Release Notes

Subscribe to the Golaem Crowd Release Notes RSS and stay updated with the latest features & bug fixes.

Golaem 6.4.4 (2019/04/04)

Improvements

  • Added support of animation Crowd Render Proxy in the VRay Render plugin
  • Enabled 0 backward and/or forward default lane count on the Traffic Locator

Bug fixes

  • Fixed a GPU memory leak when using the Apex Cloth Behavior
  • Fixed Cloth deformation not displayed at Cache Replay
  • Fixed Sensor Locator Entity Type Filters references
  • Fixed Lane Change not working in the Traffic Locator
  • Fixed Driver Side not working in the Traffic Locator
  • Fixed Layout Character Palette shuffle sampling not taken into account
  • Fixed a crash when using Visual Feedback with no geometry mapped to the Sensor
  • Fixed a crash when baking geometry without UVs as Alembic
  • Fixed a crash when rendering with the Arnold Render plugin
  • Fixed a crash when baking Geometry after changing Character Files
  • Fixed IK when having null length bone in the Character Maker
  • Fixed normals in the Arnold Render plugin
  • Fixed UVs for fur in the VRay Render plugin

Refactoring

  • Changed Layout Character Palette default shuffle sampling from 10 to 100

Supported Rendering Engines

  • Mtoa 3.1
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman Studio 22
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
  • Unreal Engine 4.20

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Renderman Studio 21.5-7
  • Redshift 2.5.64-71

Golaem 6.4.3 (2019/03/04)

New Features

  • Added support for Maya 2019
  • Added support for 3dsMax 2019
  • New Character File distance-based LOD system at simulation time and rendering time

Improvements

  • Added Arnold visibility flags controlled through Shader Attributes in the Character Maker
  • Added Receive Shadows Override, Self Shadows Override attributes on Crowd Render Proxy (in the Arnold Attributes)
  • Added Golaem Terrain Geometry exporter from the Maya Export menu
  • Added Noise X following curve direction when using Curve Mode in the Population Tool
  • Added expression inputs for direction & intensity in the Force Behavior
  • Channels closestEntity / closestEntityOfType is now dynamic, evaluated at each call
  • Improved Population Tool placement performance
  • Added an Execution priority on Behaviors inside a parallel. Default to 0
  • Added subexpression in Golaem Attributes and Channel Expressions, such as entity##this.attribute.aTargetId##.position

Bug fixes

  • Fixed Character Geometry File swapping during the simulation in the Geometry Behavior
  • Fixed Local Translation on the SetBone Behavior
  • Fixed "Lock Posture on Stop" in the Physicalize Behavior
  • Fixed a crash when trying to load an invalid Layout File
  • Fixed a crash in the Navigation Behavior when there is no Perception Locator
  • Fixed a crash when trying to render fur without any shader assigned in the Character Maker
  • Fixed a crash when using the UVPin & the Kill Behavior
  • Fixed a crash when using nested (##) expressions in mel 

Refactoring

  • New Maya Extension for the Redshift plugin (split from the plugin)
  • Golaem for V-Ray in 3dsMax is now distributed separately as a zip package

Supported Rendering Engines

  • Mtoa 3.1
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman Studio 22
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Renderman Studio 21.5-7
  • Redshift 2.5.64-71

Golaem 6.4.2 (2019/02/01)

Improvements

  • Added Xgen density mask support in Golaem Fur
  • Added support for Python user callbacks when Golaem Render nodes are created
  • Rendering plugins for Mtoa 3, Redshift 2.6, Vray Next and Renderman 22 are now installed by default (for older versions see installation process here)
  • Added licensing system in the Golaem for Unreal Plugin
  • Character File Assets can be reimported in the Golaem for Unreal Plugin
  • New Library Tool Icon in the Unreal toolbar
  • About Menu in the Golaem for Unreal Plugin

Bug fixes

  • Fixed a crash when setting a bone in the Channel Operator Behavior
  • Fixed a crash when displaying Entities without Geometry File
  • Fixed a crash when canceling fur export in the Character Maker
  • Fixed Shader Attribute being connected to the Character Node in the Character Maker
  • Fixed motion blur in the Renderman For Katana plugin
  • Fixed fur computation when the character is oriented
  • Fixed frustum culling in Cache Replay mode
  • Fixed Redshift visibility overrides
  • Fixed issues when launching the Library Tool
  • Fixed error message when closing the Library Tool
  • Fixed cryptomatte within the Renderman plugin
  • Fixed entity selection in Maya 2018 when the Golaem Fur is drawn

Refactoring

  • Renderman plugin is now called from PreRenderFrame and PostRenderFrame MEL callbacks
  • Hidden meshes are ignored by default when computing a NavMesh
  • Warning message when computing a heavy 3D NavMesh
  • Updated warning message to take the Crowd Unit into account when computing a NavMesh

