Release Notes

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Golaem 7.3.5 (2020/08/31)

Improvements

  • Added support of Alembic bake when using Maya batch and a Layout License
  • Added support of mixing skinning and scalp of fur curves
  • Added a Message Box when a Character GCG Export reports warnings or errors
  • Added support of Entity Type color display in the Population Tool Locator
  • Added a Reverse Attribute for Curve Following in the GoTo Behavior
  • Added Entity Traffic Speed Ratio Output Channel

Bug fixes

  • Fixed Attribute Editor of the AdaptPosition Behavior
  • Fixed Alembic baking progress bar in the Simulation Baker
  • Fixed Terrain geometry export when using instanced geometries
  • Fixed Terrain geometry export when using multiple CrowdField
  • Fixed a crash when using Master Slave on EntityTypes not initialized
  • Fixed a crash when using the SetTerrain Behavior with different number of meshes
  • Fixed a crash when using Sensors on multiple Entity Types
  • Fixed a crash when the Character File is updated once the Simulation Cache has been exported
  • Fixed Locomotion Spine Body Mask Attribute Editor
  • Fixed NavAndLoco Spine Body Mask Attribute Editor
  • Fixed Crowd Rigid Body Node Height Field Mode not taken the mesh scale into account
  • Fixed the node display of the ShaderAttribute in the CharacterMaker
  • Fixed rendering when using a FBX file missing some meshes
  • Fixed Blind Data translation animation computation when using the SetBone Behavior
  • Fixed Geometry Node types in the glmCharacterMaker command

Refactoring

  • Terrain Geometry is now exported automatically the first time a Simulation is exported
  • Added Source Terrains export button in the Proxy Manager
  • Renamed Attribute Display in the EntityType Attribute Editor
  • Changed default output of the ChOutput to Golaem Attribute
  • Shading is disabled when playblasting in PLE Mode

API

  • Added GLMCROWD_TERRAINAUTOEXPORT_ENABLE to disable automatic Terrain geometry export
  • New frame flag in the glmExportTerrainCmd command
  • New remapByName flag in the glmExportMotion command

Samples

  • Added a Bee Character in the Character Pack
  • Added a flocking sample in the Character Pack

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.14-48

Golaem 7.3.4 (2020/07/28)

Improvements

  • Added a Closest Entity mode in the MasterSlave Behavior
  • Added a "seconds" mode in the Current Frame Trigger
  • FaceTo Layer is now using a reference frame in the Layout Tool
  • Character File is now displayed in the Entity Inspector
  • Objects can now be assigned with PPAttributes in the AdaptPosition Behavior

Bug fixes

  • Fixed a crash when using the Population Tool emitter and the Goto Behavior
  • Fixed Cached Entities selection when using Maya split panel layout
  • Fixed the geoFilePaths flag in glmCharacterFileTool
  • Fixed terrain export when using multiple meshes
  • Fixed creation of Crowd Render Proxies when added to Maya Display Layer
  • Disabled USDSkel export usda (ascii) format for Maya 2020 linux because of a crash

API

  • USD libraries are now prefixed to avoid dependency collisions
  • Added a -updateSkeleton flag in the glmCharacterMaker command
  • Added a -clothFilePaths flag in the glmCharacterFileTool command
  • Added a -furFilePaths flag in the glmCharacterFileTool command
  • The fbxFilePaths flag is now deprecated in glmCharacterFileTool (replaced with geoFilePaths)

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.3.3 (2020/06/22)

Important Notice

From this release, Golaem rendering procedurals, shaders and extensions are installed in renderer named directories (eg. GolaemDir/procedurals/arnold/...)

