Golaem Product Comparison
The table below shows which parts of the workflow are covered by the different Golaem Products.
Click on a product name for an overview and a features list.
Click on a product name for an overview and a features list.
Workflow Step | Golaem Crowd for Maya | Golaem Lite | Golaem PLE | Without License |
Assets | ||||
Open ready-to-use assets | ||||
Import custom assets using the Golaemizator | ||||
Import custom assets with advanced settings (CharacterMaker) | ||||
Create custom shaders | ||||
Scene Setup | ||||
Place Characters | ||||
Paint Characters & Characters attributes | ||||
Create/edit Behaviors (animation, path-find…) | ||||
Simulation | ||||
Run simulation | ||||
Display skinned mesh | ||||
View live Visual Feedback | ||||
Simulation Export | ||||
Export Golaem Cache from simulation | with watermark | |||
Export Golaem Cache from existing maya animation or Golaem motions (Golaemizator) | with watermark | |||
Export Golaem Cache (batch mode) | with watermark | |||
Export GDA file | with watermark | |||
Export FBX, Alembic, UsdSkel... | ||||
Export FBX, Alembic, UsdSkel... (batch mode) | ||||
Simulation Layout | ||||
Visualize exported Golaem Cache | with watermark | |||
Transform Characters | with watermark | |||
Duplicate Characters | with watermark | |||
Edit Characters assets distribution | with watermark | |||
Offset Characters animation | with watermark | |||
Import/edit Character skeletons animation | with watermark | |||
Paint to remove Characters from render | with watermark | |||
Save Golaem Cache changes | with watermark | |||
Playblast | ||||
Playblast Simulation | with watermark | with watermark | ||
Render (from Maya or standalone render) | ||||
Arnold | with watermark | |||
Guerilla Render | with watermark | |||
Mental Ray | with watermark | |||
Redshift | with watermark | |||
Renderman | with watermark | |||
V-Ray | with watermark | |||
USD | with watermark | |||
3dsMax | ||||
Load a Golaem cache | with watermark | |||
Render with V-Ray | with watermark | |||
Katana | ||||
Load a Golaem cache | with watermark | |||
Use Layout tools | with watermark | |||
Render (with Arnold / Renderman / Redshift) | with watermark | |||
Import and Render through USD procedural | with watermark | |||
Unreal Engine | ||||
Load a Golaem cache | N/A | with watermark | ||
Use Layout tools | N/A | with watermark | ||
Load a GDA file | N/A | with watermark | ||
Run a simulation | N/A | with watermark | ||
Use Layout tools | N/A | with watermark | ||
Render | N/A | with watermark | ||
Houdini | ||||
Load a Golaem cache | N/A | with watermark | ||
Use Layout tools | N/A | with watermark | ||
Render | N/A | with watermark | with watermark | |
Import and Render through USD procedural | with watermark | |||
API | ||||
MEL API | ||||
Python API | ||||
C++ API for custom renderer | with watermark | |||
Operating System | ||||
Linux | ||||
Windows | ||||
Support | ||||
24h answer (monday to friday) | on user group | on user group |