Release Notes

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Golaem 7.3.10 (2021/04/26)

Improvements

  • Added geometryFileIdx Channel Shader Attribute in the Character Maker
  • Added support of master keyword in ChOp Nodes
  • Added support of Redshift for 3dsMax
  • Improved Redshift shading assignment

Bug fixes

  • Fixed the Library Tool when not having a license
  • Fixed the Render Checker when not having a license
  • Fixed Golaem Attributes fetching when there are Initial State overrides
  • Fixed geometryId not initialized in Caches when using the Golaemisator Tool
  • Fixed physics simulation not working when the PhysX plugin is loaded under Linux
  • Fixed a crash when opening the Character Maker within the Physx plugin loaded under Linux
  • Fixed a crash when opening the Attributes Spreadsheet on a Killed Entity
  • Fixed Vector parsing in Golaem Expressions
  • Fixed explicit cast in Golaem Expresions
  • Fixed the opening of the Golaemisator Tool

Refactoring

  • Added support of Redshift 3.0.36
  • Removed support of Redshift 3.0.22
  • Golaem USD library nows uses GLMPXR_PLUGINPATH_NAME environment variable

API

  • Added nbFrames, framerate, limbs, footprints attributes for the getAttr flag in the glmMotionFileTool command
  • Added footprintSequence flag in the glmExportMotion command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2022 (on demand)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman For Maya 23.0 / For Katana 23.0
  • Redshift For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
  • USD Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight For Katana 2.3.2 (through USD)
  • Mental Ray For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold Mtoa 4.2.X / KtoA 2.X
  • V-Ray For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.9 (2021/03/10)

Improvements

  • Curve following now support dynamic curves in the Goto Behavior
  • Curve following now support dynamic curves in the Steer Behavior
  • Improved error message when mesh normals are not valid in the GCG Exporter

Bug fixes

  • Fixed the Attribute Helper UI in the Expression Trigger
  • Fixed Master Entity Type not found message in the MasterSlave Behavior
  • Fixed Flock Behavior taking into account non flocking Entities
  • Fixed error when opening the Layout Tool in a vanilla Maya session
  • Fixed shading assignment when using multiple CrowdFields in the Golaem For 3dsMax plugin
  • Fixed Map update in the SetAttribute Layer of the Layout Tool

Refactoring

  • Added support of Mtoa 4.2 / Ktoa 3.2 / Arnold 6.2
  • Removed support of Mtoa 3.X / Arnold 5
  • Added support of Houdini 18.5.462
  • Removed support of Houdini 18.5.351
  • Added support of Vray For 3dsMax 5.1
  • Added support of multiple version of Vray in the Golaem For 3dsMax plugin
  • Names of the Golaem For 3dsMax plugins have changed (glmCrowd3dsMax2020Vray.dlo instead of vrayGolaem.dlo)

API

  • glmExportMotion now supports gmo.xml import / export

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2021 (on demand)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman For Maya 23.0 / For Katana 23.0
  • Redshift For Maya 3.0.22-26 / For Katana 3.0.22-26
  • USD Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight For Katana 2.3.2 (through USD)
  • Mental Ray For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold Mtoa 4.2.X / KtoA 2.X
  • V-Ray For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.8 (2021/01/22)

New Features

  • New SetAttribute Layer in the Layout Tool

Improvements

  • Added a random seed attribute in the SetShaderAttribute Layer in the Layout Tool
  • Added support of Golaem Attributes as input in Behaviors (when random or PPAttr)
  • Added node name attribute in the Simulation Cache Library
  • Added a Disable AutoUpdate in the Population Tool Locator
  • Added Prevent Entity Selection locking attributes in the Simulation Cache Proxy node
  • Improved multiple edition of Golaem Attribute in the Attribute Spreadsheet
  • Improved PPAttribute / Golaem Attribute list helper in Expression Attributes

Bug fixes

  • Fixed Custom Trigger Container save in the Behavior Editor
  • Fixed noise ramp evaluation when having a high number of Entities
  • Fixed a crash when baking a Simulation Cache with blendshapes as USDSkel
  • Fixed a crash when saving a file using the glmCharacterMaker command
  • Fixed Expression Attribute Editor in the ChopInput, Expression Trigger and other nodes
  • Fixed init state status of CrowdField Golaem Attributes
  • Fixed rendering of instanced geoemtry combined with LODs

