Release Notes

Subscribe to the Golaem Crowd Release Notes RSS and stay updated with the latest features & bug fixes.

Golaem 5.3.2.1 (2016/11/18)

Important Notice

From this release, Evaluation licenses have been replaced by Personal Learning Edition licenses.
Personal Learning Edition licenses are not time limited anymore but all files generated will be "waterwarked" at rendering time.
More info on http://ple.golaem.com

New Features

  • Shading diversity in the Redshift render plugin

Improvements

  • Values of Time Offset / Time Warp layers can now be set or added
  • Improved Bind Pose Detection Mode in the Character Maker (now uses skin clusters information)
  • Improved performances when using multiple Simulation Cache Proxies in a scene
  • Added support of instances in the Redshift render plugin
  • Added support of Vector Shader Attributes exports in the Alembic Baker
  • Added selection information in the Simulation Cache Layout Tool
  • Added default material support in 3delight and Renderman render plugins
  • Added Up axis check in the Maya Scene Settings Checker
  • Support of scaling in the Character Geometry GCG file
  • Support of Blendshape / Blind Data animations in glmExportMotion
  • Added evaluation mode in the Ramp Node

Bug Fixes

  • Fixed node transform not taken into account by instanced geometries at render time
  • Fixed simulation display frustum culling when using huge values for the far clipping plane
  • Fixed creation of Stop Triggers when duplicating behaviors
  • Fixed mapping of Motion Clips when duplicating Motion, SyncMotion and Locomotion behaviors
  • Fixed mirror animation in specific situations
  • Fixed a crash when rendering more than 8 Crowd Render Proxies
  • Fixed a crash when rendering time offset characters
  • Fixed a crash after picking an entity with a start frame different than the simulation start frame
  • Fixed a crash when exporting an empty mesh as Character Geometry GCG file
  • Fixed a crash when refreshing Simulation Cache Proxy when in Simulation Mode
  • Fixed a crash when using ragdoll with zero-mass or zero-density
  • Fixed a crash when a ApexCloth behavior is started
  • Fixed a crash with uninitialized entities in VP2
  • Fixed a crash hen rendering a mesh without a shading group in the Redshift render plugin
  • Fixed normals when using Render Previz on some Character Geometry GCG file
  • Fixed multi material handling in the Character Geometry GCG file
  • Fixed ground adaptation when the entire motion had footprints
  • Fixed ground adaptation when blending with non ground-adapted animations
  • Fixed material export when baking a simulation as FBX
  • Fixed namespaces creation when baking a simulation as FBX
  • Fixed display of Box Crowd Rigid Bodies with VP2
  • Fixed parameters not correctly taken into account when having multiple Flock Behaviors
  • Fixed Sync Mode based on Body Mask in the Motion Behavior
  • Fixed non reproducible simulations when using more than one particle system
  • Fixed disconnected roadmaps in the NavMesh Creator
  • Fixed no Cache Replay display on CentOS7

Refactoring

  • Replaced User Properties with Arbitrary Geometry Parameters in the Alembic Baker
  • Bake Simulation Cache Layout as a Simulation Cache has been moved to the Simulation Exporter Tool (Baker tab)
  • Decreased limit for warning message when computing a NavMesh for a huge environment
  • Target reachability is checked even when there are multiple zones in a NavMesh
  • Removed Layout operations on a CrowdManager Node (Kill, Set Mesh Assets)
  • Render Previz geometries get refreshed when shaders are imported​
  • NavMesh Creator now ignores hidden geometry

API

  • Added a -personal flag to the glmCheckLicense command
  • Added a -savedWithPLE flag to the glmCheckLicense command
  • Added a sortedBones attribute flag to the glmCharacterFileTool command
  • Added a entityKilled attribute flag to the glmSimulationCacheTool command
  • Added a boolean return value to the glmConvertFbxToGcg command

Supported Rendering Engines

  • Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.40.XX & 3.30.XX
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 21.X
  • Mental Ray For Maya (any version)
  • Redshift 2.0.70, 2.0.71 & 2.0.72
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Renderman Studio 20.X

 


