Monday, November 7, 2011 - 18:02

Golaem Crowd 1.3 introduces new features and improvements as a result of live user experience and feedback. Last but not least, Golaem is introducing a new pricing structure that will suit any size VFX studio.

Based on a unique Behavior concept, Golaem Crowd enables artists to easily setup a scene without any programming, just by creating a small number of behaviors and configuring when they start and stop.

Available behaviors include playing and blending/mixing motions, reaching a target in the scene, avoiding each other… Golaem Crowd 1.3 comes with two new behaviors:

  • IK Behavior: adds a kinematic constraint on a body chain (arms, legs) in order to adapt a motion to a given situation (e.g. point at at target or touch a target )
  • Look At Behavior: drives eyes, head and upper body to the wanted direction (e.g. where the ball is, when modeling a soccer stadium).

Taking customers and real-world feedback into account, a lot of improvements have been made to Golaem Crowd 1.3 in order to make user’s life easier, especially concerning the export/render step.

All Golaem Crowd 1.3 bug fixes and improvements are detailed in the Release Notes

Golaem Crowd 1.3 is currently available at the price of 3 499€ (or 4 799$) per floating node. With small and medium studios in mind, Golaem also offers fixed term licenses, see our full pricing page for details.

For more information about Golaem Crowd :

Wednesday, September 7, 2011 - 09:38

Golaem announces Golaem Crowd 1.2, the latest update to its crowd simulation software for Autodesk Maya. Golaem Crowd 1.2 includes support for V-Ray rendering engine, support for Disney Partio particles format, and waypoint navigation.

V-Ray Rendering Engine

Golaem Crowd 1.2 now support Chaos Group V-Ray rendering engine by generating .vrscene files for the characters and providing a dedicated procedural plugin.

Take a look at our showcase video

Disney Partio

In order to support industry standards and improve performances, Golaem Crowd is now using Disney Partio as its particle format.

Waypoint navigation

Golaem Crowd characters can now navigate by using a route, defined as a list of waypoints points. You have the control back, while still getting the benefits of automatic path-finding and avoidance.

Golaem Crowd 1.2 bug fixes and improvements are detailed in the Release Notes.

To find out more about Golaem Crowd:

Friday, July 8, 2011 - 15:22

Stéphane Donikian, Golaem CEO, has been awarded the 2011 INRIA - Dassault Systèmes Innovation Prize for starting up Golaem and successfully transfering ten years of research on virtual humans.

For french readers, an article is available here: http://www.inria.fr/institut/inria-en-bref/prix-inria/innovation

Thursday, June 16, 2011 - 18:06

Golaem Crowd 1.1

Thanks to all Golaem Crowd 1.0 evaluators for your valuable feedback!
You greatly help us improve our software.

  • 3Delight support
  • Easy to use skeleton mapping and motion conversion interface
  • Easy NavMesh mapping
  • Numerous GUI improvements
  • Bug fixes

     

Friday, June 25, 2010 - 13:00

Patrice Le Moing, cofounder of Golaem, occupied a crucial role for the last two years during the setting-up and launching of the company. Due to strong differences of opinion with cofounders about marketing and business plans, Patrice Le Moing has left his duty as CEO of Golaem on the 22nd of June 2010. Golaem has appointed Stéphane Donikian as CEO, with effect from June 22nd. Stéphane Donikian, formerly CTO of Golaem, cofounded the company and is an executive member of Golaem's Board of Directors.

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