayPlugin
  • Added visibility parameters in the VRayPlugin (primary, casts shadows, visible in reflections, visible in refractions)
  • Added a Low pass filter for adapting orientation in the BeLocomotion

Bug fixes

  • Fixed material search for the VRayPlugin (works with any suffix, not just @material)
  • Fixed bug in Python command of VrayProxy when vrscene path contained '\' characters (replaced with '/')
  • Fixed Orientation Low Pass Filter Param in BeNavigation (was previously ignored)
  • Fixed missing normals when no skinning in CrowdIO
  • Fixed initial orientation in Group Entity Type (now the average orientation of its members)
  • Fixed a crash that could occur when computing the velocity pass in the VRayPlugin
  • Fixed a multithreading related random crash when accessing materials in the VRayPlugin
  • Fixed rendering when motion blur is requested with only one sample in the VRayPlugin

Golaem Crowd 2.5 (2013/07/10)

Improvements

  • Now supports Maya2014
  • Added Locator mode in the AdaptOrientation behavior
  • Surface Shape node now supports animated rigid meshes

Bug fixes

  • Fixed constraint behavior with 3d orientation
  • Fixed particle generation in navMesh obstacles
  • Fixed stop mode of LookAt behavior
  • Fixed skeleton root node name matching (character didn't load when root node contained FBX special characters: FBXASC***)
  • Arnold Proxy is created even when the detected MtoA version is incompatible (a warning message is still shown)
  • Changed install folders for rendering plugins (files are now installed in "procedurals/" instead of "plugins/renderPlugin/$MAYA_VERSION")

Golaem Crowd 2.4.2 (2013/06/18)

New Features

  • Character Maker(beta): Added a new "start offset" display attribute

Improvements

  • Character Maker(beta): No more "export start/end frame" parameters
  • Revamped beRagdoll impulse Intensity parameters
  • Arnold Proxy is created even when the detected MtoA version is incompatible (an error message is still shown)
  • RMS Proxy: no more workspace attributes (the user can set the environment in the renderer options)
  • Changed install folders (files are now installed in "plugins/renderPlugin/$MAYA_VERSION" instead of "plugins/renderPlugin")
  • Properly set RPATH for Linux plug-ins
  • User Manual is now generated with a dynamic table on content

Bug fixes

  • Fixed a crash with nParticles generated with the popTool
  • Fixed a crash that sometimes occurred when saving the scene
  • Fixed a crash between the CrowdField and nParticles system
  • Fixed a crash with group entities 
  • Fixed negative impulse intensities with locator relative intensity
  • Fixed a resizing bug when Qt Windows are minimized
  • Fixed problem with non-smoothed normals
  • Fixed the Character Maker(beta) motion export: the correct number of frames is now exported
  • Fixed the Character Maker(beta) node creation issue when loading pymel
  • Fixed the Character Maker(beta) motion cyclification process
  • Fixed the Unlock button of the CrowdManagerNode (when several nodes in the scene)

 


Golaem Crowd 2.4.1 (2013/05/21)

New Features

  • Procedural shaders for 3Delight (Switch & GetUserData)
  • Speed ratio of Motion & Geometry behaviors is now dynamic.

Improvements

  • Arnold procedural now works with mtoa0.23.1
  • User data now works with 3Delight
  • Automatic cast of vector PPattr in double PPattr in PPattr trigger (useful for triggers based on speed magnitude...)
  • Positions and sizes of Golaem Crowd windows are saved in the windowPref file
  • Add null ground in Physics Locator
  • Add getPPAttr functions in UserScripts.mel
  • Asset Manager: when all weights of a group are set to 0 no asset in the group is chosen

Bug fixes

  • Fixed a wrong display of the population tool
  • Fixed default ground in Physics Locator
  • Fixed setPPAttributeVector Mel function in UserScripts.mel
  • Fixed Goto behavior random target picker

Golaem Crowd 2.4 (2013/04/29)

New Features

  • Synchronous/Asynchronous parrallel operator mode (to be able to choose if a parrallel operator should ends before all included behaviors ends)

Improvements

  • Crowd tool windows are maximized when called through their shelf button (if previously minimized)
  • Add unlock button to the CrowdManagerNode (to be able to delete it easily if needed)
  • Razor tool to cut controlflows in the Behavior Editor (Alt+LeftClick)
  • Lock scale for the GotoTargetLocator 

Bug fixes

  • Fixed 3Delight Proxy rib file path completion
  • Fixed crash when a Behavior container was added in contained operator
  • Fixed crash when batch-rendering frames with missing simulation cache with Arnold
  • Fixed main container changing when an entityType was selected at Behavior container creation
  • Color bug fix for fixed pipeline opengl