Refactoring

  • The Python Boost library is now installed within the Golaem USD plugin for Windows
  • The same tab is now focused in the Character Maker if a Character File is opened multiple times

API

  • Added glmSaveAsCustomBehavior MEL command to save custom behavior graphs
  • Added glmSaveAsCustomTrigger MEL command to save custom trigger graphs
  • Added user callbacks for all operations of the Simulation Cache Library

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2021 (on demand)
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 18.0.566, 18.5.351

Supported Rendering Engines

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.22-26
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 5.0.22
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.7 (2020/12/03)

Improvements

  • Added support of Houdini 18.5.351
  • Added support of Houdini 18.0.566
  • Added viewport check in the Golaem Scene Checker Tool
  • Improved multithreading performances in Cache Replay
  • Multiple sensors can now be enabled in the ActivateSensor Behavior
  • Added option to disable Perception in the EntityType Node
  • Default Navigation Sensor can be customized in the Perception Locator

Bug fixes

  • Fixed closest curve picking in the Goto Behavior
  • Fixed Entities not showing out of initial simulation time range in the USD Proc plugin
  • Fixed Vector Field raycast on sloppy terrains within the SetShaderAttribute Layer
  • Fixed a crash when rendering FBX geometry Characters with invalid blendshapes
  • Fixed Automatic Frame Step mode in the Geometry Animation Behavior
  • Fixed -cameraName flag requirement in the glmSimulationCacheTool command

Refactoring

  • Removed support of Houdini 17.5
  • Removed support of Houdini 18.0.348
  • 3d Adaptation Mode is enabled when a Terrain Node is created from a MayaMesh NavMesh
  • Changed default curve following sampling mode

API

  • Added -openedFiles, -currentFile and -nodeTab flags in the glmCharacterMaker command
  • Added getShadingGroupNames and getShaderAssetNames functions in the Python API

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2021 (on demand)
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 18.0.566, 18.5.351

Supported Rendering Engines

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.22-26
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 5.0.22
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.6 (2020/10/20)

Important Notice

From this release, the version of Redshift supported by default is 3.0
Rendering plugin for Redshift 2.6 needs to be installed manually.

Improvements

  • Added support for Redshift 3
  • Added support for Mental Ray 3.14
  • Added support for VRay For Maya 5
  • Added support of LOD in Vray for 3dsMax
  • Added support of Log Level in Vray for 3dsMax
  • Added support of fur for Redshift
  • Added PaintedLocator support in the SetShaderAttr Layer in the Layout Tool
  • Added a reference frame in the FrameWarp Layer in the Layout Tool
  • Added support of Python Script in Golaem Expressions
  • Added support of initial state of Golaem Attributes in the ChOp Behavior
  • Added support of initial state of Golaem Attributes in the Python API
  • Added blendshapes detection in the updateSkeleton flag of the glmCharacterMaker

Bug fixes

  • Fixed blendshapes normals conversion in the GCG File Format
  • Fixed blendshapes deformation when using the GCG File Format
  • Fixed blendshapes normals rendering when using the GCG File Format
  • Fixed blendshapes export in GCG File Format when using empty targets
  • Fixed Terrain adaptation when using multiple CrowdFields in Cache Replay Mode
  • Fixed Speed Ratio conversion by the Crowd Unit in the Traffic Locator
  • Fixed Traffic lights updates in the Traffic Locator
  • Fixed face orientation in Renderman For Katana
  • Fixed rendering of multiple VrayGolaem nodes in 3dsMax
  • Fixed Shader Attribute multithread export in the Alembic baker
  • Fixed Vector Shader Attribute conversion export in the Alembic baker
  • Fixed a crash when exporting fur with a FBX Geometry Golaem Character
  • Fixed name / value attributes accessors in the Simulation Cache Python devkit
  • Fixed Chop Accu node not resetting when a ChOp Behavior is restarted
  • Fixed layout ground adaptation for Redshift renders in the Golaem For Katana plugin

Refactoring

  • Removed support of Redshift 2.6.14-48
  • Removed support of Vray 3.6.X

API

  • New glmAttributeInitialState command to set initial states of Golaem Attributes
  • Added getSelectedEntitiesIdx flag in the glmLayoutTool command

Samples

  • Added a Furry Character in the Character Pack
  • Added a virus contagion sample in the Character Pack

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5.325, 18.0.348

Supported Rendering Engines

  • Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman For Maya 23.0 / For Katana 23.0
  • Redshift For Maya 3.0.22-26
  • USD Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Mental Ray For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray For Maya 5.0.22
  • Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.5 (2020/08/31)

Improvements

  • Added support of Alembic bake when using Maya batch and a Layout License
  • Added support of mixing skinning and scalp of fur curves
  • Added a Message Box when a Character GCG Export reports warnings or errors
  • Added support of Entity Type color display in the Population Tool Locator
  • Added a Reverse Attribute for Curve Following in the GoTo Behavior
  • Added Entity Traffic Speed Ratio Output Channel

Bug fixes

  • Fixed Attribute Editor of the AdaptPosition Behavior
  • Fixed Alembic baking progress bar in the Simulation Baker
  • Fixed Terrain geometry export when using instanced geometries
  • Fixed Terrain geometry export when using multiple CrowdField
  • Fixed a crash when using Master Slave on EntityTypes not initialized
  • Fixed a crash when using the SetTerrain Behavior with different number of meshes
  • Fixed a crash when using Sensors on multiple Entity Types
  • Fixed a crash when the Character File is updated once the Simulation Cache has been exported
  • Fixed Locomotion Spine Body Mask Attribute Editor
  • Fixed NavAndLoco Spine Body Mask Attribute Editor
  • Fixed Crowd Rigid Body Node Height Field Mode not taken the mesh scale into account
  • Fixed the node display of the ShaderAttribute in the CharacterMaker
  • Fixed rendering when using a FBX file missing some meshes
  • Fixed Blind Data translation animation computation when using the SetBone Behavior
  • Fixed Geometry Node types in the glmCharacterMaker command

Refactoring

  • Terrain Geometry is now exported automatically the first time a Simulation is exported
  • Added Source Terrains export button in the Proxy Manager
  • Renamed Attribute Display in the EntityType Attribute Editor
  • Changed default output of the ChOutput to Golaem Attribute
  • Shading is disabled when playblasting in PLE Mode

API

  • Added GLMCROWD_TERRAINAUTOEXPORT_ENABLE to disable automatic Terrain geometry export
  • New frame flag in the glmExportTerrainCmd command
  • New remapByName flag in the glmExportMotion command

Samples

  • Added a Bee Character in the Character Pack
  • Added a flocking sample in the Character Pack

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.14-48

Golaem 7.3.4 (2020/07/28)

Improvements

  • Added a Closest Entity mode in the MasterSlave Behavior
  • Added a "seconds" mode in the Current Frame Trigger
  • FaceTo Layer is now using a reference frame in the Layout Tool
  • Character File is now displayed in the Entity Inspector
  • Objects can now be assigned with PPAttributes in the AdaptPosition Behavior

Bug fixes

  • Fixed a crash when using the Population Tool emitter and the Goto Behavior
  • Fixed Cached Entities selection when using Maya split panel layout
  • Fixed the geoFilePaths flag in glmCharacterFileTool
  • Fixed terrain export when using multiple meshes
  • Fixed creation of Crowd Render Proxies when added to Maya Display Layer
  • Disabled USDSkel export usda (ascii) format for Maya 2020 linux because of a crash

API

  • USD libraries are now prefixed to avoid dependency collisions
  • Added a -updateSkeleton flag in the glmCharacterMaker command
  • Added a -clothFilePaths flag in the glmCharacterFileTool command
  • Added a -furFilePaths flag in the glmCharacterFileTool command
  • The fbxFilePaths flag is now deprecated in glmCharacterFileTool (replaced with geoFilePaths)

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.3.3 (2020/06/22)

Important Notice

From this release, Golaem rendering procedurals, shaders and extensions are installed in renderer named directories (eg. GolaemDir/procedurals/arnold/...)