API

  • Renamed trx try and trz short flags for tlx tly tlz in the glmHistory command

Supported Rendering Engines

  • Mtoa 3.1
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 3.60.04-05
  • Renderman Studio 22
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Renderman Studio 21.5-7
  • Redshift 2.5.64-71

Golaem 6.4.1.1 (2019/01/04)

Bug fixes

  • Fixed a crash when displaying a Simulation Cache with a Layout File with the Katana Plugin
  • Fixed a crash when displaying a Simulation Cache with a Layout File with the 3Ds Max Plugin

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.1
  • V-Ray For Maya 4.0X
  • Renderman Studio 22.1
  • Redshift 2.6.14-20

Golaem 6.4.1 (2018/12/18)

Improvements

  • New material prefix attribute in the Katana plugin
  • New Shader Attribute "isVisible" in the Character Maker

Bug fixes

  • Fixed ground adaptation when using squash'n'stretch on Entity legs
  • Fixed inconsistency when using multiple view panels with Golaem
  • Fixed Entity selection in Render Previz with Maya 2018
  • Fixed a crash when importing fur information without UVs
  • Fixed a crash when selecting an Entity to open the Visual Feedback Tool
  • Fixed rendering when fur widths are defined per curve and not per vertex
  • Fixed Entity display in Cache Replay when shadows were enable in Maya 2018
  • Fixed multiple display issues when using the Render Previz mode in Golaem
  • Fixed memory leak in the Simulation Cache API
  • Fixed drag and drop of Fur Asset Node in the Character Maker

Refactoring

  • Added log message when fur is imported in the Character Maker

API

  • New glmTerrainFileRaycast command

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.1
  • V-Ray For Maya 4.0X
  • Renderman Studio 22.1
  • Redshift 2.6.14-20

Golaem 6.4 (2018/11/13)

New Features

  • New Golaem plugin for Unreal Engine which allows to preview and render Golaem Caches (beta)
  • Added support of procedural fur in the Arnold, V-Ray, Renderman render plugins
  • Added support of UVSets when using FBX / GCG Character Geometry File
  • Added support of UVSets in the Arnold, V-Ray, Renderman render plugins
  • Added support of UVSets in the FBX geometry bake

Improvements

  • Added Render Callback check in the Render Checker
  • Added World direction to body direction option in the ChOp Converter
  • Added Body direction to world direction option in the ChOp Converter
  • Added Local bone transform in the SetBone Behavir

Bug fixes

  • Fixed Roll Bones computation on Spine Limbs
  • Fixed Roll Bones computation on Effector Limbs
  • Fixed VP2 selection in Maya 2018 when having multiple Simulation Cache Proxies
  • Fixed a crash when importing Mesh Asset node into a collapsed Group Node in the Character Maker
  • Fixed a crash when using cloth simulation and emitters
  • Fixed a crash when batch rendering with the Renderman render plugin
  • Fixed destination terrain adaptation in the Renderman render plugin
  • Fixed Plug Output connection to Maya objects
  • Fixed constant force stopping in the Force Behavior
  • Fixed Library export when exporting a Simulation Cache
  • Fixed GLMCROWD_LAYOUTSAVE_ENABLE not taken into account when closing Maya
  • Fixed smart selection in the Layout Tool

Refactoring

  • The Export to vrscene attribute now exports ascii vrscene in the Crowd Render Proxy
  • Styled flat icons in the Behavior Editor

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.1
  • Renderman Studio 22.1
  • Redshift 2.6.14-20

Golaem 6.3.5 (2018/10/04)

Improvements

  • Operator round, ceil and floor in the ChOp Operation Node

Bug fixes

  • Fixed VP2 Simulation Cache Proxy selection in Maya 2018
  • Fixed Render Checker when using Golaem Attributes
  • Fixed wrong motion blur when layout is enabled
  • Fixed Apex Behavior when using multiple Physics Locators
  • Fixed ground adaptation in the Traffic Locator

Refactoring

  • Styled flat icons in the Golaem Editors
  • Exported Golaem Attributes are now exposed in the Crowd Manager Node
  • Removed Ass export from the Simulation Baker (use Arnold ass export instead)
  • Renamed Int output mode to Round output mode in the CrowdRamp

API

  • Added a wrapper to the Simulation Cache Library to make it independant from Maya
  • Separated Simulation Cache Library in two Python modules (glm.ui.simCacheLibWindowand and glm.simCacheLib)

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.1
  • Renderman Studio 22.1
  • Redshift 2.6.14-20

Golaem 6.3.4 (2018/09/11)

