Golaem at FMX 2013, Stuttgart


Golaem will be exhibiting at the FMX Conference in Stuttgart, April 23-26,2013.

Come at booth 4.3 and meet the Golaem team!

Do not miss Nicolas Chaverou's talk in the Virtual Human Forum, April 26, 5-6pm, Meidinger-Saal.

Do not hesitate to send an email here if you want to book a demo or a meeting.

See http://www.fmx.de for complete program and registration.

Golaem Crowd speeds up stadium & concert creation with free ready-to-use characters and motions

Golaem announces the release of the Golaem Crowd Character Pack, a set of free ready-to-use characters and motions enabling faster crowd shots creation. It is available free of charge for all Golaem Crowd customers.

According to Nicolas Chaverou, Golaem Crowd Product Manager: “We discovered that, on a given crowd production, our customers were spending 75% of their time creating specific characters & motions. The use of the character pack hence dramatically reduces audience shots creation time, down to a few days.”
 
The Golaem Crowd Characters Pack includes the following production proven assets: 
  • ready-to-use character with a hundred props (tshirt, shirt, jacket, sun glasses...) 
  • texture variations for each props
  • 14 motions (for stadium & concert spectators)

Millions of Combinations

Golaem Crowd allows to combine all these assets into millions of combinations thanks to its Asset Manager. Artists simply need to load the preconfigured asset library file and can start rendering their crowd shots at once.
 

 

100% Controllable

Power is nothing without control. While being ready-to-use, the Golaem Crowd Character Pack is 100% controllable. Golaem Crowd allows artists to decide precisely the props and shaders repartition by using simple sliders, or thanks to per particle attributes. They can even create simple rules like “no ski cap for guys in shorts”. 
 
Last but not least, Golaem Crowd allows to promote characters to other types, in order to replace a random character with a 100% manually defined one.
 

Customizable

The Golaem Crowd Character Pack allows artists to add their own props or shaders on top of included ones, or to modify existing ones. Even artists needing a special character will save time by starting from this complete template.
 

 
For more information about Golaem Crowd:

Or meet us at FMX (http://www.fmx.de)

  • On our Booth: Marketplace 3.4, everyday
  • Virtual Humans Forum: Meidinger-Saal, Friday, April 26 17:00 - 18:00

 

Golaem at ParisFX 2012, Paris

Golaem will be presenting at Paris FX in Paris, November 26 - 27

Golaem at Siggraph Asia 2012, Singapore

Golaem will be exhitbiting at Siggraph Asia in Singapore, November 29th - December 1st.

Discover Golaem Crowd on Golaem's booth #C19 and book your agenda now for our developpers' talks on our partners booth!

Golaem at Siggraph 2012

Golaem will unveil the latest version of Golaem Crowd at Siggraph, Los Angeles, August 7th-9th.

Discover Golaem Crowd 2.0 on Golaem's booth #745 and book your agenda now for our developpers' talks on our partners booths!

 

Meet Golaem at MIFA 2012


Golaem will be exhibiting at MIFA, Annecy, France, June 6-8, 2012.

If you still think that making crowds is too complex and costly, you should definitely come at booth 2.018 and meet the Golaem team.

Discover Golaem Crowd 2.0, coming with exciting new features, and get flabbergasted by how easy to use and powerful it is. 

Do not hesitate to send an email here if you want to book a demo or a meeting.

See http://www.annecy.org/edition-2012/mifa/presentation-mifa for more details about MIFA.

Discover what's new in Golaem Crowd at FMX 2012


Golaem will be exhibiting at the FMX Conference in Stuttgart, May 8-11, 2012.

Come at booth 4.3 and meet the Golaem team to learn how Golaem Crowd already helps great studios like Mikros Image or Zoic Studios to meet their crowd shots challenges!

Get an exclusive look at the future of Golaem Crowd by discovering a preview of Golaem Crowd 2.0. You will be flabbergasted by its incredible performances and exciting new features.

Do not hesitate to send an email here if you want to book a demo or a meeting.

See http://www.fmx.de for complete program and registration.

Mastering the Crowd Event in Los Angeles, May 16th 2012

This event is a great opportunity for professionals who want to learn how to create visually compelling and believable crowds for movies!

If you are fascinated by the impact of crowds in film productions, then this is the place to be on May 16th. Join us for a special evening at RFX and take a behind-the-scenes look at the stunning crowd scenes in Once Upon A Time.

We invite you to join Alexandre Pillon of Golaem, Lon Grohs of Chaos Group and Mike Romey of Zoic Studios for an exclusive industry night where you'll learn first hand how to create crowd scenes in a Golaem Crowd / V-Ray pipeline.

This event will feature live demonstrations and interactive sessions. Our guest speakers will walk through the key features in Golaem Crowd and show a demo of the latest enhancements in V-Ray for Maya. Mike Romey will discuss how the team at Zoic Studios populated the fantasy world of Once Upon A Time with hundreds of digital extras.

Program:

  • 6.45 pm - Welcome and Registration
  • 7.30 pm - Golaem Crowd 2.0 preview
  • 8.00 pm - V-Ray for Maya
  • 8.30 pm - Golaem Crowd/V-Ray pipeline at Zoic Studios
  • 9.00 pm - The latest in Chaos Group product portfolio
  • 9.15 pm - Drinks

Guest Speakers:

  • Mike Romey, Pipeline Supervisor at Zoic Studios
  • Alexandre Pillon, R&D Engineer at Golaem
  • Lon Grohs, VP of Business Development at Chaos Group

When:
Wednesday, May 16th 2012

Where:
RFX - 748 Seward Street
Hollywood

Registration:
Please Register Here

Golaem at ParisFX, Paris

Nicolas Chaverou, Golaem Crowd Product Manager, will be giving a talk at ParisFX, Paris, December 15th at 11:15am.

 

Through a case study, he will explore how the strong integration of Golaem real-time animation & high level AI technologies in Maya provides the best of both worlds: low cpu/memory usage, easily scalable, no need to adapt the workflow to new software, no dedicated skills needed to design complex behaviors...

 

Stéphane Donikian, Golaem CEO, will also be attending ParisFX from 14th to 15th.
Do not hesitate to send him an email here if you want to book a demo or a meeting.

See ParisFX Website for complete program and registration.

Golaem at SIGGRAPH Asia 2011, Hong Kong

Golaem Team will be at Siggraph Asia, Hong-Kong, December 13-15th.

If you want to discover how to easily create beautiful crowd scenes, please visit us at booth #B21 for a demo.

Book your time-slot now!

Contact Tigran Bejanov, our VP Sales & Marketing, here

 

Learn how to use Golaem Crowd with V-Ray

Daniel Trusca, Golaem Crowd Lead Engineer, will be presenting the Golaem Crowd to V-Ray workflow on Chaos Group booth (#B02).

• Tuesday 13th, 2.00 pm - 2.45 pm
• Wednesday 14th, 11.15 am - 12.00 pm
• Thursday 15th, 12.30 pm - 1.15 pm

Through a case study, he will highlight how to use the Golaem Crowd assets & export tools to precisely control crowd visual diversity at render time and render it efficiently with V-Ray.

Daniel will also be presenting Golaem Crowd at the Annual V-Ray Siggraph Event:

• Wednesday 14th, 4 pm - 7 pm, Event room S224

See Chaos Group Website for complete program and registration.

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