Mastering the Crowd Event in Los Angeles, May 16th 2012

This event is a great opportunity for professionals who want to learn how to create visually compelling and believable crowds for movies!

If you are fascinated by the impact of crowds in film productions, then this is the place to be on May 16th. Join us for a special evening at RFX and take a behind-the-scenes look at the stunning crowd scenes in Once Upon A Time.

We invite you to join Alexandre Pillon of Golaem, Lon Grohs of Chaos Group and Mike Romey of Zoic Studios for an exclusive industry night where you'll learn first hand how to create crowd scenes in a Golaem Crowd / V-Ray pipeline.

This event will feature live demonstrations and interactive sessions. Our guest speakers will walk through the key features in Golaem Crowd and show a demo of the latest enhancements in V-Ray for Maya. Mike Romey will discuss how the team at Zoic Studios populated the fantasy world of Once Upon A Time with hundreds of digital extras.

Program:

  • 6.45 pm - Welcome and Registration
  • 7.30 pm - Golaem Crowd 2.0 preview
  • 8.00 pm - V-Ray for Maya
  • 8.30 pm - Golaem Crowd/V-Ray pipeline at Zoic Studios
  • 9.00 pm - The latest in Chaos Group product portfolio
  • 9.15 pm - Drinks

Guest Speakers:

  • Mike Romey, Pipeline Supervisor at Zoic Studios
  • Alexandre Pillon, R&D Engineer at Golaem
  • Lon Grohs, VP of Business Development at Chaos Group

When:
Wednesday, May 16th 2012

Where:
RFX - 748 Seward Street
Hollywood

Registration:
Please Register Here

Golaem at ParisFX, Paris

Nicolas Chaverou, Golaem Crowd Product Manager, will be giving a talk at ParisFX, Paris, December 15th at 11:15am.

 

Through a case study, he will explore how the strong integration of Golaem real-time animation & high level AI technologies in Maya provides the best of both worlds: low cpu/memory usage, easily scalable, no need to adapt the workflow to new software, no dedicated skills needed to design complex behaviors...

 

Stéphane Donikian, Golaem CEO, will also be attending ParisFX from 14th to 15th.
Do not hesitate to send him an email here if you want to book a demo or a meeting.

See ParisFX Website for complete program and registration.

Golaem at SIGGRAPH Asia 2011, Hong Kong

Golaem Team will be at Siggraph Asia, Hong-Kong, December 13-15th.

If you want to discover how to easily create beautiful crowd scenes, please visit us at booth #B21 for a demo.

Book your time-slot now!

Contact Tigran Bejanov, our VP Sales & Marketing, here

 

Learn how to use Golaem Crowd with V-Ray

Daniel Trusca, Golaem Crowd Lead Engineer, will be presenting the Golaem Crowd to V-Ray workflow on Chaos Group booth (#B02).

• Tuesday 13th, 2.00 pm - 2.45 pm
• Wednesday 14th, 11.15 am - 12.00 pm
• Thursday 15th, 12.30 pm - 1.15 pm

Through a case study, he will highlight how to use the Golaem Crowd assets & export tools to precisely control crowd visual diversity at render time and render it efficiently with V-Ray.

Daniel will also be presenting Golaem Crowd at the Annual V-Ray Siggraph Event:

• Wednesday 14th, 4 pm - 7 pm, Event room S224

See Chaos Group Website for complete program and registration.

Golaem at the Cinema Festival of Valenciennes (France)

Meet us at the Cinema Festival of Valenciennes (France) on October 12th, 2011 for the Digital Day dedicated to Special Effects.

We invite you to attend to presentations of Golaem Crowd at the Village of Festival (located in the City Hall of Valenciennes) performed by Nicolas CHAVEROU, Golaem Crowd Product Manager.

FESTIVAL DE CINEMA 2 VALENCIENNES
Village du Festival
Hôtel de Ville
Valenciennes (59300)
France

October 12th, 2011
http://www.festival2valenciennes.com/evenements

Dive into Golaem Crowd at Siggraph Vancouver


If you are attending SIGGRAPH Vancouver, from August 9th to 11th, drop by booth #351 to see the new amazing productions our partners and us have prepared for you!