Golaem 5.3.1 (2016/10/21)

Improvements

  • Improved memory usage at rendering time (up to 50%)
  • Improved Collision Trigger UI
  • Improved "Open Layout File" in the Simulation Cache Layout (load all relevant gscl at the same time)
  • Improved UI for the Animation Transition node (max zoom level, transition mode display, snap on maya frames, refresh)
  • Sampled frames are now logged when rendering with a Info log level
  • Auto Compute Motion Blur parameters tool in the Crowd Render Proxy
  • Added new subdivision parameters for Arnold
  • New "Random Target on Mesh" Target Mode in the GoTo Behavior
  • Added an option to remove the Motion Clip first frame offset in the SyncMotion Behavior

Bug Fixes

  • Fixed render failure at second render with Redshift
  • Fixed motion blur computation in 3Delight
  • Fixed motion blur computation in Mental Ray
  • Fixed motion blur computation in Renderman
  • Fixed render percent in Redshift
  • Fixed V-Ray render layer support
  • Fixed bbox clamping in Redshift
  • Fixed Simulation Cache corruption when using blend shapes with additive blending
  • Fixed Limbs computation when using additive blending
  • Fixed a crash when using the SetMeshAsset layer in a non existing mesh in the Simulation Cache Layout
  • Fixed a crash when selecting an entity by entering its id in the Visual Feedback
  • Fixed a crash when rendering an empty Crowd Render Proxy
  • Fixed a crash when viewing cloth in the Simulation Cache Proxy
  • Fixed Enable Layout checkbox in the Simulation Cache Proxy
  • Fixed Terrain adaptation in Maya 2017
  • Fixed multiple skeleton connected to the OutPlug Attribute of the Simulation Cache Proxy
  • Fixed Layout File not saving when closing a scene without saving it
  • Fixed consistency between Simulation Render Percent and Simulation Display percent
  • Fixed normal computation in footprint display
  • Fixed collision with Yeti render callbacks
  • Fixed dynamic target / dynamic target update period in the GoTo Behavior
  • Fixed update of percentage when setting Entity Types percents from the text field in the Population Tool
  • Fixed Entity Types percents in the Group Entity Type Node in VP2.0
  • Fixed bad offset for one bone constrained Character in the Render Previz display mode

Refactoring

  • Shader importer when a Character File is loaded via the Entity Type Interactive Menu
  • Instancing is disabled in the Redshift Render plugin
  • Instancing is now enabled in the V-Ray Render plugin
  • Automatic triangulation is now disabled in the Arnold Render plugin (faster and more precise geometry)
  • NavMesh Creator now ignores hidden geometry

API

  • Update automatic skeleton flags in the glmCharacterMaker command to take detection mode and auto compute parameters into account
  • Support of layout and terrain files in SimulationCacheToolCmd
  • Simulation Exporter Tool updates the Simulation Export optionVar when a simulation is exported
  • New optionVar for Simulation Bake files

Supported Rendering Engines

  • Mtoa 1.3.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.40.XX & 3.30.XX
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 21.X
  • Mental Ray For Maya (any version)
  • Redshift 2.0.66
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Renderman Studio 20.0

 


Golaem 5.3.0.2 (2016/10/07)

Bug Fixes

  • Fixed file browser UI for Maya 2017

Golaem 5.3.0.1 (2016/09/28)

Important Notice

From this release, Renderman 19 and V-Ray 2.4 are not supported anymore

New Features

  • New multithreaded Geometry File Format (.gcg) to store Character skinning! Up to 50x faster geometry generation at rendering time!
  • New Transition Editor to control precisely between two Animation Behaviors
  • Support of Redshift 2.0.52 Beta (shading variation is not supported yet)
  • Support of Mtoa 1.3
  • Support of Renderman Studio 21.0
  • Support of Maya 2017 (only Legacy Viewport for now)
  • New Simulation Cache Proxy Manager to handle Simulation Cache Proxy Nodes

