Golaem Product Comparison

The table below shows which parts of the workflow are covered by the different Golaem Products.
Click on a product name for an overview and a features list.
Workflow Step Golaem Crowd for Maya Golaem Lite Golaem PLE Without License
Assets
Open ready-to-use assets        
Import custom assets using the Golaemizator        
Import custom assets with advanced settings (CharacterMaker)        
Create custom shaders        
Scene Setup
Place Characters        
Paint Characters & Characters attributes        
Create/edit Behaviors (animation, path-find…)        
Simulation
Run simulation        
Display skinned mesh        
View live Visual Feedback        
Simulation Export
Export Golaem Cache from simulation     with watermark  
Export Golaem Cache from existing maya animation or Golaem motions (Golaemizator)     with watermark  
Export Golaem Cache (batch mode)     with watermark  
Export GDA file     with watermark  
Export FBX, Alembic, UsdSkel...        
Export FBX, Alembic, UsdSkel... (batch mode)        
Simulation Layout
Visualize exported Golaem Cache     with watermark  
Transform Characters     with watermark  
Duplicate Characters     with watermark  
Edit Characters assets distribution     with watermark  
Offset Characters animation     with watermark  
Import/edit Character skeletons animation     with watermark  
Paint to remove Characters from render     with watermark  
Save Golaem Cache changes     with watermark  
Playblast
Playblast Simulation   with watermark with watermark  
Render (from Maya or standalone render)
Arnold     with watermark  
Guerilla Render     with watermark  
Mental Ray     with watermark  
Redshift     with watermark  
Renderman     with watermark  
V-Ray     with watermark  
USD     with watermark  
3dsMax
Load a Golaem cache     with watermark  
Render with V-Ray     with watermark  
Katana
Load a Golaem cache     with watermark  
Use Layout tools     with watermark  
Render (with Arnold / Renderman / Redshift)     with watermark  
Import and Render through USD procedural     with watermark  
Unreal Engine
Load a Golaem cache N/A   with watermark  
Use Layout tools N/A   with watermark  
Load a GDA file N/A   with watermark  
Run a simulation N/A   with watermark  
Use Layout tools N/A   with watermark  
Render N/A   with watermark  
Houdini
Load a Golaem cache N/A   with watermark  
Use Layout tools N/A   with watermark  
Render N/A   with watermark with watermark
Import and Render through USD procedural     with watermark  
API
MEL API        
Python API        
C++ API for custom renderer     with watermark  
Operating System
Linux        
Windows        
Support
24h answer (monday to friday)     on user group on user group