For more information on flock in Golaem Crowd, see Flock Locator
- Behavior Editor / Behavior Library:
- Golaem Menu: Crowd Behaviors / Behaviors / CrowdBePerchOn Node
- MEL command: glmCrowdBePerchOnCmd;
A PerchOn Behavior defines the following specific attributes. For common attributes see Behavior Common Attributes.
Perching behavior detects when the boid trajectory crosses a given Maya Mesh. Perching will progressively align up of boid with the hit mesh normal, then wait for some time and take off in the mirror direction of landing, relatively to mesh normal.
|In Perching Supports||
The Maya meshes on which flocking Entities may land
|Dynamic Perching Supports||
If the support is moving, this parameter must be set to true to handle support movement.
|Perching Raycast Distance||
The distance from which raycasts are sent to detect perching supports from each boid
Starting / Stopping Speed Attributes
Speed (in m/sc) under which the flocking Entity is considered perched.
Speed (in m/sc) above which the flocking Entity is not considered perched anymore.