Monday, July 22, 2019 - 18:26

Golaem releases Golaem 7, the latest version of its crowd simulation and character layout software. It brings a new Character Layout Tool, including a DCC agnostic nodal editor and more capabilities, as well as a live link to Unreal Engine.

After winning a Technology and Engineering Emmy® Award in the Cost Effective Crowd Simulation Tools category, Golaem builds on its experience with many animation studios (like Dreamworks Animation, Blue Sky Studios, Ilion Animation Studios, Mikros Animation, Blur Studio, Digic Pictures…) and delivers a new way to populate scenes faster, easier and funnier.

A new Character Layout Tool
Born as a retake tool for Golaem simulations, Golaem Layout is now evolving as an independent tool for procedural character layout, enabling artists to easily populate shots by using Population Vignettes they can place in their scene and quickly edit them to fit with the shot direction.

A Population Vignette is similar to a proxy for characters and their animations which can be edited thanks to directable layers such as automatic feet adaptation to the ground, look at, duplicate, controllable geometry and shading variations, animation retiming,  IK autorig to retake animation…
Artists can then adapt the scene very easily to frequent changes in directorial intentions or environment changes. For example, taking into account a new ground geometry can be done in one click.

Population Vignettes edits are non destructive, and performed using a new nodal editor which makes it easy to copy edits to others characters, rearrange modifications, test different stacks of modifications and so on. The new Layout architecture also makes it possible to drive edit with locators, or to keyframe their values using the standard Maya tools.

Population Vignettes can be layouted manually or scattered in the scene thanks to the Golaem Population Tool. Thousands of them can be animated in real time without slowing down Maya or making the scene file longer to open.

Golaem Layout has been unanimously acclaimed as a huge time and money saver by all its customers.

Round trip link with Unreal Engine
Golaem introduces a new plugin for Unreal Engine which enables loading Population Vignettes and layout them.

Unreal scenes can be refreshed instantly to take modifications done in Maya, and the Layout modifications can be edited directly in Unreal, and reloaded in Maya. 
By avoiding things such as baking alembic caches and loading them in Unreal Engine, which wastes time and is always a pain to keep things in sync, this new workflow really facilitates the work of the team. It has already been used efficiently in production by Waterproof Studios and IGG Inc. for their in-game cinematics.

This new plugin takes advantage of Golaem C++/Python APIs which allows to quickly load Golaem simulation caches and layout in any platform (one of Golaem customers has implemented an Isotropix Clarisse integration in a few weeks). It also embeds the new Golaem Layout editor, which is independent from Maya, making it possible to use in any platform which supports Python.

The Unreal plugin source code is now available to customers so that they can compile their own Unreal Engine version with it, and contribute their developments.

Golaem 7 has been beta tested for several weeks by Golaem biggest customers and their feedback has already been integrated inside!

Learn More:

Thursday, November 15, 2018 - 23:09

Golaem is the recipient of a 2018 Technology and Engineering Emmy® Award for its significant impact on television industry.

Following the demand for more and more spectacular effects on TV driven by shows like Game of Thrones or The Walking Dead, without benefiting from the same budget or production time, television creators were in need for more effective crowd simulation tools. 

For years, Crowd Simulation was reserved to projects with large budgets and extensive deadlines. With the rise of TV production quality came a need to populate backgrounds and create epic battles on TV, on lower budgets and deadlines, without specialized artists. 

Golaem has been developed with these needs in mind and introduced several workflows and features, like its unique Layout Tool, making it the first off-the-shelf cost-effective crowd simulation tool accessible to studios of all sizes.

Golaem Crowd simulation tools integrated in their daily software, usable without any programming knowledge and including post-simulation edit tools have enabled creators to include spectacular scenes that they could not afford before.

“Since its first release in 2011, Golaem has allowed more than 300 VFX and Animation studios of all sizes, from freelancers to over 1000 employees, to populate more than 600 projects of all ranges, from low budget commercials to large budgets feature motion pictures.  We are thrilled to receive this award, and grateful to the The National Academy of Television Arts & Sciences for its recognition.” said Stéphane Donikian, Golaem CEO.

