Release Notes
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.
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Golaem 9.1.1 (2024/08/01)
Improvements
- Weighted Asset Group nodes distribution can now be controlled using Golaem Attributes
- Multiple motion files can be played in the PlayMotion Layer of the Layout Tool
- Added access to the Mesh Asset Assignment window in the SetMeshAsset Layer of the Layout Tool
- Added Apply button in the Entity Mesh Asset Assignment window
- Added Highlight Factor attribute used when selecting an Entity in Simulation or Cache Replay mode
- Selection outline can be disabled during simulation and cache replay
- Rigid bodies can now be disabled in the Physics Override node of the Character Maker
- Added a menu entry to add a selected Golaem node to the current level
- Added an option to select entities inside meshes in the Entity Selector Layer
- Added display mask options on the CrowdCachePosture Layer of the Layout Tool
- Added display mask options on the CrowdCacheRig Layer of the Layout Tool
- Added an option to disable bone-to-bone replay mapping on the Locomotion behavior
- Disable bone-to-bone replay mapping when using a mirrored animation in Motion and Locomotion behaviors
- Added a External Maya Field threshold attribute in the Crowd Manager
Bug fixes
- Fixed a crash when initializing a simulation from particles with a lifespan set to 0
- Fixed brush position when using the Population Tool Free Place mode for Maya < 2024
- Fixed rotateNoise not taken into account in the Rotate Layer of the Layout Tool
- Fixed first slot invalid position in the Population Tool Free Place mode
- Fixed Population Tool Entity Type and Rendering Type randomness
- Fixed bones excluded from IK in the IK Behavior
- Fixed Mesh Render Previz not using existing materials
API
- Added -getEntitiesIdsInMesh flag in the glmLayoutTool command
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.5.716, 20.0.688
Supported Rendering Engines
- Arnold Mtoa 5.4.X / KtoA 4.2 / Arnold 7.3.X
- V-Ray For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman For Maya 25.X, 24.X / For Katana 25.X, 24.X
- Redshift For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD Standalone 0.23.11 / For MayaUSD 0.23.0 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray For Maya 6.2X / For 3ds Max 6.2X
- Renderman For Maya 23.X / For Katana 23.X
- Redshift For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 9.1 (2024/06/26)
New features
- New Free Place mode in the Population Tool to direct slot positions, orientations, rendering types and entity types
- Entity Mesh Asset assignment can now be edited in simulation
Improvements
- FBX/USD/BVH animations can now be replayed on identical skeleton without mapping
- Improved performances when using multiple Motion Behaviors
- Improved UI on the Add/Remove Mesh Asset Layer of the Layout Tool
- Added full Cryptomatte support in the Golaem for Vray plugin
- Added support for position and scale for any bone in the ChopBehavior SetBone mode
- Added support for Rendering Type color in the Entity Type display options
- Added support for rotationPP input when creating a component Population Tool
- Added move and erase options on multipoints Population Tools (using Free place mode)
- Added orientation, entity type and rendering type edits options on Population Tools (using Free place mode)
- Entity scale is now written as a PPAttribute in the linked particle system
- Entity Rendering Type idx is now written as a PPAttribute in the linked particle system
- Skeleton Overrides are now kept from one level to another
- Mesh Asset and Shader Attributes values are now kept from one level to another
- Added USD Procedural attributes in the Golaem Render Proxy
- Added kind, extentHints information in the Golaem For USD plugin
- New glmMaterialAssignMode attribute in the Golaem For USD plugin
Bug fixes
- Fixed USDSkel export when having Character Files with namespaces
- Fixed a crash when using more than one Layout File on a Simulation Cache Proxy node
- Fixed a crash when importing a multi material mesh with invalid materials in the Character Maker
- Fixed a crash when playing a FBX file on a different skeleton