Improvements

  • GLMCROWD_FULL_LICENSE environment variable can be added to force Full License fetching
  • Added collision check for Component Mode based Population Tool
  • Added self collision check for Component Mode based Population Tool
  • Added Destination Terrain information in the Simulation Cache Library Items
  • Added support of multiple attributes edition in the Shader Attribute Layer
  • Improved evaluation of the Physicalize Behavior in Kinematic, Local and World Servo modes
  • Added an optional paintedZoneName parameter to the painted*** channels
  • Improved ground adaptation and pinning on deformed grounds
  • Integer cast operator in the Ramp Node

Bug fixes

  • Fixed a crash with pinned grounds
  • Fixed a crash when unhiding a Component Mode based Population Tool
  • Fixed a crash when exporting the Simulation and the Manager start frame is lower than the scene start frame
  • Fixed a crash when using the Simulation Percent attribute of the Manager
  • Fixed a crash when using Emitters and Cloth in Cache Replay Mode
  • Fixed a crash when the Cloth Apex file is not found in the Character File
  • Fixed asset percent assignment in the Character Maker geometry tab
  • Fixed Traffic Locator not compatible with multiple CrowdFields
  • Fixed reproducibility when using the Navigation Behavior
  • Fixed Ground Adaptation when using the Layout Tool
  • Fixed Physics Locator shared between simulations
  • Fixed Blind Data mapping in the Locomotion Behavior
  • Fixed rendering of cloth meshes being sometimes instanced
  • Fixed nCloth simulation when the base mesh has transform values

API

  • Qt.py updated to version 1.1

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed):

  • Mtoa 1.4.X
  • Redshift 2.6.14-20

Golaem 6.3.3 (2018/08/07)

Improvements

  • Golaem Attributes can now be exported in Simulation Caches and used as Shader Attributes
  • Added Ground Cell and a Perching Cell options in the Visual Feedback Tool
  • Improved one frame lag in the Expression Trigger
  • New deformable attribute on the PolygonZone Trigger
  • New Ground Is Deformable attribute in the Terrain Locator (beta)
  • New Allow Collision At Start in the GoTo Behavior
  • Floor and ceil operator in the Ramp Node

Bug Fixes

  • Fixed motion blur when an Entity is killed in the Layout Tool
  • Fixed a crash when using PerchOn and Pinning Behaviors
  • Fixed a crash when using a non existing PPAttribute in the Channel Operator Behavior
  • Fixed duplicating several times a wide range of Entities with the Layout Tool
  • Fixed target randomization when the NavMesh is dynamic in the GoTo Behavior
  • Fixed Boid Max Speed not properly taken into account in the Flock Behavior
  • Fixed perching used with high speed boids in the PerchOn Behavior
  • Fixed Social Force Avoidance in the Navigation Behavior
  • Fixed ground adaptation with deformed meshes
  • Fixed Footprint count in the Motion Clip Node
  • Fixed crowd units in the Golaem For Max plugin

Refactoring

  • Population Tool and Paint Tool are now available with a Layout License

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed):

  • Mtoa 1.4.X
  • Redshift 2.0.91-93

Golaem 6.3.2 (2018/07/16)

New Features

  • Support of XGen groom on static meshes with Arnold
  • Support of XGen groom on static meshes with V-Ray
  • New Populate On Curve mode in the Population Tool
  • New Follow Curve mode in the GoTo Behavior

Improvements

  • Golaem up axis is now dynamic for Group Entities as well
  • Support of NavMesh switch in the SetTerrain Behavior
  • Added footprints display in The Motion Clip Preview Tool
  • The Motion Clip node and the Motion Clip Preview Tool display the same values as the Character Maker
  • MEL Expression now supports Golaem Attribute inner expression (##expression##)
  • New path following attributes in the GoTo Behavior
  • Improved performances of the Navigation Behavior

Bug Fixes

  • Fixed path planning in the GoTo Behavior
  • Fixed path following in large environments in the GoTo Behavior
  • Fixed stopping interpolation in the Physicalize Behavior
  • Fixed a crash when selecting cached Entities in Maya 2018 VP2.0
  • Fixed a crash when rendering killed / emitted Entities
  • Fixed a crash when perceiving killed entities in the Visual Feedback
  • Fixed ground display in the Visual Feedback
  • Fixed Perception not working correctly with the Kill and Emit Behaviors
  • Fixed Perception and Sensor Locators VP2 display

Refactoring

  • Channel distanceToGoToTarget reports a real distance to target
  • Automatic export of a Simulation Cache Library File when a simulation is exported
  • Motion Clip Edit Parameters are linked to the original parameters by default

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed):

  • Mtoa 1.4.X
  • Redshift 2.0.91-93

Pages