Pipeline

Note that there are also lots of step by step text tutorials for classic use cases such as Populating a Stadium, Populating City, Creating Formations, Rendering in your favorite software... in the GOLAEM CROWD, GOLAEM LAYOUT, and RENDERING sections

Build a rendering scene from caches
How to create a new scene based on one (or more) simulation cache(s).

Golaem Referencing Workflow
Reference Golaem scenes, behaviors and entities

Driving Maya Objects
How to link Maya locators and geometry to Golaem Caches

Blind Data
Attach your own data to control custom shading, muscles...

FX Integration within USD & Houdini
How to use USD layering features to integrate FX on Golaem characters