Release Notes

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Golaem Crowd 3.5 (2014/12/08)

Important Notice

Notice that glmEntityId computation has changed between Golaem Crowd 3.4.2 and 3.5.
It impacts Triggers relying on EntityIds and already existing Kill list values.
Use MEL function golaemCrowd342To35() to update your scene from Golaem Crowd 3.4.2 to 3.5.

New Features

  • Support of Alembic export (Maya 2015 only)
  • New SyncMotion behavior to handle fine interaction with other characters / environment
  • New option to do Camera frustrum based rendering (only works with Arnold for now)
  • Added a Slot Editor in the Population Tool locator
  • Added a FadeIn / Fade Out parameter to behaviors

Improvements

  • CrowdFields can now be exported separately, even if the other CrowdFields are disabled
  • New Maya Scene Checker shelf icon
  • New Visual Feedback shelf icon
  • Delay Operator becomes Block Operator (has now a Trigger)
  • Physicalize and Force Behaviors allow to differentiate spines in a Character (allowing detaching a rider from a horse for example)
  • Added tooltip for the bone quality conversion in the CharacterMaker
  • Added the number of Entities attribute in the CrowdField
  • Selected CrowdFields display a bounding box of its connected Entities
  • Check Render Settings now check for the renderer version 

Bug Fixes

  • Fixed a crash in Render Previz display mode with Viewport 2.0
  • Fixed a crash when trying to load missing Fbx vertex caches
  • Fixed a leak of file descriptors with Fbx vertex caches
  • Fixed a crash when undoing the creation of a particle system from the PopulationTool locator
  • Fixed a crash when reopening a scene with a CrowdTargetLocator
  • Fixed Rendering Type assignment panel in the EntityType node
  • Fixed camera clipping planes computation when displaying Entities
  • Fixed bad GeometryId assignment when using Geometry Behavior and the Render Previz display mode
  • Fixed the Limb mapping tooltip display in the CharacterMaker
  • Fixed the Forward Kinematic Animation Compatibility giving sometimes a wrong result
  • Fixed conflict between the AdaptOrientation and the Force behavior
  • Fixed velocity computation in the AdaptPosition behavior
  • Fixed .ass, .mi, .rib export when exporting several CrowdField nodes
  • Fixed Mental Ray Render Stats
  • Fixed refresh button in the EntityTypeSurface node
  • Fixed a crash when loading Arnold during a simulation
  • Fixed roll bones parameters edition in CharacterMaker (leading to wrong computation)
  • Fixed offset between previz and rendering in GeometryBehavior when using 1-bone .gskm

Refactoring

  • New glmEntityId computation process (depending on the crowdFieldId): newEntityId = (entityId+1)*1000+crowdFieldId
  • Filter kill list Entities if their particle lifespan in set to 0
  • Autocreate 3Delight default render pass if required
  • Autocreate VraySettings node if required
  • Merged Maya Settings Checker & Crowd Settings Checker
  • Added warning messages when cropping frames of a MotionClip are not valid

Supported Rendering Engines

  • Mtoa 1.1.X / Arnold Core 4.2.X
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0
  • Katana 1.X (Arnold only)

GOLAEM CROWD 3.4.2.1 (2014/11/14)

Bug fixes

  • Fixed a bug preventing to save a .cam file under Linux

Supported Rendering Engines

  • Mtoa 1.1.X / Arnold Core 4.2.X 
  • Mtoa 1.0.X / Arnold Core 4.1.X 
  • V-Ray For Maya 2.4
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0

Golaem Crowd 3.4.2 (2014/11/12)

New Features

  • New glmCrowdAssetsManager command to show the Assets Manager, import .cam files, save .cam file and clear the Assets Manager

Improvements

  • Added an orientation offset in the Constraint Behavior
  • AdaptPosition Behavior is now compatible with particles and emitters
  • PPAttribute Paint mode can paint int / float values between a randomMin and a randomMax value
  • Random trigger takes a float attribute
  • Arnold Proxy supports ObjectID pass for Arnold
  • Better Default Plane environment in the Physics Locator
  • Better force repartition in the Force behavior
  • Per bone randomize force in the Force behavior
  • Render Previz display mode now supports Geometry Behavior

