The Fade Trigger will delay the perfom of Triggers attached to a Behavior thanks to the Ramp.
- Behavior Editor / Trigger Library:
- Golaem Menu: Crowd Triggers / Triggers / CrowdTri FadeNode
- MEL command: glmCrowdTriFadeCmd;
|Selected Position / Selected Value||
Set or edit a coordinate at the Selected Position (abscissa) of the ramp with the Selected Value (ordinate).
Remove the coordinate by clicking on .
|Interpolation||Edit the interpolation between each ramp coordinates (None, Linear, Smooth or Spline)|
|Duration||Number of frames to evaluate the ramp|
Tear off copy the ramp into a new window for an easier edition.
While a Trigger returns true, the Fade Ramp can be used to control how many Entities will actually perform the behavior on which trigger is attached (highest point of the ramp means all of them, lowest means none of them). The Fade defines on how many frames the ramp will be sampled. I.e. this ramp can be used to spread / delay the trigger for each Entity.