Improvements

  • Geometry assignment Channels
  • EntityType Node creator interactive menu
  • Added option to set a namespace on Mesh Assets or Shaders in the Character Maker
  • Automatic Character bounding box computation in the Character Maker
  • Asset Groups having only Asset Groups children are weighted by default in the Character Maker
  • New Locomotion mode (direct mode controlled by animation) in the Locomotion Behavior
  • Evaluation of the Random Trigger can now be constant
  • Better performances for the Texture trigger
  • New VRay displacement strategy (now reads attribute from the scene)

Bug Fixes

  • Fixed Ass Bake Export (wrong syntax)
  • Fixed FBX Bake Export with Point Cache when using ':' prefixed names
  • Fixed Bake frames when using a scene made before Golaem 5.2.2
  • Fixed huge memory leaks when rendering with Mental Ray
  • Fixed item creation in the Simulation Cache Library
  • Fixed referencing a Crowd Manager Node in a Cache Replay scene
  • Fixed World Servo Mode velocity computation in the Physicalize Behavior
  • Fixed MotionBehavior.currentFrame & currentRatio Channels (renamed as motionFrame and motionRatio)
  • Fixed support of multiple displacement attributes with the same name in the Character Maker
  • Fixed a crash when hiding particle systems
  • Fixed a crash when exporting Simulation Caches in a read-only folder
  • Fixed a crash at rendering time when using the SnapTo Layer in the Simulation Layout Tool
  • Fixed a crash when bake exporting some simulations
  • Fixed ground adaptation at rendering time when using a Time Offset / Time Warp layer in the Simulation Layout Tool
  • Fixed Set Mesh layer when dealing with cloth Mesh Assets in the Simulation Layout Tool
  • Fixed Simulation Cache Layout Tool refresh when creating a Simulation Cache Proxy in a blank scene
  • Fixed terrain assignment when baking a Simulation Cache Proxy
  • Fixed scaling of Arnold bounding boxes
  • Fixed ground adaptation set to Particle and no NavMesh
  • Fixed bone window list in the Simulation Cache Proxy
  • Fixed displacement keyword in the Geometry Tab of the Character Maker
  • Fixed multiple opening of the Simulation Cache Library
  • Fixed golaemCrowdCleanPre52 error when batch rendering

Refactoring

  • Geometry File exporter helper (gcg or fbx) in the Character Maker
  • Subdivision Type panel has been removed in the NavMesh Creator (not used anymore)
  • Added shelf icon for the Import Shaders Tool
  • Added a message in the status bar when saving a file succesfully in the Character Maker
  • Crop Motion / Edit Motion / Footprint panels can now be hidden in the Character Maker
  • Render instancing has been disabled for Mental Ray due to major leaks that cannot be handled yet

API

  • New automatic skeleton and geometry import flags in the glmCharacterMaker command
  • glmExportMotion now returns conversion quality values (mean position, orientation and scale errors)
  • Reorganization of the Python code as package
  • Reorganization of the Devkit
  • Devkit samples now come with their compiled version
  • Removed OptionVar for Simulation Layout Files (used the same one than Simulation Caches)

Supported Rendering Engines

  • Mtoa 1.3.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.40.XX & 3.30.XX
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 21.X
  • Mental Ray For Maya (any version)
  • Redshift 2.0.52
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Renderman Studio 20.0

Golaem 5.2.2 (2016/08/10)

New Features

  • Shader Attribute Layer in the Simulation Cache Layout Tool
  • SnapTo and Duplicate Layer in the Simulation Cache Layout Tool
  • Vertex cache instancing mechanism
  • Enable / Disable Layout in the Simulation Cache and Crowd Render Proxy Nodes
  • Layout File can now be changed in the Simulation and Crowd Render Proxy Nodes
  • Layout Terrain can now be changed in the Simulation and Crowd Render Proxy Nodes
  • New Texture Trigger to read the color from Maya Texture Nodes (either 2d or 3d textures)

