Zoic Studios gears up for Crowd Simulation with Golaem Crowd

 

Zoic Studios is an award-winning digital studio involved in producing high-end visual effects and animation for feature films, episodic television, commercials, video games and interactive media. Spanning from visual effects, to live action production and specialty shooting, Zoic Studios’ imprint can be seen on V, CSI: Crime Scene Investigations, Fringe, or True Blood.  Zoic Studios has offices in Los Angeles and Vancouver.

Read Zoic Studios Pipeline Supervisor's interview to learn how Zoic Studios speed up their productions and meet our clients visual and cost expectations with Golaem Crowd!


Golaem at ParisFX, Paris

Nicolas Chaverou, Golaem Crowd Product Manager, will be giving a talk at ParisFX, Paris, December 15th at 11:15am.

Through a case study, he will explore how the strong integration of Golaem real-time animation & high level AI technologies in Maya provides the best of both worlds: low cpu/memory usage, easily scalable, no need to adapt the workflow to new software, no dedicated skills needed to design complex behaviors...

Stéphane Donikian, Golaem CEO, will also be attending ParisFX from 14th to 15th.
Do not hesitate to send him an email here if you want to book a demo or a meeting.

See ParisFX Website for complete program and registration.


Golaem at SIGGRAPH Asia 2011, Hong Kong

Golaem Team will be at Siggraph Asia, Hong-Kong, December 13-15th.

If you want to discover how to easily create beautiful crowd scenes, please visit us at booth #B21 for a demo.

Book your time-slot now!

Contact Tigran Bejanov, our VP Sales & Marketing, here


Learn how to use Golaem Crowd with V-Ray

Daniel Trusca, Golaem Crowd Lead Engineer, will be presenting the Golaem Crowd to V-Ray workflow on Chaos Group booth (#B02).

• Tuesday 13th, 2.00 pm - 2.45 pm
• Wednesday 14th, 11.15 am - 12.00 pm
• Thursday 15th, 12.30 pm - 1.15 pm

Through a case study, he will highlight how to use the Golaem Crowd assets & export tools to precisely control crowd visual diversity at render time and render it efficiently with V-Ray.

Daniel will also be presenting Golaem Crowd at the Annual V-Ray Siggraph Event:

• Wednesday 14th, 4 pm - 7 pm, Event room S224

See Chaos Group Website for complete program and registration.


Golaem is hiring a Senior C++ Software Engineer

We hire our collaborators based on their talents and abilities, if you think you have what it takes, contact us!

See the offer on our brand new career page: http://golaem.com/content/careers


Golaem Crowd 1.3

Golaem Crowd 1.3 introduces new features and improvements as a result of live user experience and feedback. Last but not least, Golaem is introducing a new pricing structure that will suit any size VFX studio.

Based on a unique Behavior concept, Golaem Crowd enables artists to easily setup a scene without any programming, just by creating a small number of behaviors and configuring when they start and stop.

Available behaviors include playing and blending/mixing motions, reaching a target in the scene, avoiding each other… Golaem Crowd 1.3 comes with two new behaviors:

  • IK Behavior: adds a kinematic constraint on a body chain (arms, legs) in order to adapt a motion to a given situation (e.g. point at at target or touch a target )
  • Look At Behavior: drives eyes, head and upper body to the wanted direction (e.g. where the ball is, when modeling a soccer stadium).

Taking customers and real-world feedback into account, a lot of improvements have been made to Golaem Crowd 1.3 in order to make user’s life easier, especially concerning the export/render step.

All Golaem Crowd 1.3 bug fixes and improvements are detailed in the Release Notes

Golaem Crowd 1.3 is currently available at the price of 3 499€ (or 4 799$) per floating node. With small and medium studios in mind, Golaem also offers fixed term licenses, see our full pricing page for details.

For more information about Golaem Crowd :


Golaem at the Cinema Festival of Valenciennes (France)

Meet us at the Cinema Festival of Valenciennes (France) on October 12th, 2011 for the Digital Day dedicated to Special Effects.

We invite you to attend to presentations of Golaem Crowd at the Village of Festival (located in the City Hall of Valenciennes) performed by Nicolas CHAVEROU, Golaem Crowd Product Manager.

FESTIVAL DE CINEMA 2 VALENCIENNES
Village du Festival
Hôtel de Ville
Valenciennes (59300)
France

October 12th, 2011
http://www.festival2valenciennes.com/evenements


Golaem announces Golaem Crowd 1.2, supporting V-Ray rendering

Golaem announces Golaem Crowd 1.2, the latest update to its crowd simulation software for Autodesk Maya. Golaem Crowd 1.2 includes support for V-Ray rendering engine, support for Disney Partio particles format, and waypoint navigation.

V-Ray Rendering Engine

Golaem Crowd 1.2 now support Chaos Group V-Ray rendering engine by generating .vrscene files for the characters and providing a dedicated procedural plugin.

Take a look at our showcase video

Disney Partio

In order to support industry standards and improve performances, Golaem Crowd is now using Disney Partio as its particle format.

Waypoint navigation

Golaem Crowd characters can now navigate by using a route, defined as a list of waypoints points. You have the control back, while still getting the benefits of automatic path-finding and avoidance.

Golaem Crowd 1.2 bug fixes and improvements are detailed in the Release Notes.

To find out more about Golaem Crowd:


Dive into Golaem Crowd at Siggraph Vancouver


If you are attending SIGGRAPH Vancouver, from August 9th to 11th, drop by booth #351 to see the new amazing productions our partners and us have prepared for you!

Do not miss the opportunity to get a demo and discover how to take advantage of Golaem Crowd user-friendly interface to speed up your projects.

To arrange a one to one meeting or schedule a demo, please send an email here now !

Pixar welcomes Golaem on its booth

Do not miss Golaem Crowd for Maya: Rendering crowds with RenderMan
on Thursday, August 11th, 10:00am, Pixar booth #235

Stephane Donikian, Golaem CEO, will highlight how to use Golaem Crowd to give each character a unique look and render it efficiently with RenderMan.

For more information, consult SIGGRAPH Vancouver 2011 website: http://www.siggraph.org/s2011

Evaluate Golaem Crowd: http://www.golaem.com/content/evaluate


Stéphane Donikian, Golaem CEO, first winner of the INRIA / Dassault Systemes Innovation Prize

Stéphane Donikian, Golaem CEO, has been awarded the 2011 INRIA - Dassault Systèmes Innovation Prize for starting up Golaem and successfully transfering ten years of research on virtual humans.

For french readers, an article is available here: http://www.inria.fr/institut/inria-en-bref/prix-inria/innovation


Golaem to present at Paris Game/AI Conference 2011

Golaem will present Golaem Crowd, the Crowd Simulation software for Autodesk Maya at Paris Game/AI Conference 2011.

On friday, June 24th at 10am, Clodéric Mars, R&D software engineer, will talk about the tools that were developed in Golaem Crowd to make autonomous characters directable. The presentation will focus on the characters automous navigation and the new direction possibilities it allows.

For further information on this event, check http://gameaiconf.com


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