Large number of entities
Our animation component can handle thousands of characters at the same time.
Real-time performances
Golaem solutions are conceived for real time applications an so will not lengthen your rendering.
Easy configuration
Precompute your navmesh once, choose a character, assign a behavior and you are done!
Deterministic
If you choose not to introduce randomness in the behaviors, Golaem solutions are totally deterministic, no bad surprise will occur when the last rendering is done.
Extensible
Combine and build new behaviors easily.
Easily embeddable
If Golaem does not already provide a plugin for your specific platform, it is possible to integrate Golaem solutions in no time thanks to our high level C++ API.
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