Improvements

  • Simulation Exporter Window now has a Simulation Baker tab to export Alembic, Fbx files for Crowd Render Proxy Nodes
  • Support of colliders in the Automatic Apex Generation
  • Support of skinning weight to determine the max distance on each vertex in the Automatic Apex Generation
  • Geometry generation for Arnold is now multithreaded
  • Improved Social Force Avoidance in the Navigation Behavior
  • New parameters to control Social Force Avoidance in the Navigation Behavior
  • Improved Bake Layout in the Simulation Cache Layout Tool
  • SaveAs option in the Simulation Cache Layout Tool
  • Color threshold Attribute in the Painted Zone Trigger
  • Layout Terrain is now saved in the Simulation Cache Library
  • Layout Terrain is now saved in the Simulation Cache Library
  • All Simulation Cache Proxies are imported in the the Simulation Cache Library if none are selected
  • Better navigation when using VectorField nodes with high velocity Entities

Bug Fixes

  • Fixed ApexCloth Behavior not working with the Detach Behavior
  • Fixed a crash when using a Motion Blur Window Size smaller than 1
  • Fixed a crash when rendering cloth with motion blur
  • Fixed a crash when using Apex files with a long path
  • Fixed a crash when trying to export to an unreachable folder with the Simulation Exporter
  • Fixed a crash when opening a scene with a non existing NavMesh file
  • Fixed a crash when deleting Trajectory layer transform in the Simulation Cache Layout Tool
  • Fixed selection of the Simulation Cache Proxy node
  • Fixed export terrain when directory was not existing
  • Fixed invalid character file load in the Character Maker
  • Fixed ground adaptation when using a Flock Locator
  • Fixed assets not editable when having multiple Simulation Cache Proxy Nodes and using the Assets Palette Tool
  • Fixed selection of entities after duplication in the Simulation Cache Layout Tool
  • Fixed ground adaptation when using the Trajectory Layer in the Simulation Cache Layout Tool
  • Fixed operations not being applied to every duplicated entities in the Simulation Cache Layout Tool
  • Fixed "AEVectorFieldLocatorTemplate.mel line 61" error when selecting a VectorField Node
  • Fixed simulation cache dim screenshot when not found in Simulation Cache Library
  • Fixed screenshot generation in the Simulation Cache Library

Refactoring

  • Removed Export Terrain Item from the Golaem Menu (now in the Simulation Cache Proxy)
  • Frame Attribute in the Simulation Cache Proxy Node
  • Simulation Cache Library File is now saved on Maya exit

API

  • New layout and terrain flags in glmCrowdSimulationExporter
  • New glmCrowdSimulationBaker command
  • New OptionVar for Simulation Cache Library Files
  • New OptionVar for Simulation Layout Files

Supported Rendering Engines

  • Mtoa 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.40.XX, 3.30.XX
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0

Golaem 5.2.1 (2016/07/13)

New Features

  • Support of Maya 2016 Ext 2 (only Legacy Viewport for now)
  • Automatic mesh instancing mechanism with Mental Ray & V-Ray (without motion blur)

Improvements

  • Improved import geometry time on huge environments in the NavMesh Creator
  • Improved NavMesh creation time in the NavMesh Creator (support of shared edges)
  • Improved interaction between Crowd Rigid Bodies and Entities Rigid Bodies
  • Offset parameter in the LookAt Behavior
  • Support of Render Layers in the Simulation Cache Render Node
  • Support of Batch Export in the Apex Cloth Behavior
  • Support of ground adaptation when scaling a Simulation Cache Proxy node
  • New Export Geometry In One File Per Entity Fbx Mode in the Simulation Exporter
  • New option to export Ascii Fbx files in the Simulation Exporter
  • Added an option box for duplicating behaviors (triggers can be either new or shared)
  • New Blend to Animation parameter when switching to Kinematic Rigid Body in the Physicalize Behavior
  • New optionVar for Shader files

