Follow The Crowd - Golaem Talk at FMX 2013

We are back from FMX, it was awesome! Great people, interesting talks, and lots of parties.

We had a booth on the marketplace and were giving a talk in the Virtual Human Forum. As usual, Peter Plantec, the Virtual Human Forum Chairman, invited very insightful speakers:

  • Stephen Regelous, Massive Software CEO
  • Ed Ulbrich, Digital Domain CEO
  • Steven Stahlberg, Senior Figure Artist at ZeniMax Online Studios
  • and Nicolas Chaverou, the Golaem Crowd Product Manager

The forum focused on taking an in-depth look at the various techniques used to simulate humans, more particularly crowds,  as well as exploring the different paths that can be taken to achieve realism and the advantages & drawbacks of each one.

Nicolas detailed the vital parts of a crowd simulation software, each time illustrating them with real-world production cases:

  • Visual diversity (props, shaders...)
  • Behaviors
  • Animation
  • Path-finding & Navigation
  • Physics

If you could not make it to FMX 2013 or want to share the slides with your team, we uploaded Nicolas' slides on Slideshare.

Here they are: