Transformation Layers

Translate

 
Result of a Translate Deformation Layer

The Translate Deformation Layer allows to translate the currently selected group of Entities. Translation can keep translated Entities snapped to the Terrain if the Use Cached Terrain attribute has been enabled on the relative Simulation Cache Proxy.

To apply a Translate Deformation Layer, go in Maya Vertex Mode (F9), select one or more Entities in the Simulation Cache Proxy, enable Maya Translate Tool (W) and use the gizmo to rotate Entities.


Result of a Translate Deformation Layer in the Layout Operations Panel.

Rotate


Result of a Translate Deformation Layer

The Rotate Deformation Layer allows to rotate the currently selected group of Entities. Rotation can keep rotates Entities snapped to the Terrain if the Use Cached Terrain attribute has been enabled on the relative Simulation Cache Proxy.

To apply a Rotate Deformation Layer, go in Maya Vertex Mode (F9), select one or more Entities in the Simulation Cache Proxy, enable Maya Rotate Tool (E) and use the gizmo to rotate Entities.


Result of a Rotate Deformation Layer in the Layout Operations Panel.

Scale World


Result of a Scale World Deformation Layer

The Scale World Deformation Layer allows to scale the distance between the currently selected group of Entities. Scale World can keep scaled Entities snapped to the Terrain if the Use Cached Terrain attribute has been enabled on the relative Simulation Cache Proxy.

To apply a Scale World Deformation Layer, go in Maya Vertex Mode (F9), select at least two Entities in the Simulation Cache Proxy, enable Maya Scale Tool (R) in "World" Scale Axis mode and use the gizmo to scale offset between Entities.


Result of a Scale World Deformation Layer in the Layout Operations Panel.

Scale Object


Result of a Scale Object Deformation Layer

The Scale Object Deformation Layer allows to scale the size of the currently selected group of Entities.

To apply a Scale Object Deformation Layer, go in Maya Vertex Mode (F9), select one or more Entities in the Simulation Cache Proxy, enable Maya Scale Tool (R) in "Object" Scale Axis mode and use the gizmo to scale Entities.


Result of a Scale Object Deformation Layer in the Layout Operations Panel.

Scale Range

 
Result of a Scale Range Deformation Layer

The Scale Range Deformation Layer allows to modify scale for selected Entities. To apply a Scale Range Layer, go in Maya Vertex Mode (F9), select one or more Entities in the Simulation Cache Proxy, and use the  icon in the Simulation Cache Layout Tool Menu.


Collapsed Result of a Scale Range Deformation Layer in the Simulation Cache Layout window


Expanded Result of a Scale Range Deformation Layer in the Simulation Cache Layout window