Simulation Cache Proxy Manager

The Simulation Cache Proxy Manager is a handler node connected to all newly created Simulation Cache Proxy nodes. Its goal is to regroup in one place the most commonly shared attributes of Simulation Cache Proxy nodes such as the Display or the Terrain attributes.


The Simulation Cache Proxy Manager is automatically created when required.


Time Attributes

Frame Current frame to display

Terrain Attributes

Enable Terrain Adaptation If checked, when edited using the Simulation Cache Layout Tool, the Entities will be adapted on the Terrain
Orient Pelvis On Terrain Normal If checked the Entities will also be oriented along the normal of the Terrain
Destination Terrain File path to the terrain geometry on which the Entities will be adapted when using the Simulation Cache Layout Tool. If none is specified, Entities will be adapted to the Source Terrain file. This file can be updated using the Export Destination Terrain below.
Export Destination Terrain Exports the currently selected Maya geometry meshes as a Destination Terrain file. The new Terrain File will be used to adapt the edited Entities on. The Terrain is automatically exported in the same directory than the Simulation Cache Files of the node.
Refresh Terrain Flush the Terrain cache used for adaptation and reload it
Draw Terrain If checked the Destination Terrain will be displayed in the viewport

Display Attributes

Display Mode See here.
Display Color Attribute The PP attribute containing the display color. The default is rgbPP. This attribute must be exported in the Simulation Cache Exporter
Display Color Weight See here.
Hide Killed Entities Do not display the entities in the kill list.
Draw Selected Entities BBox Draw the geometry bounding box around the selected entities

Advanced Attributes

Dirmap Rules Current dirmap rules to relocate Geometry file (.fbx) absolute paths stored in the Character Files (.gcha) at render time.