Our friends from Framestore Montreal are recruiting Crowd TDs. Golaem Crowd experience is a plus! Either build on your previous experience or start getting some now with our free & unlimited Personal Learning Edition (PLE)! Apply here
Golaem Crowd 3.3 introduces blend shapes on crowd characters. This new functionality opens the way to a myriad of possibilities, including facial animation, muscles systems, corrective blend shapes...
We will be happy to hear about your next crowd challenges and show you all novelties in Golaem Crowd. Meet us on the Golaem booth on French Pavillion #921 or attend our course on crowd simulation algorithms.
Golaem Crowd 3.2 introduces a Crowd Paint Tool enabling artists to place their characters and control their behaviors (Character Attributes, Triggers and Navigation) with a simple brush.
Golaem just released a new update for its crowd simulation plugin for Maya. Golaem Crowd 3.1 now enables to visually follow the execution of characters behaviors in the Behavior Editor.
Golaem Crowd is used by an increasing number of studios (including industry leaders like Double Negative or Framestore) to easily give life to commercials, movies, TV shows and games. It recently helped Stargate Digital to create a massive horde of “walkers” for the acclaimed The Walking Dead TV Show. This new update enables artists to simulate any type of character: human, horses, birds, or imaginary creatures…
Today we'll talk about our last Siggraph Demo. You may already have seen part of it in the Golaem Crowd 2.5 video: it features the creation of flying ships, animated thanks to Maya fields, and live actors integration within a virtual crowd.
One More Production is a full-service visual effects company based in the center of Paris. They populated the Stade Toulousain with tens of thousands of supporters for this Peugeot commercial.
The Golaem Crowd Character Pack made it possible to deliver several shots from mid-distance to full stadium view while keeping costs competitive