The USDSkel tab allows to bake out Simulation Cache Files edited with the Simulation Layout Tool and linked in a Crowd Render Proxy node as USD Files, containing USDSkel characters and animations. This bake option exports one usd file per character, and one file for all animated character instances of the scene which refrences character ones.

UsdSkel Tab

Enable Enable / disable the Alembic bake. All Crowd Entities stored in the Simulation Cache in the selected Crowd Render Proxies will be exported to Alembic files.
Output Directory Directory to which to export the Alembic files. It is possible to specify one directory per Crowd Render Proxy by manually setting each directory (separated by ";").
Export Format Exported USD Files can either be Ascii or Binary (defaults to Ascii).
Output Mode

Defines how the Crowd entities will be baked to Alembic files. There are 2 possible output modes:

  • All In One File
  • One File Per entity
Geometry Tag Type of Character Geometry Files to use when the simulation is baked.
Material Mode Choose if materials are expected to be named based on the shading group name, or on the surface shader name.