Bug Fixes

  • Fixed a memory leak in the Arnold Render plugin
  • Fixed Kill List in Arnold Render plugin
  • Fixed the attitude orientation computation in the AdaptOrientation Behavior
  • Fixed speed computation in the AdaptPosition Behavior
  • Fixed EntityTypes Attributes affectation when emitting in multiple particle systems
  • Fixed Position Behavior relative mode
  • Fixed crash when deleting a Character in the Assets Manager
  • Fixed Rendering Types assignment when Rendering Types have special characters in their names
  • Fixed Rendering Types "remove all" buttons in the EntityType node
  • Fixed wrong rendering of the Population Tool slot on Maya 2015 with Viewport 2.0
  • Fixed the entity picking when there are several CrowdField nodes in the scene
  • Fixed the search of TEMP dir when creating a Vray / 3delight Proxy
  • Fixed crash when rendering meshes with multiple materials in Mental Ray
  • Fixed camera scale computation in the Rendez Previz mode
  • Fixed ground adaptation with characters having only one bone with footprints

Refactoring

  • Refresh FBX geometry cache when the viewport mode changes
  • Constraint Behavior takes a bone name instead of a bone id
  • Create a Renderman globals node when the RMS proxy is created
  • Check Maya Settings tool checks if characters are allowed to be display in the viewport
  • Compute Automapping is now works with bones having the same name in the Character Maker

Supported Rendering Engines

  • Mtoa 1.1.X / Arnold Core 4.2.X
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0

Golaem Crowd 3.4.1.1 (2014/10/17)

Bug fixes

  • Fixed a crash when rendering meshes with multiple materials in Mental Ray

Supported Rendering Engines

  • Mtoa 1.1.X / Arnold Core 4.2.X
  • V-Ray For Maya 2.4
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0

Golaem Crowd 3.4.1 (2014/10/17)

Important Notice

The Rendering Types <-> Entity Types assignment has changed between Golaem Crowd 3.4 and 3.4.1 (it is now done directly in the EntityType Attribute Editor instead of in the Asset Manager).
Use MEL function golaemCrowd34To341() to update your scene from Golaem Crowd 3.4 to 3.4.1

New Features

  • Position Behavior to control the position of Crowd Entities with Maya objects (polygons, locators...)

Improvements

  • Entity Types now have the ability to be connected to several Rendering Types and weighted accordingly (assignment is made from the EntityType node now)
  • Improved render performance and memory deallocation with Mental Ray
  • Improved memory footprint with Mental Ray
  • Arnold Procedural Plugin supports sitoa shader naming convention
  • Updated Conversion Quality feedbacks now display curves to shows both the average quality value and the worst one in the CharacterMaker
  • Added IK offsets in the Motion Mapping to improve retargeting in the CharacterMaker
  • Sortable spreadsheet for Physics Properties in the CharacterMaker
  • Improved tooltips for the Limb / Effector bone in the CharacterMaker
  • Blendshapes values are now displayed in the MotionClip Preview

Bug Fixes

  • Fixed Arnold .ass export with multi-crowdField
  • Fixed invalid Navmesh Creator parameters with Maya 2015
  • Fixed NavMesh Mode "Default Plane" error in the Terrain Locator with Maya 2015
  • Fixed slot computation in the CrowdTarget locator
  • Fixed mirrored body masks assignment a bug in Motion and Locomotion behaviors
  • Fixed crash when a Motion Clip was created in an empty scene
  • Fixed crash in the Visual Feedback with a Locomotion Model containing only one Motion Clip

Refactoring

  • Added a BehaviorEditor and a CharacterMaker logger
  • Refactoring of the Render Previz mode (better bone scaling management)
  • Texture painting now follows Maya default painting mode in the PaintTool

DevKit

  • Update of the Simulation Cache Reader sample to take the multi-crowdField feature into account

Supported Rendering Engines

  • Mtoa 1.1.X / Arnold Core 4.2.X
  • V-Ray For Maya 2.4
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0

Golaem Crowd 3.4.0.1 (2014/10/03)

Bug Fixes

  • Fixed a crash in the Visual Feedback widget with a Locomotion Model containing only one Motion Clip

Supported Rendering Engines

  • Mtoa 1.1.X
  • V-Ray For Maya 2.4
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0

Golaem Crowd 3.4 (2014/10/01)

Important Notice

IMPORTANT: Due to the introduction of per-CrowdField simulation export, Simulation Cache files created with the previous version of Golaem Crowd should be re-exported. It is also required to re-create the Crowd Render proxies in the scenes.

