Physics
The Physics Locator is a locator node which loads a Bullet Environment file in order to perform physics behaviors on Entities.
Creating a Physics Locator can be performed through the following options:
- Crowd Shelf:
- Crowd Menu: Physics Locator
- MEL command: glmPhysicsLocatorCmd;
Note that only one Physics Locator can be active at a given time. The active Physic Locator is referenced in the Crowd Manager
Configuration
Physics World Attributes
Attributes of a physics locator
Bullet Environment File (.bullet file) | Bullet Environment File to load and display. By default even if no file is loaded, the physic locator use a center plane |
Gravity | The gravity in the physics world |
Display attributes
Wireframe | Show or hide the wireframe of physical Entities |
Bounding Boxes | Show or hide bounding boxes of physical Entities |
Transforms | Show or hide transforms of physical Entities |
Notice that the crowd entity elements of the "Display Attributes" of this locator will only be updated when a new frame is computed. If the simulation is paused, nothing will happen.