News

Nantes 2099 Making Of: flying ships and live actors integration

Today we'll talk about our last Siggraph Demo. You may already have seen part of it in the Golaem Crowd 2.5 video: it features the creation of flying ships, animated thanks to Maya fields, and live actors integration within a virtual crowd.

 

Our visitors on the Siggraph Booth particularly appreciated the fact that it was very easy to get the live actors avoided by the virtual extras.

 

Axel Domenger, the freelance artist who created this demo, did a nice breakdown of the shot, showing how Golaem Crowd was used to reach this result.


Golaem Crowd 2.5 is coming

Golaem announces Golaem Crowd 2.5 at Siggraph Anaheim, bringing Maya 2014 support, as well as tools to create crowds of trees, cars, ships...


Use Golaem Crowd for everything

Golaem Crowd 2.5 allows artists to place and animate more than skinned characters. Golaem Crowd can now instantiate any rigid shape object (trees, cars, ships...) with an interactive viewport preview and customizable visual and animation diversity.  Artists can now  populate the whole shot environment using the same powerful tools. 
 
 

Maya 2014 Support

Golaem Crowd now supports the new major version of Maya, for Windows and Linux 64bit. The free rendering plugins have also been updated to match last versions of the major renderers (Mental Ray, V-Ray, Arnold, Renderman and 3Delight)
 

Game Of Thrones, Warm Bodies, Asterix and lots of sport commercials

Golaem Crowd has been used by Pixomondo for Game Of Thrones, season 3 and by Look Effects, to create the Boneys from Warm Bodies. 
 
Last but not least, it has also been used by several shops together with the free, ready-to-use Golaem Crowd Character Pack to create stadium/audience commercials in no time.
 
For more information about Golaem Crowd:

 


One More Production populates the Stade Toulousain for Peugeot

One More Production is a full-service visual effects company based in the center of Paris. They populated the Stade Toulousain with tens of thousands of supporters for this Peugeot commercial.

The Golaem Crowd Character Pack made it possible to deliver several shots from mid-distance to full stadium view while keeping costs competitive

 


Golaem Crowd speeds up stadium & concert creation with free ready-to-use characters and motions

Golaem announces the release of the Golaem Crowd Character Pack, a set of free ready-to-use characters and motions enabling faster crowd shots creation. It is available free of charge for all Golaem Crowd customers.

According to Nicolas Chaverou, Golaem Crowd Product Manager: “We discovered that, on a given crowd production, our customers were spending 75% of their time creating specific characters & motions. The use of the character pack hence dramatically reduces audience shots creation time, down to a few days.”
 
The Golaem Crowd Characters Pack includes the following production proven assets: 
  • ready-to-use character with a hundred props (tshirt, shirt, jacket, sun glasses...) 
  • texture variations for each props
  • 14 motions (for stadium & concert spectators)

Millions of Combinations

Golaem Crowd allows to combine all these assets into millions of combinations thanks to its Asset Manager. Artists simply need to load the preconfigured asset library file and can start rendering their crowd shots at once.
 

 

100% Controllable

Power is nothing without control. While being ready-to-use, the Golaem Crowd Character Pack is 100% controllable. Golaem Crowd allows artists to decide precisely the props and shaders repartition by using simple sliders, or thanks to per particle attributes. They can even create simple rules like “no ski cap for guys in shorts”. 
 
Last but not least, Golaem Crowd allows to promote characters to other types, in order to replace a random character with a 100% manually defined one.
 

Customizable

The Golaem Crowd Character Pack allows artists to add their own props or shaders on top of included ones, or to modify existing ones. Even artists needing a special character will save time by starting from this complete template.
 

 
For more information about Golaem Crowd:

Or meet us at FMX (http://www.fmx.de)

  • On our Booth: Marketplace 3.4, everyday
  • Virtual Humans Forum: Meidinger-Saal, Friday, April 26 17:00 - 18:00

 


Golaem Crowd 2.3, new effects, enhanced usability

Golaem Crowd 2.3 introduces the Geometry Behavior, enabling a myriad of new effects, as well as the Character Maker,  a revamped tool for converting & editing characters skeleton & motions. Bug fixes & usability improvements have also been made based on users feedback.

 

Geometry Behavior

The Geometry Behavior let you assign a baked animation to a crowd entity. While being very simple, it enables a lot of new effects on the crowd characters: facial animation, multipeds, baked clothes (flags, capes...), rigid shapes (cars, ships...), parasite motions, level of details...
 

 

Character Maker

The new Character Maker enables to convert custom rigs & motion capture/keyframe motions for Golaem Crowd. It has been revamped in order to enable checking the result directly in the Maya viewport, thus enabling to chek or edit motion capture or keyframe motions very easily (offset cancellation, loop creation...).

 

Usability Improvements

Based on users feedback, many aspects of the rendering process have been improved: 

  • 3Delight Proxy: Render your 3Delight scenes directly in Maya
  • Check Settings: Check your scene before rendering
  • Batch Render: Render scenes on the farm, with a streamlined process
  • Kill list: Remove characters from your shots

For more information about Golaem Crowd: