Submitted by admin on Thu, 04/29/2021 - 11:01
Loganathan Perumal is a Senior FX artist, with a crowd flavor. He is among the first users of Golaem in production, having done some shots with Golaem 2, back in 2012! Today, he shares his experience about being a Crowd Artist and the evolution of crowds in VFX & Animation.
Submitted by admin on Wed, 04/07/2021 - 18:26
David Raymond is the Crowd Department Supervisor at Rodeo FX, where he has worked on legendary shots like the attack of The Wall in Game of Thrones, the biggest Golaem scene ever done to our knowledge. Today, he shares his experience about being a Crowd Artist.
Submitted by admin on Wed, 04/07/2021 - 18:05
William Bobant is the Crowd Lead at Method Studios, currently working with Golaem on daunting projects. We love his story as we have been supporting him since he was a student at ISART in Paris and we always have been astonished by his work. Today, he shares his experience about being a Crowd Artist.
Submitted by admin on Fri, 04/02/2021 - 15:18
Sallu Kazi is the Crowd Department Supervisor at Scanline VFX where he works with Golaem on several top notch projects. He has worked in many countries, for various studios, with almost all commercial crowd software which ever existed. Today, he shares his experience about being a Crowd Artist.
Submitted by admin on Mon, 03/30/2020 - 15:05
Golaem just turbo-charged its eponymous software with version 7.3. Golaem 7.3 enables to load Golaem characters into any software thanks to a USD procedural plugin, and includes an innovative workflow to easily create morphology variations, as well as scattering tools.
Submitted by admin on Fri, 01/10/2020 - 11:45
Golaem has been awarded with the Innovation Prize from the French Academy of Cinema Arts and Techniques (César Awards) for its Character Layout Tools.
Submitted by admin on Wed, 11/13/2019 - 11:51
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