Nicolas Chaverou, Golaem Product Manager adds “This is a wonderful recognition of the impact Golaem has in TV production, and we are already working on going further and supporting the latest trends in the industry, like the use of real-time rendering platforms with our upcoming plugin for Unreal Engine”.

The Golaem Team will be receiving the award at the 70th Annual Technology & Engineering Emmy® Awards on Sunday, April 7, 2019 in Las Vegas hosted by the National Academy of Television Arts and Sciences during NAB.


About Golaem
Golaem develops artist-friendly tools to animate digital characters.
Integrated in Autodesk Maya, Golaem make it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem tools to bring life to commercials, episodic productions, feature films and games.

 

Monday, October 29, 2018 - 15:11

Here is our yearly selection of the best student projects using Golaem!

By the way, did you know that Golaem is free for universities & students? 
You can grab a free & unlimited Personal Learning Edition (PLE) package here.

First let's start with a flashback from last year. Hybrids was nominated and won an incredible amount of awards in festivals, the latest being Best in Show Award SIGGRAPH Computer Animation Festival, which makes them automatically included in the long list for the Oscar for Best Animated Short Film.

Hybrids

by Yohan Thireau from MOPA

When marine wildlife has to adapt to the pollution surrounding it, the rules of survival change... Yohan did a great jobs animating hundreds of  cap-topped crabs climbing on a fish with Golaem.

GoT Battle of bastards remake

by Jose Luis Gonzalez from FX|Animation

Jose made a remake of this iconic battle from Game Of Thrones season 7. We were amazed that he was able to recreate a shot like this all by himself!

Thor Remake

by Pere Sendra from FX|Animation

Pere made a remake of the Bridge Attack in Thor Ragnarok. It does not feature so many characters, but it involves close interaction to create the pile of characters.

City of Thousands Temples

by Marcell FüzesStellan Joerdens and David Waldhaus from PIXLVISN

Golaem was used to populate this beautiful City of Thousands Temples with birds and humans. You can read more about is making on 80.lv

Lego Armies

by Marcell Füzes and David Waldhaus from PIXLVISN

Marcell and David were inspired by the Lego Zombie Horde by Nixolas and decided to create their own Lego movie with Golaem.

Zombie Invasion

by François Bamas and Félicien Peltier from ISART

After a few days of Golaem training at ISART, François and Félicien created a short movie including zombies and explosions with a nicely integrated soundtrack. François is currently working as a Golaem artist for Solidanim.

 

Thursday, July 12, 2018 - 17:37

Attending Siggraph? Discover how Golaem can populate your scenes very fast, whether with crowd simulations, or using Golaem Layout Tool. Get excited about Golaem new features:  nodal Layout Tool, Unreal Engine integration and much more!

Check out the agenda, and join us!

Siggraph


Meet with the Golaem Team on our booth and get a live demo of the latest features in Golaem.

Tuesday 14th - Thursday 16th
Siggraph Exhibition floor, booth #725

Golaem User Group


Get together with Golaem users and people interested in crowds while enjoying a few drinks.

Monday 13th 6 - 9pm
Ask your favorite Golaem guy for an invitation

VanCG Meetup


Get an overview of Golaem through its usage in the industry and live demo.

Thursday, 9th  6pm
The Network Hub - 3rd floor - 422 Richards St
Register here

 

Monday, June 25, 2018 - 14:32

Here is the ultimate video series for creating stadium shots with Golaem! It shows the most up-to-date & convenient way of creating stadiums with Golaem, including the latest novelties like our new reference workflow.

The following subjects are covered by the videos:

  • Stadium Tutorial 1 - Converting Characters
  • Stadium Tutorial 2 - Converting Animations
  • Stadium Tutorial 3 - Simple Mexican Wave Simulation
  • Stadium Tutorial 4 - Placing characters in stadium
  • Stadium Tutorial 5 - Layouting Characters
  • Stadium Tutorial 6 - Adding some flags
You can find these videos and additional tutorials (text-form) on our stadium tutorials section: http://stadium.mayacrowd.com


Click on the playlist button in the top-left corner of the video to display the playlist and be able to skip to a particular video

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