Video Tutorials

Here is a list of video tutorials for Golaem. They mainly highlight the workflow or precise points of the usage of Golaem.

Note that there are also lots of step by step text tutorials for classic use cases such as Populating a Stadium, Populating City, Creating Formations, Rendering in your favorite software... in the TUTORIALS SECTION

Workflow Overview

Quick Start
Everything you need to know to start playing with Golaem

Workflow Overview
A 1 hour overview of the Golaem workflow, from assets to rendering
(!!!using the old render workflow!!!)

New Cache/Render workflow
Highlight the changes made in 5.2 to the cache/render workflow

Assets Conversion

Converting Animations (by Nixolas)
Nixolas shows how to tweak and import an animation into Golaem

Assets Variations
Use the new nodal Character Maker to create characters variations

Golaemizator Tool: converting characters
Use the Golaemizator tool to convert characters in a few clicks

Golaemizator Tool: converting animations
Use the Golaemizator tool to convert animations to simulation caches in a few clicks

Shot Creation

Trigger Editor
Create advanced conditions for starting/stopping behaviors

Archers Battle
Learn how to use Master/Slave behavior, Physics, Collision trigers...

Emitters & Kill Behaviors
Emit and kill characters during simulation

Traffic Simulation
Simulate cars in a city and create a crash with physics simulation

Layout Tool
Manipulate and customize simulated characters


Build a rendering scene from caches
How to create a new scene based on one (or more) simulation cache(s).

Golaem Referencing Workflow
Reference Golaem scenes, behaviors and entities

Drive Maya Objects
Attach or drive Maya objects with a Golaem simulation cache (for hair, clothes, dust...)

Blind Data
Attach your own data to control custom shading, muscles...

Export Golaem Data To Houdini
Export animation and simulation data to create FX in Houdini


Using the butterfly character (by Nixolas)
Nixolas shows how to use his free ready-to-use butterfly character pack

Katana Worfklow

Loading a Golaem Cache in Katana
How to load and visualize a Golaem cache in Katana

Shading Assignment and Rendering with Arnold
How to assign/override shader and render with Katana & Arnold

Shading Assignment and Rendering with Renderman
How to assign/override shader and render with Katana & Renderman