Render Stats

The Renderman render stats flags for each Golaem asset are inherited from the Crowd Render Proxy attributes. You can override them on a per mesh basis in the Character Maker through Renderer Attributes .

 
Casts Shadows enabled / disabled

Configuration

It is possible to configure per mesh Render Stats by linking to the Shading Group Node some specific Renderer Attributes. Here is an example of Renderman Attributes which can be set via the Renderer Attributes

Attribute Name Description
renderman.visibility.camera.int Primary visibility
renderman.visibility.indirect.int Visible in Reflections
renderman.visibility.transmission.int Casts Shadows