Golaem 9.0.1 (2023/03/07)

New Features

  • New CreateEntity Layer in the Layout Tool to allow creation of characters at layout time

Improvements

  • Added Ground Offset Adaptation Mode in the PlayMotion Layer of the Layout Tool
  • Added Ramp control in the Distance Trigger
  • Added support for animated scales when using modular rigs
  • Added support for Arnold renderer attributes when baking Simulation Caches in UsdProc
  • Added support for Arnold renderer attributes when baking Simulation Caches in UsdSkel
  • Added LOD level on the tree view of the Mesh Asset in the Character Maker
  • Added orientation support when creating a Population Tool from particles
  • Improved performances when manipulating complex Character Files
  • Improved Character Geometry export when blendshapes had no target mesh in the scene
  • Improved the position of the default exit of the IF Behavior Operator
  • Improved Skeleton Automap in the Character Maker
  • Traffic safety distance is in Golaem Unit instead of a percentage of the length 

Bug fixes

  • Fixed import of Behavior Templates when using Simulation Levels
  • Fixed incorrect exported rgbPP attribute when using Simulation Levels
  • Fixed Population Tool not being displayed when using Simulation Levels
  • Fixed export of multiple CrowdFields when using Simulation Levels
  • Fixed Group Entity Type display when using Simulation Levels
  • Fixed a crash when using the Motion Collection node
  • Fixed a crash when creating a Simulation Level in certain conditions
  • Fixed a crash when loading a motion with no selection in the Character Maker
  • Fixed a crash when using the SetBone Behavior and the Channel Operator SetBone mode
  • Fixed a crash when reloading a scene with the Simulation Exporter Window open
  • Fixed a crash when loading multiple FBX motion files
  • Fixed a crash when using the SetMeshAsset Layer and the Character File is not accessible
  • Fixed a crash in the Behavior Editor when using broken behavior graphs
  • Fixed support of scale when using modular rigs
  • Fixed motion blending when using stand and locomotion animations at the same time
  • Fixed deletion of the Layout File in a Simulation Cache Proxy node
  • Fixed body mask computation when using usd/fbx/bvh motion files
  • Fixed Character geometry export when using blendshapes in local origin
  • Fixed normal computation in the Golaem Character Geometry file
  • Fixed Visual Feedback Entity Voxels not working when no Sensors were selected
  • Fixed Layout computation when changing the name of the Simulation Cache
  • Fixed Body Mask with Blind Data using usd/fbx/bvh motion files
  • Fixed a drift in orientation when using usd/fbx/bvh motion files
  • Fixed PlayAnimation layout node was not keeping the skeleton overrides values
  • Fixed AdaptGround Behavior Attribute Editor
  • Fixed MotionCollection Attribute Editor

Refactoring

  • Added support for Houdini 20.0
  • Removed support for Houdini 19.0
  • Added support for USD 0.23.11
  • Added support for MayaUSD 0.23.0 - 0.27.0
  • Removed support for USD 0.23.08
  • Refactored ChopInput Attribute Editor
  • Added submenus for the Target Locator in the Golaem Shelf

Supported DCCs

  • Autodesk Maya 2020, 2022, 2023, 2024
  • Autodesk 3ds Max 2022, 2023, 2024
  • Foundry Katana 3.X, 4.X, 5.X, 6.X
  • Unreal Engine 4.27, 5.2, 5.3
  • SideFx Houdini 19.5.716, 20.0.506

Supported Rendering Engines

  • Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.23.11 / For MayaUSD 0.23.0 - 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16