Overview
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.
In this tutorial, we present a method to render Golaem Crowd simulations with Katana and Arnold, Renderman or Redshift. The really big advantage of this method is that it uses the procedural rendering (saving a lot of space and enabling to customize shading and asset repartition after simulation) in Katana.

Supported Versions
Check the Release Notes to see which Golaem, Katana, Arnold / Renderman / Redshift versions are compatible together
Workflow
The figure below details the workflow of the render of Golaem Crowd simulations with Katana. For a better understanding of the process, check the Golaem Crowd Rendering Workflow.