Traffic Goto

Traffic Goto Behavior (beTrafficGoto) adds a target destination to entities already using the Traffic behavior

Traffic Goto behavior in the behavior editor

For more information on traffic in Golaem Crowd, see Traffic Locator & Traffic tutorial

To use a Traffic Goto Behavior, a Traffic Locator and a Traffic behavior are mandatory. 

If no target is found, the target will wander as if there was no Traffic Goto.


  • Behavior Editor / Behavior Library: 
  • Golaem Menu: Crowd Behaviors / Behaviors / CrowdBe Traffic Goto Node
  • MEL command: glmCrowdBeTrafficGotoCmd;


A Traffic Goto Behavior defines the following specific attributes. For common attributes see Behavior Common Attributes.

Traffic Goto Attributes

attributes of a Traffic Goto Behavior

The target position is defined by a bound locator. The target will NOT be updated in real time during simulation (no animated target).

In Target Locator

The Traffi Goto will use the target locator position when it starts to define a path for the entities.

U Turn Mode

In some case, it is better to avoid having U Turns in foreground, there is 3 modes for this :

  • Forbidden : U turns are not accepted at any time, if a path cannot be determined without making a U turn the path planning fails.
  • If only possible : U Turns will occur only if they are the only possible exit from a crossing.
  • Every time it is faster : U turns are OK if the planned path is faster thiw way.