Rendering From Maya
Note that before trying to render, EntityTypes need to be assigned a Rendering Type (see Quickstart / Assign Rendering Type for more details).
Also make sure that your source character shaders has been imported in your scene and that they are active (see Quickstart / Import Shaders for more details)
Also make sure that your source character shaders has been imported in your scene and that they are active (see Quickstart / Import Shaders for more details)
Handling Visual Diversity with Procedural Shaders
Golaem Crowd includes procedurals shading for each renderer. See the texture / material diversity and color variation tutorials
Troubleshooting
If your Entities are not correctly rendered you can check the Rendering FAQ or the Shading FAQ