Kill
Kill Behavior (beKill) removes the current entity from the simulation immediately. One of its use-cases is to help achieving massive crowd with physic simulation, with a good frame rate, by enabling/killing entities at right timings.
Kill behavior in the behavior editor
CREATION
- Behavior Editor / Behavior Library:
- Golaem Menu: Crowd Behaviors / Behaviors / CrowdBe Kill Node
- MEL command: glmCrowdBeKillGotoCmd;
CONFIGURATION
A Kill Behavior does not defines any custom attribute. Its effect is immediate. For common attributes see Behavior Common Attributes.