Submitted by admin on Fri, 02/11/2022 - 17:33
Tristan Saindon trained himself as a crowd artist at L'Atelier Animation to help with the production of the recently released Fireheart animation movie. For a first try in crowds, this is a big success, as we have been astonished by the life in the streets of the movie. Today, he shares his story and insights with us.
Submitted by admin on Fri, 01/14/2022 - 15:51
We know Yannick Cibin for a long time, and he has kind of accompanied, and sometimes driven the evolution of Golaem, using it on more and more advanced shots, the peak so far being the incredible bees shot he did for Holmes & Watson, marking the start of 3D terrains usage in Golaem. Today, he shares his story with us.
Submitted by admin on Thu, 10/28/2021 - 14:15
Golaem releases Golaem 8, making its crowd simulation engine available in Unreal Engine, and enhancing its already advanced Previs/Layout capabilities.
Submitted by admin on Thu, 10/07/2021 - 14:52
Golaem is honored to announce that it has been awarded an Engineering Emmy® Award by the Television Academy.
Submitted by admin on Thu, 09/16/2021 - 14:26
Here is our yearly selection of the best student projects using Golaem!
Submitted by admin on Fri, 09/10/2021 - 14:48
As a Crowd Artist, Krisztian Kinder worked on some of the most epic shots created with Golaem, either at Digic Pictures where he first met crowds, or later at Rodeo FX and Scanline VFX. Today, he shares some insights with us.
Submitted by admin on Fri, 09/10/2021 - 14:47
Kangjoo Kang followed his passion for crowds since he was at university. Now a crowd artist at eNgine Visual Wave, he has worked on various epic productions in the best Korean studios. He shares his story with us today.
Submitted by admin on Mon, 06/21/2021 - 16:32
Junghyun Joo astonished us posting snippets of his crowd work on his LinkedIn account. We were really surprised by the great variety of shots and quality of his works so we wanted to know more. Today he shares his story with us.
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