Group Entity Type
A Group Entity Type defines a group of characters in the crowd. Entities of the same group can navigate together. The Population Tool can instantiate particles based on Group Entity Types.
- Golaem Shelf:
- Golaem Menu: CrowdGroupEntityType Node
- MEL command: glmCrowdGroupEntityTypeNodeCmd;
Attributes of a Group Entity Type node.
|Group Type Id||Unique id of the relative Group Entity Type.|
|Add CrowdEntityType||Entity Types used to populate the group can be added by choosing from available Entity Types in the combo box and by clicking on add button (+). On the other hand current EntityTypes can be removed from the group by clicking on the remove button (-) or the remove all button.|
|In Behavior Container||
Behavior Container attached to this type. A Behavior Container is automatically created with a Group Entity Type
Open the mapped Behavior Container in the Behavior Editor by clicking on
|Display Color||Color of the Group Entity belonging to this type|
|In Dynamic Attributes||Dynamic Attributes associated with the Group Entity Type.|
RELATION WITH THE CROWD MANAGER
When a Group Entity Type is created, it is automatically registered in the Crowd Manager and, thus, is available to every Golaem node in the simulation
Sometimes you want to keep a base file with all your Group Entity Types, but only use some of them in your current scene. In these cases, it is possible to unregister a Group Entity Type so that it will not be used in the simulation. Alll that you have to do is to unmap it from the Crowd Manager.
To re-register a Group Entity Type, you can map it to the Crowd Manager.