- Fixed level creation when an EntityType node has been deleted
- Fixed Population Tool density paint not being refreshed when opening a scene
- Fixed Population Tool losing UV edits because of wrong collision tests
- Fixed the loop blending of the Motion Mode of the Character Maker
- Fixed Mesh Render Previz mode when using UDIMs
- Fixed Golaem Bbox display normals in the Golaem For USD plugin
- Fixed PP Attribute mode in the Expression Trigger
- Fixed Remap ChOp node with previous entries
- Fixed SetShaderAttribute and SetAttribute Layers error regarding map not found
- Fixed unsteady ankle orientation when using Foot Locking
Refactoring
- Added support for Arnold 73
- Removed support for Arnold 71
- Added support for Vray 6.20
- Removed support for Vray 5
- Added support for Houdini 20.0.688
- Removed support for Houdini 20.0.506
- Added Display control option in the Entity Type shelf submenu
- Removed EntityType paint mode in the Paint Tool (replaced by the Free Place Population mode)
- Removed opaque attribute in the Golaem For Arnold plugin
API
- New abcPVSrcFiles and abcPVPropNames flag in the glmCrowdSimulationBaker for per vertex attributes
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.5.716, 20.0.688
Supported Rendering Engines
- Arnold Mtoa 5.4.X / KtoA 4.2 / Arnold 7.3.X
- V-Ray For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman For Maya 25.X, 24.X / For Katana 25.X, 24.X
- Redshift For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD Standalone 0.23.11 / For MayaUSD 0.23.0 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray For Maya 6.2X / For 3ds Max 6.2X
- Renderman For Maya 23.X / For Katana 23.X
- Redshift For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 9.0.2 (2024/04/30)
Improvements
- Improved performance on animation replay
Bug fixes
- Fixed a crash in Character Maker Auto Compute Skeleton Mapping
- Fixed Poptool slots popping in some cases when changing distance
- Fixed roll bones not being taken into account if they were not mapped
- Fixed a potential crash in the Track Locator when curves produce invalid geometry
- Fixed a crash when running a simulation with an IF operator when not all conditions are connected
- Fixed Golaem Character export alias was sometimes reset when changing file version
- Fixed using CreateEntity layout node with several CrowdFields / Simulations
- Fixed a bug where footprints were not correctly computed while replaying some gmo files
- Fixed a crash when creating a Poptool in component mode on selected faces
- Fixed position offset in level 1 if level 0 was done with skeleton overrides
- Fixed bad footprints computation when using several animations in a single behavior (as in locomotion)
- Fixed asset repartition when using LODs in the Golaem For Unreal plugin
Refactoring
- Fixed USD plugin build without Tracy
- Set default mask to "" (empty) for Spines, Limbs and Effectors on CrowdBeMotion, CrowdBeSyncMotion, CrowdBeLocomotion, CrowdBeNavAndLoco, CrowdBePhysicalize, CrowdBeForce
- ID Pass: changed limit before potential overlapping IDs for objectID render pass
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.5.716, 20.0.506
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.23.11 / For MayaUSD 0.23.0 - 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 9.0.1 (2024/03/07)
New Features
- New CreateEntity Layer in the Layout Tool to allow creation of characters at layout time
Improvements
- Added Ground Offset Adaptation Mode in the PlayMotion Layer of the Layout Tool
- Added Ramp control in the Distance Trigger
- Added support for animated scales when using modular rigs
- Added support for Arnold renderer attributes when baking Simulation Caches in UsdProc
- Added support for Arnold renderer attributes when baking Simulation Caches in UsdSkel
- Added LOD level on the tree view of the Mesh Asset in the Character Maker
- Added orientation support when creating a Population Tool from particles
- Improved performances when manipulating complex Character Files
- Improved Character Geometry export when blendshapes had no target mesh in the scene
- Improved the position of the default exit of the IF Behavior Operator
- Improved Skeleton Automap in the Character Maker
- Traffic safety distance is in Golaem Unit instead of a percentage of the length
Bug fixes
- Fixed import of Behavior Templates when using Simulation Levels
- Fixed incorrect exported rgbPP attribute when using Simulation Levels
- Fixed Population Tool not being displayed when using Simulation Levels
- Fixed export of multiple CrowdFields when using Simulation Levels
- Fixed Group Entity Type display when using Simulation Levels
- Fixed a crash when using the Motion Collection node
- Fixed a crash when creating a Simulation Level in certain conditions
- Fixed a crash when loading a motion with no selection in the Character Maker
- Fixed a crash when using the SetBone Behavior and the Channel Operator SetBone mode
- Fixed a crash when reloading a scene with the Simulation Exporter Window open
- Fixed a crash when loading multiple FBX motion files
- Fixed a crash when using the SetMeshAsset Layer and the Character File is not accessible
- Fixed a crash in the Behavior Editor when using broken behavior graphs
- Fixed support of scale when using modular rigs
- Fixed motion blending when using stand and locomotion animations at the same time
- Fixed deletion of the Layout File in a Simulation Cache Proxy node
- Fixed body mask computation when using usd/fbx/bvh motion files
- Fixed Character geometry export when using blendshapes in local origin
- Fixed normal computation in the Golaem Character Geometry file
- Fixed Visual Feedback Entity Voxels not working when no Sensors were selected
- Fixed Layout computation when changing the name of the Simulation Cache
- Fixed Body Mask with Blind Data using usd/fbx/bvh motion files
- Fixed a drift in orientation when using usd/fbx/bvh motion files
- Fixed PlayAnimation layout node was not keeping the skeleton overrides values
- Fixed AdaptGround Behavior Attribute Editor
- Fixed MotionCollection Attribute Editor
Refactoring
- Added support for Houdini 20.0
- Removed support for Houdini 19.0
- Added support for USD 0.23.11
- Added support for MayaUSD 0.23.0 - 0.27.0
- Removed support for USD 0.23.08
- Refactored ChopInput Attribute Editor
- Added submenus for the Target Locator in the Golaem Shelf
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.5.716, 20.0.506
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.23.11 / For MayaUSD 0.23.0 - 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 9.0 Beta (2023/11/10)
New Features
- New Animation Engine which supports translation, orientation and scale animations
- FBX, USDSkel, BVH and Golaem Cache files can now be used directly as Motion Clips in Golaem Behaviors
- New Crowd Level paradigm which allows to recreate a simulation context from a Golaem Cache node
- New PlayAnimation Layer in the Layout Tool to allow motion replacement at layout time
- Modular rigs can now be imported in Golaem (with some limitations)
- New TrackLocator node to define a curve based target mode
- New Follow Track mode in the Goto Behavior
- New LOD and Geometry Tag definition in the Character Maker via LOD Level and Geometry Tag labels
Improvements
- IF Operator triggers are now consistent when a Behavior is disconnected
- Default LOD Levels for a Mesh Asset are read from a custom attribute glmLodLevels when imported in the Character Maker
- Default Geometry Tags for a Mesh Asset are read from a custom attribute glmGeometryTag when imported in the Character Maker
- Entity meshes and materials are now instanced when using the USD Skel Bake Export
- Materials are not overriden anymore if already exported when using the USD Skel Bake Export
- USDA is now available on Linux when using the USD Skel Bake Export
- Character Geometry Files can be exported per LOD or Geometry Tag in the Character Node
- Behavior Container can be shared on multiple Entity Types in the Behavior Editor
- Golaem Attributes can be created on multiple Entity Types in the Behavior Editor
- New Output Channel "None" in the ChOpOutput node
- New Channel Operator Behavior "outputChannel" Channel
- New Locomotion Behavior "motionClipBlendWeight", "startMotionBlendWeight" Channels
- New Physics Collision Filter attributes in the Entity Type Node
- New Entity Voxels display option in the Entity Visual Feedback
