Channel Operator Editor Overview
The Channel Operator Editor allows to manipulate the graph of Channel Operators that are available in the scene.
The Golaem Channel Operator Editor displaying a graph with a few Channel Operators
Launch
-
Golaem Shelf:
- Golaem Menu: Channel Operator Editor
- MEL command: glmCrowdChOpEditorCmd;
-
by clicking on the
icon in front of an Output Channel in the Channel Operator Behavior
It will display every channel operator node present in the scene, whether it's connected or not.
Workspace Manipulations
Some shortcuts are available in the Channel Operator Editor:
- 'F' will focus on the currently selected Channel Operator nodes. If none are selected, it will focus on all of them.
- 'L' will automatically layout the selected Channel Operator nodes. If none are selected, it will layout all of them.
- 'Tab' will open the node creation dropdow
- Holding the 'Alt' key + middle mouse button while moving the mouse will move in the interface
- Holding the 'Alt' key + right mouse button will zoom in and out in the interface
- Using the mouse scroll wheel will zoom in and out in the interface
Node manipulations
- New nodes can be created by hitting the Tab key, and selecting the node type to create in the dropdown list that appears:
Available new node types
- Once selected, a node is configured by changing its attributes in the Maya Attribute Editor. Each Channel Operator type has its own list of attributes, see each Channel Operator help page for available parameters
- Once selected, a node is deleted by hitting the delete key
- Nodes can be connected together by a left click-and-hold from the node's output to the nodes's input
- A connection between two nodes is deleted by selecting it and hitting the delete key
Simulation TroubleShooting
The Channel Operator Editor is also able to display debug values, as shown in this page.