Character Maker Controls
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The Character Maker proposes a diversity of controls and shortcuts to manage and combine nodes. This page lists all the classic manipulations helpful in designing and debugging a Skeleton Mapping and a Motion Mapping.
Workspace manipulations
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Drag the workspace with ALT+middle-click |
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Zoom in/out with mouse wheel or ALT+right-click |
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Frame the workspace to all nodes of the current opened mapping |
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Frame nodes selection of the current opened mapping |
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Resize the workspace to the real size |
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Automatic layout of the workspace nodes |
Mapping Nodes MANIPULATIONS
Select nodes
- Left-click on the node. Use SHIFT key for multiple selection
- Drag-and-drop inside the workspace to use the rubber selection band
Add a node
- Drag-and-drop the desired node from the Skeleton Mapping Nodes into the workspace. A new node will be created
- Press "TAB" key inside the workspace and use the hotbox. A new node will be created

Creating a node with the hotbox
Remove a node
- Press Delete Key after selecting the node in the workspace
- Use "Remove" in the context menu

Remove a node with the context menu
Link nodes
- Use the link button
to draw a link between nodes
- Drag the mouse while holding the mouse middle-button in order to draw a link between nodes
Link multiple nodes
- Select multiple nodes for the source or the destination
- Use the link button or the middle mouse button to draw links from or to the selected nodes
Unlink nodes
- Drag-and-drop with ALT+mouse-left desired node out of the link
- Use ALT+mouse-left and drag to draw a razor
. Release to cut links
- Use "Unlink" in the node context menu

Unlink a node
Rename nodes
- Use "Rename" in the node context menu

Rename a node