ISART short "Murphy" get selected for VIEWFest

Murphy, a final year project featuring a kind creature and a final shot using Golaem Crowd, has been featured on many websites and selected for the VIEWFest at the VIEW conference. Congratulations to the creators!

Meet Golaem at BFX, Bournemouth, Sept. 26-27th

The Golaem Team will be attending the BFX Festival in Bournemouth this coming friday/saturday. Do not hesitate to drop by our booth, and do not miss our tech talk showcasing recent productions on Sat. 27th 2:40pm.

Supinfocom Arles short "Exode" selected in several festivals

Exode, a graduation film including several crowd shots using Golaem Crowd, has been included in the official selection of many upcoming festivals, including Animago, the Cut Out Fest, Le festival du court de Lille...

Framestore is looking for Crowd TDs in London & Montréal

Our friends from Framestore Montreal are recruiting Crowd TDs. Golaem Crowd experience is a plus! Either build on your previous experience or start getting some now with our free & unlimited Personal Learning Edition (PLE)! Apply here

Golaem Crowd 3.3, facial animation & deformation for your crowds

Golaem Crowd 3.3 introduces blend shapes on crowd characters. This new functionality opens the way to a myriad of possibilities, including facial animation, muscles systems, corrective blend shapes...

Meet Golaem at Siggraph Vancouver, August 10-14.

We will be happy to hear about your next crowd challenges and show you all novelties in Golaem Crowd. Meet us on the Golaem booth on French Pavillion #921 or attend our course on crowd simulation algorithms.

Golaem Crowd 3.2, Bring Out The Painter In You

Golaem Crowd 3.2 introduces a Crowd Paint Tool enabling artists to place their characters and control their behaviors (Character Attributes, Triggers and Navigation) with a simple brush.

Golaem Crowd 3.1, visual debug and Arnold mtoa 1.x

Golaem just released a new update for its crowd simulation plugin for Maya. Golaem Crowd 3.1 now enables to visually follow the execution of characters behaviors in the Behavior Editor.

Golaem Crowd 3, unleash your imagination

Golaem Crowd is used by an increasing number of studios (including industry leaders like Double Negative or Framestore) to easily give life to commercials, movies, TV shows and games. It recently helped Stargate Digital to create a massive horde of “walkers” for the acclaimed The Walking Dead TV Show. This new update enables artists to simulate any type of character: human, horses, birds, or imaginary creatures…

Nantes 2099 Making Of: flying ships and live actors integration

Today we'll talk about our last Siggraph Demo. You may already have seen part of it in the Golaem Crowd 2.5 video: it features the creation of flying ships, animated thanks to Maya fields, and live actors integration within a virtual crowd.

 

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