Meet Golaem at BFX, Bournemouth, Sept. 26-27th
Golaem Crowd Tech Talk: Artist Friendly Crowd Simulation
Creating visually compelling and believable crowds can be a daunting challenge, especially when budgets are shrinking and timescales are getting shorter. It is not only important to represent the crowd behavior as a whole, but aspects and motions of each individual must be believable.
Developed and tested under real production conditions, Golaem Crowd makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands, directly in Autodesk Maya.
From crushed legionnaires to hordes of zombies through huge stadium audiences, Golaem will presents a selection of the best productions it has been used for together with an overview of the complete Golaem Crowd production workflow.
Golaem is very excited to be part of BFX this year! Contact us if you want to setup an appointment there.
BFX was designed to showcase the visual effects and animation industry but more importantly showcase the wave of fresh talent around the UK as well as educate and inspire the next generation. BFX launched in November 2012 to overwhelming support from industry and subsequently has some incredible partners on board, including; Double Negative, Framestore, Moving Picture Company, The Mill, Cinesite, Creative Skillset and BAFTA.