New Features

  • Simulation Cache Files are now exported per CrowdField (one file per frame per CrowdField). It allows to easily break down the simulation in different pieces
  • Crowd Render Proxies now allow to render one or several CrowdField nodes
  • Motion Clip preview widget (available from the Attribute Editor or the Behavior Editor)
  • Environment variable GLMCROWD_BATCH_ENABLE to specify if a simulation should run in Maya batch (set to NO by default)
  • New mode to paint the Render Kill List (the Kill List Editor tool, now deprecated, has been removed)
  • Switch, HSL & GetUserData shaders for Renderman Studio

Improvements

  • Delay Operator can be controlled with either a random or a PPAttribute value
  • Mirror mapping on effectors is computed automatically when autocomputing skeleton mapping in the CharacterMaker
  • Rotation of a motion can also be edited for attitude and bank (not only heading) in the CharacterMaker and the Motion Clip
  • Kill list is taken into account by the FBX export as well
  • CrowdTarget Locator has now a display color attribute
  • Renderman Studio shaders do not need to be suffixed with _rfm in the Assets Manager anymore
  • VRay Proxy visibility is now taken into account

Bug Fixes

  • Render Previz display mode now supports Geometry behavior current frame
  • Fixed a memory leak in the V-Ray proxy causing slow renders with huge crowds (>5000)
  • Fixed potential division by 0 error in frame computation of the Geometry behavior
  • A license is not taken anymore when batch rendering a crowd simulation (if a license was available)
  • Fixed crash with Maya 2012 and Mtoa
  • Fixed crash with the Simulation Cache Editor with Windows

Refactoring

  • Crowd Assets Association files (.caa) are now exported in the same directory than their Cache Files
  • Brand new Visual Feedback widget (new LocomotionModel preview, no more GL glitches...)
  • AdaptGround priority refactor

API

  • glmExportMotion: totalDeltaOrientation parameter was replaced by totalDeltaOrientationHeading, totalDeltaOrientationAttitude and totalDeltaOrientationBank
  • glmExportMotion: headingDirectionX, headingDirectionY and headingDirectionZ parameters were replaced respectively by movingDirectionX, movingDirectionY and movingDirectionZ
  • glmCrowdSimulationExporter: removed -multiCache parameter (was not used)

Supported Rendering Engines

  • Mtoa 1.1.X
  • V-Ray For Maya 2.4
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0

 


Golaem Crowd 3.3.3 (2014/09/08)

New Features

  • Maya 2015 Support
  • Added Motion Clip and a Trigger outliner in the Behavior Editor

Improvements

  • Added a physics mode filter in the physics collision trigger
  • Added an option in the Motion and Locomotion behaviors to disable interpolation between the frames of a Motion Clip

Bug Fixes

  • Fixed the Shader Checker tool to be compatible with several kind of shaders (mia ...)
  • Fixed the Distance Trigger if particle system is entity's particle system
  • Fixed the GoTo behavior when targeting an empty particle system
  • Fixed a bug when stopping a behavior while it is starting
  • Fixed entity picking when several particleSystem are linked to only one CrowdField
  • Fixed multiples spines saving with the Character Maker
  • Fixed crash in the SpatialRequestCmd command

Supported Rendering Engines

  • Mtoa 1.1.X
  • V-Ray For Maya 2.4
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0

Golaem Crowd 3.3.2 (2014/08/05)

Improvements

  • Support of vertex caches in the Render Previz mode of the Entity Surface Shape node
  • Add mirror option in Motion behavior
  • Improved animation quality during ground adaptation
  • Added more information to the quality converter toolbars of the Character Maker
  • Dim half-extent properties of the Physics bone depending on their shape in the Character Maker
  • Angular velocity is computed only when required in the Locomotion behavior

Bug Fixes

  • Fixed Vector field or Trigger zone unable to be painted
  • Fixed direction computation in the AdaptOrientation behavior
  • Fixed physics bone display in the Physics mode of the Entity Surface Shape node
  • Fixed crash when playing simulation with hidden Vector Fields
  • Fixed crash when reinitializing simulations with some triggers in the scene
  • Fixed assets distribution in the Render Previz mode of the Entity Surface Shape node
  • Fixed Alternative Operator not evaluating conditions in correct order

Refactoring

  • Numeric attributes of the Character Maker now uses . as numeric separator

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.1.X
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0

Golaem Crowd 3.3.1.2 (2014/07/29)

Improvements

  • Arnold proxy now supports to Mtoa 1.1.X

Bug Fixes

  • Fixed a bug on replay animations

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.1.x
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0