Baking Colliders Transforms
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.
When shattering a huge piece of geometry with nCloth and/or importing third party animated meshes with Alembic, animation of the geometry is stored in the vertices instead of the mesh transform nodes. As Golaem Crowd Rigid Body node read the shape in the mesh node but the transformation matrix in the transform you won't be able to use your geometry as is to make your entities collide to it.
Please refer to this page to know how to create a physics scene with animated colliders.