Bug Fixes

  • Fixed drag and drop of Containers and Operators from  the Behavior Outliner in the Behavior Editor
  • Fixed duplicating triggers when duplicating behaviors
  • Fixed wrong scaling when exporting FBX Geometry
  • Fixed Geometry Behavior when exporting FBX Geometry
  • Fixed a crash at the plugin unload
  • Fixed a crash when automapping biped characters in the Character Maker
  • Fixed a crash when using the Physicalize or the Force Behaviors
  • Fixed a crash when using motion blur and instancing rigid meshes in the Arnold Render plugin
  • Fixed a crash when the Character File is missing in Simulation Cache Replay mode
  • Fixed a crash when multithreading the start of a Force Behavior
  • Fixed a crash when having more than 16 Blend shapes displayed in the Render Previz display mode
  • Fixed a crash when the vertex cache is not coherent with mesh control points in the Render Previz display mode
  • Fixed a freeze when importing geometry in the Geometry Tab of the Character Maker
  • Fixed the Check Shaders tool when a simulation has not been exported
  • Fixed automatic Apex creation with in the Apex Cloth Behavior
  • Fixed automatic Apex creation when several assets have the same name but from different character files in the Apex Cloth Behavior
  • Fixed automatic Apex creation when no bones are configured in the Apex Cloth Behavior
  • Fixed ground adaptation with in Simulation Cache Replay mode
  • Fixed bad orientation of 1-bone characters with SnS in Simulation Cache Replay mode
  • Fixed terrain draw in the Simulation Cache Proxy node
  • Fixed Windows batch export when using glmBatchCrowdSimulationExporter
  • Fixed save window in the Character Maker

Supported Rendering Engines

  • Mtoa 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.40.XX, 3.30.XX
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0

Golaem 5.2.0.1 (2016/06/27)

Bug Fix

  • Fixed a crash when displaying the simulation cache in Viewport 2.0

Golaem 5.2 (2016/06/23)

Important Notice

IMPORTANT: Notice that Simulation Cache Proxy and Render proxy have been unified between Golaem Crowd 5.1.1 and 5.2
Use MEL function golaemCrowd511To52() to update your scene from Golaem Crowd 5.1.1 to 5.2
 
IMPORTANT: To be able to render a simulation, Golaem must be set in Cache Replay Mode 
See the changes details in the New Render Workflow tutorial
 

New Features

  • New unified Crowd Render Proxy (automatically created when a Simulation Cache Proxy node is created)
  • New Apex Cloth Behavior
  • Simulation Cache Library Tool
  • Automatic mesh instancing mechanism with Arnold & Renderman
  • Behaviors can now have multiple outputs / stopping triggers
  • Batch Export Button in the Simulation Exporter
  • New Export Geometry In One File Fbx Mode in the Simulation Exporter

Improvements

  • Faster duplicate layer in the Simulation Cache Layout
  • Improvement of the OutPlug Attribute in the Simulation Cache Proxy Node
  • Automatic Cloth Asset system in the ApexCloth Behavior
  • Control on noise / random in the Ramp Node
  • Starting / stopping duration in the ApexCloth Behavior
  • Starting / stopping speed in the PerchOn Behavior
  • Visual Feedback for the SetBone Behavior
  • PerchOn status Channels
  • Geometry Behavior Channels
  • Shader Attributes range is now read from Maya shading graph in the Geometry Tab of the Character Maker
  • Added Spine mirror mapping in the Character File
  • Limit number of similar log traces (default to 5)
  • Default Golaem color (orange) can be changed in the Crowd Manager Node
  • Clear button in the Painted Zone and Vector Field Locators
  • New locomotion database threshold for dimension computation in the Locomotion Behavior
  • Locomotion database dimension information in the Locomotion Behavior Visual Feedback