Improvements

  • Added USDSkel bake export
  • Added a display scale factor in the Population Tool Locator

Bug fixes

  • Fixed Curve Follow mode with loops in the Goto Behavior
  • Fixed blendshapes computation with a negative parameter and inBetweens
  • Fixed Redshift specific attributes in the Golaem For Katana plugin
  • Fixed layout attributes for Redshift in the Golaem For Katana plugin
  • Fixed default render percent attribute in the Golaem For Katana plugin
  • Fixed a crash with some triggers on GroupEntityTypes
  • Fixed a crash when running the glmChannelTool command
  • Fixed script flag in the glmCharacterMaker command
  • Fixed search in string function performances in the interface
  • Fixed Visual Feedback display in Maya 2020

Refactoring

  • Added a shelf icon and menu entry for the Profiler Tool
  • Extensions, shaders and procedurals are now written in renderer named directories

API

  • Added new bindings in the Simulation Cache Python API (can now apply layout)

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.3.2 (2020/05/06)

Improvements

  • Added an exportAlias attribute in Mesh Asset and Fur Asset nodes of the Character Maker
  • Added name based Body Masks for Spine Nodes in the Motion Behavior
  • Added name based Body Masks for Spine Nodes in the SyncMotion Behavior
  • Added name based Body Masks for Spine Nodes in the Locomotion Behavior
  • Rig and Posture Nodes are now placed at ground adaptation height in the Layout Tool
  • Added a Cache Frame Activity widget in the Layout Tool Performance Profiler (beta)
  • Added a bar graph widget in the Layout Tool Performance Profiler (beta)

Bug fixes

  • Fixed overwritten dirmap attribute in the CrowdManagerNode
  • Fixed the Attribute Editor of the TrafficGoto Behavior
  • Fixed Simulation Cache Library not opening when having an empty library file
  • Fixed a crash when refreshing the Simulation Cache Layout Tool
  • Fixed attribute editor display in the Simulation Cache Layout Tool
  • Fixed a crash when launching the Simulation Cache Library in stand alone mode
  • Fixed a crash when exporting Character Geometry File with Fur Asset nodes
  • Fixed a crash when using a large number of entities or Emitter Shared Pool Size
  • Fixed displacement when using instancing in the Vray rendering plugin
  • Fixed object names for expression based shading in the Guerilla rendering plugin
  • Fixed error message when using the HeightField mode of the Crowd Rigid Body Node
  • Fixed error message when adding a Traffic Behavior before a TrafficGoto Behavior
  • Fixed error message when adding an empty fur file or importing xgen fur in the Character Maker
  • Fixed Safety Distance conversion with Crowd Unit in the Traffic Behavior
  • Fixed Fur File Data update in the Fur Asset Node of the Character Maker
  • Fixed Fur loading from Maya Curves (number of curves was 3 times bigger than expected)
  • Fixed GCG Character Geometry File import when using relative paths in the Character Maker
  • Fixed GCG Character Geometry File export when using root name with namespaces in the Character Maker
  • Fixed glmSimulationCacheTool sample not installed in the devkit
  • Fixed environment variable replacement in the Simulation Cache Proxy node
  • Fixed environment variable replacement when opening a scene with dirmap enabled

API

  • Added inCameraFrustum and cameraDistance attributes in the glmSimulationCacheTool command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.24 (4.23 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.3.1 (2020/04/07)

New features

  • New MassSpring Behavior to add secondary animations to Character Limbs
  • New Layout Tool Performance Profiler (beta)

Improvements

  • Added support for Environment Variables in Golaem file paths (%myEnvVar%)
  • Added support for relative file paths in the Golaem Character File (enabled by default)
  • Added Golaem Attributes support in the Sensor Filters
  • Added information in the error message when UVs can not be exported in gcg file format
  • Added Traffic Crossing speed factor attribute in the Traffic Locator
  • Improved Traffic system in crossings

Bug fixes

  • Fixed Decimate on Distance in the Population Tool
  • Fixed a crash when importing fur from Maya
  • Fixed target fallback in the Goto Behavior
  • Fixed cryptomatte in the Renderman procedural plugin
  • Fixed Character Maker scripting when using Maya in batch mode
  • Fixed USD file export when using namespaces
  • Fixed Log Level changing after rendering

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.22 (4.23, 4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

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