- Behavior Editor / Trigger Library:
- Golaem Menu: Crowd Triggers / Triggers / CrowdTri Expression Node
- MEL command: glmCrowdTriExpressionCmd;
|Expression||The Expression or Channel to evaluate. If the return value of the Expression or Channel is of type vector, the compared value will be the length of the vector.|
A comparison operator (equal, greater than…)
A reference value.
When using a Behavior Channel, it is possible to use the keyword thisBehavior instead of the Behavior name to design the triggered Behavior. When using that keyword, the trigger can not be shared anymore.