Simulation Cache Proxy Manager
The Simulation Cache Proxy Manager is a handler node connected to all newly created Simulation Cache Proxy nodes. Its goal is to regroup in one place the most commonly shared attributes of Simulation Cache Proxy nodes such as the Display or the Terrain attributes.
CreationThe Simulation Cache Proxy Manager is automatically created when required.
|Frame||Current frame to display|
|Enable Terrain Adaptation||If checked, when edited using the Simulation Cache Layout Tool, the Entities will be adapted on the Terrain|
|Orient Pelvis On Terrain Normal||If checked the Entities will also be oriented along the normal of the Terrain|
|Destination Terrain||File path to the terrain geometry on which the Entities will be adapted when using the Simulation Cache Layout Tool. If none is specified, Entities will be adapted to the Source Terrain file. This file can be updated using the Export Destination Terrain below.|
|Export Destination Terrain||Exports the currently selected Maya geometry meshes as a Destination Terrain file. The new Terrain File will be used to adapt the edited Entities on. The Terrain is automatically exported in the same directory than the Simulation Cache Files of the node.|
|Refresh Terrain||Flush the Terrain cache used for adaptation and reload it|
|Draw Terrain||If checked the Destination Terrain will be displayed in the viewport|
|Dirmap Rules||Current dirmap rules to relocate Geometry file (.fbx) absolute paths stored in the Character Files (.gcha) at render time.|