When do I need to use an AdaptGround Behavior?

Cases where you should use the Adapt Ground Behavior include: 

  • particular characters or motions for which you do not have any footprint computed
  • characters not handled by the animation engine (e.g. animated by a Geometry Animation Behavior)
  • cancelling ground adaptation or modifying ground adaptation parameters when using a Motion or Locomotion behavior

The Adapt Ground behavior only sets a parameter which means it is usually enough to use it at the beginning of the Behavior Flow and stop it at once. However do not forget to set its stop trigger to "true" or it will never stop and block your behavior.

See the Adapt Ground Behavior reference page for more details.