Rendering With Mental Ray

Note that before trying to render, EntityTypes need to be assigned a Rendering Type (see Quickstart / Assign Rendering Type for more details).

Also make sure that your source character shaders has been imported in your scene and that they are active (see Quickstart / Import Shaders for more details)
 

Handling Visual Diversity with Procedural Shaders

Golaem Crowd includes procedurals shading for each renderer. See the texture / material diversity and color variation tutorials

Troubleshooting

If your Entities are not correctly rendered you can check the Rendering FAQ or the Shading FAQ

Mental Ray Specific Features

For more details about how Golaem interacts with Mental Ray specific features (Render Passes, Transparency, High-res textures), see the Reference Guide Mental Ray section