Bug Fixes

  • Fixed attribute coloration in Maya 2015 and 2016 when attributes are connected (now appears yellow)
  • Fixed ApexCloth Behavior scaling bug
  • Fixed Alembic / FBX geometry export with erased entities
  • Fixed cloth shading in the Render Previz display mode
  • Fixed SetBone Behavior when the played motion has squash'n'stretch
  • Fixed a crash with PPAttribute in the Expression Trigger
  • Fixed a crash when executing triggers in multithread
  • Fixed a crash when rendering displacement with V-Ray
  • Fixed a crash when starting a Physicalize behavior
  • Fixed a crash when editing Ragdoll Maya Meshes scale with a negative value in the Character Maker
  • Fixed a crash when setting up a wrong id of Ramp in an Expression
  • Fixed a crash when rendering multiple Render Proxies with V-Ray
  • Fixed a crash when changing the Physics Mode of an Entity when in collision with other Entities
  • Fixed Simulation Cache Library item creation
  • Fixed stopping PerchOn Behavior delay
  • Fixed GLMCROWD_NO_LICENSE environment variable
  • Fixed connections between the Population Tool and their particle systems
  • Fixed boldness and time to turn around in the Navigation Behavior
  • Fixed entities detection when a Navigation Behavior is stopped and restarted
  • Fixed bad rotations with multiple axis in the Simulation Cache Layout
  • Fixed Entity Duplication in the Simulation Cache Layout
  • Fixed Duplicated Entities Kill in the Simulation Cache Layout
  • Fixed animation mirroring
  • Fixed archive scene with Apex Cloth files
  • Fixed Render Previz jiterring when using scaled cameras
  • Fixed black screen when using maya selection with the Paint Tool
  • Fixed Apex Cloth simulation export when using several clothes on an Entity Type
  • Fixed Apex Cloth simulation export when using 'latch to neareset' in PhysX

Refactoring

  • Golaem is switched in Cache Replay Mode when a simulation is exported
  • Render only works if Golaem is set in Cache Replay Mode
  • Channel Helper in the SetBone Behavior
  • Added shelf icon for the Simulation Cache Library
  • Removed shelf icons for the Physics and the Flock Locator (accessible in the Crowd Menu instead)
  • Painted meshes are now checked before being painted
  • Removed light linking in the Entity Type and Simulation Cache Proxy Nodes (use scene lights and shadows instead)
  • Removed Share Triggers contextual menu in the Behavior Editor

API

  • glmBatchCrowdSimulationExporter command to batch export a Golaem Simulation

Supported Rendering Engines

  • Mtoa 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.30.XX, 3.10.01, 3.00.01 & 3.05.04
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0

 


Golaem 5.1.1.1 (2016/05/18)

Important Notice

Bone expressions of the SetBone behavior have been unified between Golaem Crowd 5.1 and 5.1.1
Use MEL function golaemCrowd51To511() to update your scene from Golaem Crowd 5.1 to 5.1.1

New Features

  • New Apex Cloth Behavior (Windows only) - Beta

Improvements

  • nCloth Behavior now supports Input Mesh Attract
  • Trajectory Edit Layer now supports Maya deformers
  • Trajectory Edit Layer now supports curve smoothing
  • Trajectory Edit Layer now supports two modes: curve length preservation or frame based position
  • Trajectory Edit Layer can also be combined other transform layers
  • Perceived Obstacles and Perceived Entities attributes in the Navigation Behavior
  • Smooth Position Filters in the SetBone Behavior
  • Effector bones can now be scaled within the SetBone Behavior
  • Flock perching is now a Behavior
  • Particle systems are now linked to their Population Tool Locator
  • Improved "Save" Behaviors (it is now possible to specify what objects will be saved along with the Behaviors)
  • Improved display of Vector Field nodes
  • Improved Outer Flow of Vector Field nodes

Bug Fixes

  • Fixed a crash when trying to delete a weighted group in the Geometry Tab of the Character Maker
  • Fixed a crash when exporting simulation as FBX using the "Export Animations To Separate Files" mode
  • Fixed a crash when ending a Character Controller Behavior
  • Fixed a crash when changing cache directory or cache name in the Simulation Cache Proxy node
  • Fixed a crash when flocking in 2D mode
  • Fixed wrong footprint computation on mirrored animations
  • Fixed scales applied to multiple Entities in the Simulation Cache Layout
  • Fixed keyframe addition in the Constraint Behavior
  • Fixed unlinked behaviors issue when saving a Behavior Graph as custom
  • Fixed Simulation Cache Layout Import Posture command
  • Fixed IK offset interpolation in postures
  • Fixed nCloth Render Previz when using an UVPin Behavior
  • Fixed duplicate of a Random Operator
  • Fixed mirror and enable controls of the Motion Clip in the Motion Behavior
  • Fixed grouping of behaviors (connections were removed)
  • Fixed Scene Check Test when a Navigation Behavior is in the scene
  • Fixed Flock perching

