Group Entity Type

A Group Entity Type defines a group of characters in the crowd. Entities of the same group can navigate together. The Population Tool can instantiate particles based on Group Entity Types.
 

CREATION

  • Golaem Shelf: 
  • Golaem Menu: CrowdGroupEntityType Node
  • MEL command: glmCrowdGroupEntityTypeNodeCmd;

Configuration

Attributes of a Group Entity Type node.
 
Group Type Id Unique id of the relative Group Entity Type.
Add CrowdEntityType Entity Types used to populate the group can be added by choosing from available Entity Types in the combo box and by clicking on add button (+). On the other hand current EntityTypes can be removed from the group by clicking on the remove button (-) or the remove all button.
In Behavior Container

Behavior Container attached to this type. A Behavior Container is automatically created with a Group Entity Type

Open the mapped Behavior Container in the Behavior Editor by clicking on 

Display Color Color of the Group Entity belonging to this type
In Dynamic Attributes Dynamic Attributes associated with the Group Entity Type. 


RELATION WITH THE CROWD MANAGER

When a Group Entity Type is created, it is automatically registered in the Crowd Manager and, thus, is available to every Golaem node in the simulation
 
Sometimes you want to keep a base file with all your Group Entity Types, but only use some of them in your current scene. In these cases, it is possible to unregister a Group Entity Type so that it will not be used in the simulation. Alll that you have to do is to unmap it from the Crowd Manager.
 
To re-register a Group Entity Type, you can map it to the Crowd Manager.