Kill Behavior (beKill) removes the current entity from the simulation immediately. One of its use-cases is to help achieving massive crowd with physic simulation, with a good frame rate, by enabling/killing entities at right timings. 

Kill behavior in the behavior editor


  • Behavior Editor / Behavior Library: 
  • Golaem Menu: Crowd Behaviors / Behaviors / CrowdBe Kill Node
  • MEL command: glmCrowdBeKillGotoCmd;


A Kill Behavior does not defines any custom attribute. Its effect is immediate. For common attributes see Behavior Common Attributes.