Story of a Crowd Artist: Loganathan Perumal

Loganathan Perumal is a Senior FX artist, with a crowd flavor. He is among the first users of Golaem in production, having done some shots with Golaem 2, back in 2012! Today, he shares his experience about being a Crowd Artist and the evolution of crowds in VFX & Animation. 

Story of a Crowd Artist: David Raymond

David Raymond is the Crowd Department Supervisor at Rodeo FX, where he has worked on legendary shots like the attack of The Wall in Game of Thrones, the biggest Golaem scene ever done to our knowledge. Today, he shares his experience about being a Crowd Artist. 

Story of a Crowd Artist: William Bobant

William Bobant is the Crowd Lead at Method Studios, currently working with Golaem on daunting projects. We love his story as we have been supporting him since he was a student at ISART in Paris and we always have been astonished by his work. Today, he shares his experience about being a Crowd Artist. 

Story of a Crowd Artist: Sallu Kazi

Sallu Kazi is the Crowd Department Supervisor at Scanline VFX where he works with Golaem on several top notch projects. He has worked in many countries, for various studios, with almost all commercial crowd software which ever existed. Today, he shares his experience about being a Crowd Artist. 

Assassin

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CG Characters Behaviors For All Your Needs
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Golaem solutions makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands
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Golaem solutions makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands

Got7

Slide Title: 
CG Characters Behaviors For All Your Needs
Slide Text: 
Golaem solutions makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands
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Slide HTML Text: 
Golaem solutions makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands

Golaem 7.3: USD Procedural, Morphology Variations, Scattering and more!

Golaem just turbo-charged its eponymous software with version 7.3. Golaem 7.3 enables to load Golaem characters into any software thanks to a USD procedural plugin, and includes an innovative workflow to easily create morphology variations, as well as scattering tools.

Golaem awarded with the Innovation Prize from the French Academy of Cinema Arts and Techniques (César Awards)

Golaem has been awarded with the Innovation Prize from the French Academy of Cinema Arts and Techniques (César Awards) for its Character Layout Tools.

Golaem 7 featured in Digital Production

Our friends from Digital Production (http://digitalproduction.com) included an article in their 2019-6 edition about the basics of Golaem 7 new Layout Tool and how to make the most of it to populate your shots with animated characters. 


Read the whole article (in German)

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