Follow The Crowd - Golaem Talk at FMX 2013
We are back from FMX, it was awesome! Great people, interesting talks, and lots of parties.
We had a booth on the marketplace and were giving a talk in the Virtual Human Forum. As usual, Peter Plantec, the Virtual Human Forum Chairman, invited very insightful speakers:
- Stephen Regelous, Massive Software CEO
- Ed Ulbrich, Digital Domain CEO
- Steven Stahlberg, Senior Figure Artist at ZeniMax Online Studios
- and Nicolas Chaverou, the Golaem Crowd Product Manager
The forum focused on taking an in-depth look at the various techniques used to simulate humans, more particularly crowds, as well as exploring the different paths that can be taken to achieve realism and the advantages & drawbacks of each one.
Nicolas detailed the vital parts of a crowd simulation software, each time illustrating them with real-world production cases:
- Visual diversity (props, shaders...)
- Behaviors
- Animation
- Path-finding & Navigation
- Physics
If you could not make it to FMX 2013 or want to share the slides with your team, we uploaded Nicolas' slides on Slideshare.
Here they are: