License Types
There are two different types of commercial licenses available for Golaem:
- Full License: allows to run every feature of the software within Maya (even the Lite License features)
- Lite License: allows to view, edit Simulation Caches or batch export simulations, in Maya or other DCCs
One of these licenses is required to run Golaem for production on an artist workstation, NOT for the render nodes.
In order to learn or test Golaem, a PLE license can be used but every render from scene or simulation caches done with this version will bear watermarks.
All commands modifying simulation or assets will draw a license on the calling machine, a license is NOT needed for rendering using a proxy or procedural shaders.
See below the details of which features are available depending on the type of license:
In Maya
Full License (Golaem) |
Lite License |
PLE License | No License | |
Using the Golaemizator to create character files, motions or caches | ||||
Using the Character Maker to edit skeleton or motions | ||||
Using the Character Maker to edit geometry or shaders | ||||
Emitting particles with the Population Tool | ||||
Using Population Tool and PaintTool for layout edition (snap to) | ||||
Using the Paint Tool to paint simulation attributes | ||||
Using the Paint Tool to paint killed entities | ||||
Using the Behavior Editor | ||||
Running a Simulation | ||||
Exporting a Simulation (to cache or GDA file) | with watermark | |||
Batch Exporting a Simulation | with watermark | |||
Using Golaem commands in Maya batch mode | ||||
Baking a Simulation to FBX, Alembic, UsdSkel,... | ||||
Batch baking a Simulation to FBX, Alembic, UsdSkel,... | ||||
Creating Shaders for a Character | ||||
Playblasting a Simulation or Simulation Cache | with watermark | |||
Rendering a Simulation (either single node or renderfarm) | with watermark | |||
Open the SimulationCacheLibrary and import a cache | with watermark | |||
Replaying a Cached Simulation | with watermark | |||
Editing a Cached Simulation | with watermark | |||
Opening the About Window (Golaem Menu / About) |
In 3dsMax
Without license |
|
Creating VRayGolaem node | |
Creating/Modifying shaders for a character | |
Playing/Rendering a Golaem Cache (bounding boxes only in viewport) |
In Katana
Lite License (Golaem Layout) |
Without license |
|
Creating Golaem Cache nodes or importing them with the Golaem Cache Library | ||
Creating/Modifying shaders for a character | ||
Playing/Rendering a Golaem Cache | ||
Using the Layout Editor | ||
Importing/Rendering a Golaem Cache trought USD procedural plugin |
In Unreal Engine
Lite License (Golaem Layout) |
PLE License |
Without license |
|
Creating Golaem Cache nodes or importing them with the Golaem Cache Library | with missing meshes | ||
Creating/Modifying shaders for a character | |||
Playing/Rendering a Golaem Cache | with missing meshes | ||
Creating Golaem Simulation nodes and importing GDA files | with missing meshes | ||
Running simulations | with missing meshes | ||
Using the Layout Editor | with missing meshes |
In Houdini
Lite License (Golaem Layout) |
PLE License |
Without license |
|
Creating Golaem Cache nodes or importing them with the Golaem Cache Library | with missing meshes | ||
Creating/Modifying shaders for a character | |||
Playing/Rendering a Golaem Cache | with missing meshes | with missing meshes | |
Using the Layout Editor | with missing meshes | ||
Importing/Rendering a Golaem Cache through USD procedural plugin | with missing meshes |
In USD
Lite License (Golaem Layout) |
PLE License |
Without license |
|
Rendering with Golaem USD Procedural |
Force the fetch of a Golaem Full License
By default, Golaem draws a Full License and falls back to a Lite License fetch if not found. If you want an artist workstation to only fetch a Full License, set the GLMCROWD_FULL_LICENSE environment variable to 1 . If not found, it will fall back to a PLE License fetch.
Force the fetch of a Golaem Lite License
By default, Golaem draws a Full License. If you want an artist workstation or a batch export node to fetch by default a Lite License, set the GLMCROWD_LITE_LICENSE or GLMCROWD_LAYOUT_LICENSE (legacy) environment variable to 1. If not found, it will fall back to a PLE License fetch.
Force the fetch of no License
By default, Golaem draws a Full License, a Lite License or a PLE License. If you want a render node to skip the fetch of a Golaem license, set the GLMCROWD_NO_LICENSE environment variable to 1.
Force the fetch of no PLE License
By default, if Golaem can not find a Full License or a Lite License, it draws a PLE License which may watermark all the Golaem files which will be saved from it. If you want to skip the fetch of a Golaem PLE license, set the GLMCROWD_NO_PLE environment variable to 1.
Batch Export a Golaem Simulation
Note that for batch export, the GLMCROWD_BATCH_ENABLE must be set and nodes be updated at each frame. The command glmBatchCrowdSimulationExporter set this variable temporary when called.