Time Edition Layers

Time Offset


 
Result of a Time Offset Deformation Layer

The Time Offset Deformation Layer allows to modify cache frame used for selected Entities. To apply a Time Offset Layer, go in Maya Vertex Mode (F9), select one or more Entities in the Simulation Cache Proxy, and use the  icon in the Simulation Cache Layout Tool Menu. The frame offset per entity is randomly chosen within the range in the Transform Layer. This frame offset value can be added between various Time Offset operation or set. 


Collapsed Result of a Time Offset Deformation Layer in the Simulation Cache Layout window



Expanded Result of a Time Offset Deformation Layer in the Simulation Cache Layout window

Time Warp

 
Result of a Time Warp Deformation Layer

The Time Warp Deformation Layer allows to modify cache frame playback speed for selected Entities. To apply a Time Warp Layer, go in Maya Vertex Mode (F9), select one or more Entities in the Simulation Cache Proxy, and use the  icon in the Simulation Cache Layout Tool Menu. The frame speed ratio per entity is randomly chosen within the range in the Transform Layer. The frame speed ratio can be cumulated (multiplied by the previous value, per entity) or set (replacing all previous value, per entity also).



Collapsed Result of a Time Warp Deformation Layer in the Simulation Cache Layout window



Expanded Result of a Time Warp Deformation Layer in the Simulation Cache Layout window