Render Stats

As of August 5th, 2025, Golaem will no longer provide direct support.

All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.

Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.

The Renderman render stats flags for each Golaem asset are inherited from the Crowd Render Proxy attributes. You can override them on a per mesh basis in the Character Maker through Renderer Attributes .

 
Casts Shadows enabled / disabled

Configuration

It is possible to configure per mesh Render Stats by linking to the Shading Group Node some specific Renderer Attributes. Here is an example of Renderman Attributes which can be set via the Renderer Attributes

Attribute Name Description
renderman.visibility.camera.int Primary visibility
renderman.visibility.indirect.int Visible in Reflections
renderman.visibility.transmission.int Casts Shadows