Trajectory Vector Field

 

Result of a Vector Field layout node

The Vector Field node allows to alter the trajectory of the affected Entities with a user drawn Vector Field.

Add node


Vector Field node in the Layout Graph Edition panel

Node parameters

Parameters are accessible by double-clicking on the node in the Layout Graph Edition panel:


Vector Field node parameters

Name Name of the node
Active Whether the node is active or not
Angular imit The maximum angle (in °) that the entity can rotate per frame. A value of 0 means the entity can't turn to follow the vector field.
Target The vector field target in the scene. This parameter will be used to automatically refresh all the following parameters.
Map

This parameters should not be edited directly by the user. It will be automatically updated when the target vector field changes.

Contains the vector field map.

Geo Vertices

This parameters should not be edited directly by the user. It will be automatically updated when the target vector field changes.

Contains the geometry vertices on which the vector field map is applied.

Geo Normals

This parameters should not be edited directly by the user. It will be automatically updated when the target vector field changes.

Contains the geometry normals on which the vector field map is applied.

Geo UVs

This parameters should not be edited directly by the user. It will be automatically updated when the target vector field changes.

Contains the geometry UVs on which the vector field map is applied.

Geo Triangles

This parameters should not be edited directly by the user. It will be automatically updated when the target vector field changes.

Contains the geometry triangles on which the vector field map is applied.