- Improved voxel definition and accuracy on Entities and External Entities
- Added multithread support to the Mesh Render Previz display mode
- Motion Mapping files can now be created from a Golaem Character File
- Simplified Skeleton Mapping for new characters when not using Motion Retargeting
Bug fixes
- Fixed scrolling in the Excluded Mesh Asset Panels of the Character Maker
Refactoring
- Refactored Goto Behavior Attribute Editor
- Refactored ChopInput Attribute Editor
- Refactored TextScrollList controls
- Character Files and Shading Namespaces attributes are now unlocked in the Crowd Manager Node
- Added submenus for the Terrain Locator, EntityType Node and Target Locator in the Golaem Shelf
- Removed the Golaemisator icon for the Golaem Shelf
- Refactored Golaem Qt Windows names
API
- New glmImportCacheAsSim command
- New setAllNodesOfTypeAttribute function in the Layout Python API
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.1, 5.2
- SideFx Houdini 19.0.622, 19.5.435
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.23.08 / For Houdini 19 and 19.5 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 8.2.7 (2024/02/13)
Improvements
- Added vector support for the == and != operators in the ChOp BoolOp Node
- Added new Output Mode in the ChOp Memory Node
- Added new Default Value in the ChOp Memory Node
Bug Fixes
- Fixed fps support in the Golaem For USD procedural plugin
- Fixed a crash when using PPAttribute in the SyncMotion Behavior
- Fixed Simulation Cache Proxy creation when using Maya batch
- Fixed dynamic Enable control in the ChOp Memory Node
- Fixed min mode in the ChOp Accu Node
Refactoring
- Added support for 3ds Max 2024
- Removed support for 3ds Max 2020
API
- New getRenderingTypeNames function in the Golaem Python API
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.0.622, 19.5.716
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 25.X, 24.X / For Katana 25.X, 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 8.2.6 (2023/12/18)
Improvements
- Newly created skeleton override nodes are added to the selected asset node in the Character Maker
- Improved MasterSlave Behavior Attribute Editor to allow attributes combination
Bug Fixes
- Fixed deformation when using multiple Channel Operators in the Set Bone mode
- Fixed foot locking starting one frame too early
- Fixed angle computation in the LookAt Layer of the Layout Tool
- Fixed skeleton override import when using the glmCharacterMaker command
- Fixed foot roll when a toe is mapped to the same bone as the ankle
- Fixed slot orientation when combining component mode orientation and orientation in the Population Tool
- Fixed entity selection when reexporting a Simulation Cache with a different name in the Layout Tool
Refactoring
- Added support for Renderman 25
- Added support for Houdini 19.5.716
- Removed support for Houdini 19.5.435
- Added support for Unreal Engine 5.3
- Removed support for Unreal Engine 5.1
- Removed obsolete node CrowdTargetLocator
- Renamed First motion attributes in the Locomotion Behavior
- Added runtime license for Unreal simulation
API
- New Python API to edit gfc fur files
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.0.622, 19.5.716
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 25.X, 24.X / For Katana 25.X, 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 8.2.5 (2023/09/25)
New Features
- New pelvis orientation on ground contacts in the AdaptGround Behavior
Improvements
- Improved import of custom behaviors and triggers
- Added a RotateOrder parameter in the Rotate Layer of the Layout Tool
- Layers of a selection of entities are visible in the Entity Inspector
- Custom save options are now registered from one session to another
- Added support for forceMovingDirectionComputation in the Golaem Engine plugin
- Added material linking option when importing a Character in the Golaem For Unreal plugin
Bug fixes
- Fixed glmCrowdSettings python command when called with parameters
- Fixed glmNavMeshTool python command when called with parameters
- Fixed short character file flag in the glmExportCharacterGeometry command
- Fixed the Expression dropdown in the Expression Trigger, ChOp Input...
