Characters and Motion Prerequisites
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.
A detailed description of the prerequisites on characters skeleton/geometry and motions can be found in the Reference Guide.
You should take a look at it before starting creating your own characters or motions
Taking a look at the conversion tutorials can also help you to better understand how to create the best possible assets for Golaem
Last, but not least, if you are importing characters from a provider or from 3dsMax, you should check the Importing 3rd Party assets section for dedicated advice.