At Golaem, we love helping students deliver great projects. 2015/2016 was a prosperous academic year and we were so lucky to have lots of incredible projects. Here is our selection!
By the way, did you know that Golaem was free for academics & students? No joke!
Several students got noticed thanks to their Golaem project and were able to get a Golaem Artist job in renowned studio. Why not you or your students?!
Jean did a great work populating shots with slaves carrying out various tasks. Although he was using a very early version, he grasped at once the purpose of the Golaem Layout Tool for this kind of shots
Charlie Et Ses Grandes Dents
Chao Hao populated the whole disco club with rabbits and even created a wheat field physically reacting to the main character navigation with Golaem
Jordan clervely used a set of parkour motion to create this incredible video with Golaem, after just 2 days of training at ICAN!
Dimitri set up a panicking crowd in a destroyed Paris for this incredible end-of-year short movie
Romain demonstrated the full extent of his talent over three shots: zombies falling down a cliff (with physics simulation), a wheat field, and a street filled with people
Agata created several shots including armies in formation or running at each others, complete with fx integration.
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644655
Golaem releases Golaem 5, introducing the Layout Tool, a post-simulation edition tool based on Maya manipulators.
Layout Tool, retake Golaem characters with Maya tools
Manipulate simulated characters
Simulated Characters can be transformed simply by using the Maya translate, rotate and scale tools and duplicate / kill functions. Artists do not need to care about snapping characters to the ground as it is still automatically done by Golaem.
Edit characters appearance or simply “be lucky”
To add variations, the characters’ props and shading can be randomized or manually hand-picked using the Character Palette.
Animation can be offsetted in time or have its speed increased/decreased. Artists can then easily match their characters timing with an external element or add animation variations on duplicated characters.
Manually offset or edit animation
Artists can also quickly edit postures directly from the simulation layout tool, or import a complete character skeleton to manually animate it.
Change your mind anytime
Because the Layout Tool works as a layer on top of the simulation, it is very quick and all modifications are cancellable or customizable at any time in the History Stack.
Golaem Layout, now everyone can play with digital extras
War and peace, visual effects by BlueBolt
Special launch discount
The Layout Tool and other new features in Golaem 5 are detailed in the following introduction videos
Manipulate and customize simulated characters
Use the new nodal Character Maker to create characters variations
Create advanced conditions for starting/stopping behaviors
Attach your own data to control custom shading, muscles...
We were delighted to present Golaem Crowd motion retargeting techniques at ACM DigiPro 2015 this summer. Today we are sharing our full paper as well as slides and videos. You should definitely check the other amazing DigiPro 2015 presentations by Pixar, Dreamworks, ILM and Iloura which are available on the ACM Digital Library.
Amongst the various tools embedded in Golaem Crowd, it includes a dedicated character animation engine. Golaem Crowd animation engine allows real-time motion retargeting as well as interactive motion synchronization and blending.
For this talk, we detailed the Golaem Crowd motion retargeting workflow, as well as its features and how it helps solving production constraints by reducing the number of assets to create and by facilitating the reuse of assets.
Indeed, in a crowd simulation context, motion retargeting has several benefits. A same motion can be used for several character morphologies helping to reduce the number of motions to capture, process or create. It also allows reusing motions created for a specific character, in a previous show, on a new character.
We are excited to show you the latest productions done with Golaem Crowd 4 (Game Of Thrones, Jonathan Strange & Mr Norrell, ...), our new integrations (3dsMax+V-Ray, Renderman 19/20, Guerilla Render, Katana...). You will also get a chance to see the latest features we have been working on. They are going to revolutionize the way you do crowds!
Motion Retargeting for Crowds
Saturday, 8th 9:45am - 11:25am
Meet with our Team
Tuesday 11th - Thursday 13th
Golaem User Group
Meet with people creating crowds
Monday 10th 6 - 9pm