- Fixed a multithreading bug when using motion blur in the Golaem For USD plugin
- Fixed a crash when using custom sensors in the Navigation Behavior
- Fixed a crash when disabling the Crash Report option in the Golaem Settings
- Fixed Golaem Attribute deletion in the Simulation Exporter Window
- Fixed Entity emission when using slot overrides in the Population Tool
Refactoring
- Added support for Maya 2024
- Added support for Unreal Engine 5.2
- Removed support for Unreal Engine 5.0
API
- New -getAttr flag in the glmCrowdSettings command
- New -setAttr flag in the glmCrowdSettings command
- New -append flag in the glmExportCharacterGeometry command
- Added missing dependencies in the Golaem devkit
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.1, 5.2
- SideFx Houdini 19.0.622, 19.5.435
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X / For Katana 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 8.2.4 (2023/06/28)
New Features
- New foot locking mode in the AdaptGround Behavior
- New Skeleton display mode configurable in the Character File
Improvements
- Improved performances of the Mesh Render Previz display mode
- New starting velocities attributes in the Locomotion Behavior
Bug fixes
- Fixed Blind Data animation replay when using Entities with Skeleton Overrides
- Fixed physics computation when using Blind Data combined with World Servo Physics Mode
- Fixed data casting when using a Remap ChOp after a Multiplexer ChOp
- Fixed Sensor Input ChOp computation when using the Crowd Unit
- Fixed Sensor Input ChOp Visual Feedback display when using the Crowd Unit
- Fixed Sensor Input ChOp Visual Feedback display when using angular and distance modes
- Fixed a crash when angular and distance modes in the Sensor Input ChOp
- Fixed a crash when baking rigid meshes in FBX
- Fixed Matte when rendering with MtoA
- Fixed dirmap in the Golaem For Unreal plugin
Refactoring
- Added back support for Unreal Engine 4.27
- Added support for Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- Added support for Redshift 3.5.14-16 / For Katana 3.5.14-16
- Removed support for Mtoa 4.2 / Ktoa 3.2 / Arnold 6.2
- Removed support for Redshift for Maya 3.5.01-04 / For Katana 3.5.01-04
- Shader Attributes are now declared in the primVars namespace when exported as USD Procedural
- Refactored the AdaptGround Behavior Attribute Editor
API
- New glmCrowdSettings command
- New -ignoreHiddenMeshes flag in the glmExportTerrain command
- Added GLMCROWD_CUSTOMBEHAVIOR_DIR environment variable for custom behavior directory
- Added GLMCROWD_CUSTOMTRIGGER_DIR environment variable for custom trigger directory
Supported DCCs
- Autodesk Maya 2020, 2022, 2023
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X, 5.X
- Unreal Engine 4.27, 5.0, 5.1
- SideFx Houdini 19.0.622, 19.5.435
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X / For Katana 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X / For 3ds Max 6.0X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 8.2.3 (2023/04/12)
Important Notice
From this release, Maya 2018 and Maya 2019 are not supported anymore. If this is an issue, please reach support through http://support.golaem.com
New Features
- New Switch ChOp node in the ChOp Editor
Improvements
- Added support for glmPreviewShader custom attribute when a Shader is imported in the Character Maker
- Added support for Arnold Opaque attribute when a Mesh is imported in the Character Maker
- Added support for Maya Display Layers and Drawing Overrides on Golaem nodes
- Added support for * keyword in the ReplaceShader Layer of the Layout Tool
- Added noise operator in the ChOp Operation Node
- Added PreFrame Attribute in the ChOp Input Node
- Added Linkable Attributes in the Trigger nodes
- Improved LOD computation based on AABB
- Added LOD Variants when using the USD Skel Bake Export
- Added LOD support in the USD Procedural plugin
- Improved memory usage when using the USD Procedural plugin
- Improved mesh distribution when weights are all equal
Bug fixes
- Fixed a crash when exiting Houdini under Linux
- Fixed motion blending when using Golaem Attributes to set weights
- Fixed improper scale when converting some animations in Golaem Motion
- Fixed empty crowdField error in the Library Tool
- Fixed Curve based Population Tool when using a Crowd Unit
- Fixed ground adaptation when using specific skeleton hierarchies
Refactoring
- Reordered Chop nodes order in the Channel Operator Editor
- Refactored Expression Type order in the ChOp Output Node
- Refactored the Force Behavior Attribute Editor
- Refactored Motion Mapping Attributes in the Motion Behavior
- Refactored plug names in some of the ChOp Operator nodes
- Added Flat Layout Attributes in the Simulation Cache Proxy Node
- Removed support for Maya 2018
- Removed support for Maya 2019
API
- Added empty geometry tag support in the glmCharacterMaker command
- Added edition capabilities when using the -fileTab flag in the glmCharacterMaker command
- New -fileTabNeedsSave flag in the glmCharacterMaker command
Supported DCCs
- Autodesk Maya 2020, 2022, 2023
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X
- Unreal Engine 5.0, 5.1
- SideFx Houdini 19.0.622, 19.5.435
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X / For Katana 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 4.2.X / KtoA 3.2.X / Arnold 6.2
- V-Ray - For Maya 6.0X / For 3ds Max 6.0X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.01-04 / For Katana 3.5.01-04