Golaem to present at Paris Game/AI Conference 2011

Golaem will present Golaem Crowd, the Crowd Simulation software for Autodesk Maya at Paris Game/AI Conference 2011.

On friday, June 24th at 10am, Clodéric Mars, R&D software engineer, will talk about the tools that were developed in Golaem Crowd to make autonomous characters directable. The presentation will focus on the characters automous navigation and the new direction possibilities it allows.

For further information on this event, check http://gameaiconf.com

Golaem Crowd for Autodesk Maya strikes again during MIFA 2011

For the second time this year, Golaem will showcase Golaem Crowd®, its brand new product.

Get flabbergasted by discovering THE ground-breaking crowd simulation software totally integrated into Autodesk® Maya®.

Developed and tested under real production conditions, Golaem Crowd allows you to easily simulate complex and controllable characters in Autodesk® Maya®.

Don’t miss this opportunity to get a full presentation of Golaem Crowd during the MIFA on booth 2.018.

You will also be interested to listen to our CEO, Stéphane Donikian, who will be one of the speakers at the “Innovating Tools and Practices” MIFA conference.

Innovating Tools and Practices
June 10th, 2011 - 09h30 / 12h30
Chambre de Métiers / Salle Mont-Blanc

Dive into the Golaem Crowd virtual human’s world:
http://www.mayacrowd.com/crowd

Evaluate Golaem Crowd for free now and give us your feedback:
http://www.mayacrowd.com/content/evaluate

To find out more about Golaem Crowd®, please contact our sales department: click here to show

At Golaem, we empower digital artists to realize their ideas.

Golaem launches Golaem Crowd at FMX 2011

Golaem will be exhibiting at the FMX Conference in Stuttgart, May 3-6, 2011. For the first time, Golaem will showcase Golaem Crowd, its brand new product for Autodesk® Maya®, as well as demonstrate its middleware tools for autonomous virtual humans.

Tired of losing money by refusing projects involving crowd shots?

Tired of devoting too many artists to create animations and behaviors for daunting shots ?

Tired of needing experts to deal with complicated software or homemade tools?

Developed and tested under real production conditions, the Golaem Crowd plugin allows to easily simulate complex and controllable characters in Autodesk® Maya®

For more information about this product, be sure not to miss its FMX presentation, on May 4th at 10am (Kleiner Saal). With support from industry leader Mikros Image (Academy Award for Best Animated Short Film), Golaem will highlight how this ground-breaking technology can be used to help create some epic and challenging shots.

Finally, attendees will have the opportunity to meet one-on-one with Golaem CEO and product specialists at booth 3.2 to have their questions answered.

Golaem to present at ParisFX 2010

Golaem and its partner Mikros Image will introduce the Golaem for Autodesk® Maya® software prototype at ParisFxLab (on december 16th, 14h30). Strongly integrated in your 3d artist favorite tool, it allows to easily simulate biped and quadruped controllable crowds in minutes.

ParisFx is the first french event devoted to special effects and digital technology. During two days (15th & 16th december 2010), producers, directors, post-production houses and VFX supervisors will demonstrate their mastering of CGI and VFX via case studies, round tables and presentation of images from upcoming films.

Golaem at SIGGRAPH Asia 2010, Seoul

Golaem will be exhibiting at SIGGRAPH Asia 2010 in Seoul from December 16th to 18th. Do not hesitate to email us to plan a meeting or meet us directly at booth E27.

This is the third edition of SIGGRAPH Asia, following its debut in Singapore in 2008 and a successful show in Japan in 2009. Having staged SIGGRAPH in North America for 37 years, the Association of Computing Machinery (ACM) presented SIGGRAPH Asia to bring digital innovations from around the globe to the region, while tapping into its vibrant and emerging digital media landscape. Over four days, the computer graphics and interactive techniques communities in Korea and the world over will be able to discuss and view the best innovation, ideas and inventions.

For more information, consult SIGGRAPH Asia 2010 website: http://www.siggraph.org/asia2010

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