Refactoring

  • CharacterMaker Locator Physics Shapes are hidden when not in Skeleton Mode
  • Position, Rotation and Scale expressions have been merged in the SetBone Behavior
  • Behavior Containers are automatically renamed when their EntityType node is renamed
  • New icon for the Geometry Behavior

DevKit

  • Update of the Simulation Cache Reader sample to generate character geometries

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0

Golaem 5.1 (2016/04/27)

New Features

  • Trajectory Edit and Snap To layers in the Simulation Cache Layout Tool
  • Grouping of layers in the Simulation Cache Layout Tool
  • Support of shadows casting (only Spot Light for now) in the viewport

Improvements

  • Painted Entity Type is now saved in the Paint Tool texture
  • Support of animated FBX Terrain (transforms) in the Simulation Cache Proxy
  • Speed and Acceleration Per-Particle attributes can now be animated
  • Support of modulo (%) operator in Expressions
  • Simulation FBX Mode exports assets-repartition Entity meshes
  • New Heading / Attitude / Bank Channel
  • UVPin Behavior now uses mesh normals instead of smoothed vertex normals
  • Handle Motion Channels with SyncMotion Behaviors
  • Exported FBX files are now compatible with Maya 2014 and later (from Character Maker or Simulation Exporter)
  • PreEmit / PostEmit Callbacks preserve selection in the Population Tool Locator

Bug Fixes

  • Fixed transform computation applied to V-Ray Render Proxy
  • Fixed frame offset combined with motion blur in V-Ray
  • Fixed a bug which deletes simulation when skipping frames
  • Fixed Motion Locator posture computation
  • Fixed rotation axis in the SetBone Behavior
  • Fixed Expressions computation in the Set Bone Behavior
  • Fixed starting / stopping duration not taken into account in the Locomotion Behavior
  • Fixed Vector attribute generation when using V-Ray Vector Shader Attribute
  • Fixed Vector Field computation when using Random Target in a GoTo Behavior
  • Fixed refresh in the Physics Properties dialog in the Character Maker
  • Fixed Simulation Cache Replay timeline display when simulation starts before frame 1
  • Fixed Render Previz Display Mode using wrong camera with multiple Maya viewports
  • Fixed a crash at simulation initialization when multiple particle systems are connected to a CrowdField
  • Fixed a crash when computing mesh names in glmAssetMeshTools command
  • Fixed a crash when using Golaem Groups
  • Fixed a crash when using several simulations
  • Fixed a crash when creating a loop between triggers in the Trigger Editor
  • Fixed a crash when setting a next behavior in the If Operator
  • Fixed a crash when no UV is present on the mesh used in a Cloth Behavior
  • Fixed trigger node enabled / disabled coloring in the Trigger Editor
  • Fixed a refresh bug when selecting a node in the Node Outliner in the Character Maker
  • Fixed Simulation Cache Layout GUI (buttons, tooltips, refresh...)
  • Fixed "Show In Maya" option in the Character Maker interfering with Maya selection
  • Fixed conflict between the Hypershade and the Population Tool Locator AETemplate in Maya 2016
  • Fixed behavior unlink when using a Parallel, NoOrder or Loop operator
  • Fixed triggers not properly reset when re-entering behaviors or some operators
  • Fixed the Behavior Editor Visual Feedback refresh when unselecting an Entity
  • Fixed a refresh bug when resetting shaders in the Character Maker
  • Fixed CharacterController Behavior when using Flock Behaviors
  • Fixed the frame Rate in the Motion Preview Tool
  • Fixed minimize / maximize in the Behavior Editor
  • Fixed kill option in the Layout command

Refactoring

  • Tool bar can not be removed anymore from the BehaviorEditor
  • Added a button to open the Trigger Editor from the TriContainer
  • Added buttons to open the Trigger Editor for each triggers in the If Operator

API

  • Merge of glmHistoryExport and glmSimulationCacheCmd into glmHistory Command

Character Pack

  • Improved shaders, now native renderer shaders for all characters

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0