Improvements

  • Added USDSkel bake export
  • Added a display scale factor in the Population Tool Locator

Bug fixes

  • Fixed Curve Follow mode with loops in the Goto Behavior
  • Fixed blendshapes computation with a negative parameter and inBetweens
  • Fixed Redshift specific attributes in the Golaem For Katana plugin
  • Fixed layout attributes for Redshift in the Golaem For Katana plugin
  • Fixed default render percent attribute in the Golaem For Katana plugin
  • Fixed a crash with some triggers on GroupEntityTypes
  • Fixed a crash when running the glmChannelTool command
  • Fixed script flag in the glmCharacterMaker command
  • Fixed search in string function performances in the interface
  • Fixed Visual Feedback display in Maya 2020

Refactoring

  • Added a shelf icon and menu entry for the Profiler Tool
  • Extensions, shaders and procedurals are now written in renderer named directories

API

  • Added new bindings in the Simulation Cache Python API (can now apply layout)

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.3.2 (2020/05/06)

Improvements

  • Added an exportAlias attribute in Mesh Asset and Fur Asset nodes of the Character Maker
  • Added name based Body Masks for Spine Nodes in the Motion Behavior
  • Added name based Body Masks for Spine Nodes in the SyncMotion Behavior
  • Added name based Body Masks for Spine Nodes in the Locomotion Behavior
  • Rig and Posture Nodes are now placed at ground adaptation height in the Layout Tool
  • Added a Cache Frame Activity widget in the Layout Tool Performance Profiler (beta)
  • Added a bar graph widget in the Layout Tool Performance Profiler (beta)

Bug fixes

  • Fixed overwritten dirmap attribute in the CrowdManagerNode
  • Fixed the Attribute Editor of the TrafficGoto Behavior
  • Fixed Simulation Cache Library not opening when having an empty library file
  • Fixed a crash when refreshing the Simulation Cache Layout Tool
  • Fixed attribute editor display in the Simulation Cache Layout Tool
  • Fixed a crash when launching the Simulation Cache Library in stand alone mode
  • Fixed a crash when exporting Character Geometry File with Fur Asset nodes
  • Fixed a crash when using a large number of entities or Emitter Shared Pool Size
  • Fixed displacement when using instancing in the Vray rendering plugin
  • Fixed object names for expression based shading in the Guerilla rendering plugin
  • Fixed error message when using the HeightField mode of the Crowd Rigid Body Node
  • Fixed error message when adding a Traffic Behavior before a TrafficGoto Behavior
  • Fixed error message when adding an empty fur file or importing xgen fur in the Character Maker
  • Fixed Safety Distance conversion with Crowd Unit in the Traffic Behavior
  • Fixed Fur File Data update in the Fur Asset Node of the Character Maker
  • Fixed Fur loading from Maya Curves (number of curves was 3 times bigger than expected)
  • Fixed GCG Character Geometry File import when using relative paths in the Character Maker
  • Fixed GCG Character Geometry File export when using root name with namespaces in the Character Maker
  • Fixed glmSimulationCacheTool sample not installed in the devkit
  • Fixed environment variable replacement in the Simulation Cache Proxy node
  • Fixed environment variable replacement when opening a scene with dirmap enabled

API

  • Added inCameraFrustum and cameraDistance attributes in the glmSimulationCacheTool command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.24 (4.23 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.3.1 (2020/04/07)

New features

  • New MassSpring Behavior to add secondary animations to Character Limbs
  • New Layout Tool Performance Profiler (beta)

Improvements

  • Added support for Environment Variables in Golaem file paths (%myEnvVar%)
  • Added support for relative file paths in the Golaem Character File (enabled by default)
  • Added Golaem Attributes support in the Sensor Filters
  • Added information in the error message when UVs can not be exported in gcg file format
  • Added Traffic Crossing speed factor attribute in the Traffic Locator
  • Improved Traffic system in crossings

Bug fixes

  • Fixed Decimate on Distance in the Population Tool
  • Fixed a crash when importing fur from Maya
  • Fixed target fallback in the Goto Behavior
  • Fixed cryptomatte in the Renderman procedural plugin
  • Fixed Character Maker scripting when using Maya in batch mode
  • Fixed USD file export when using namespaces
  • Fixed Log Level changing after rendering

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.22 (4.23, 4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.3 (2020/03/09)

New features

  • Added support for Maya 2020
  • Added support of Animation Layers in the Posture Layer of the Layout Tool
  • Added support of Animation Layers in the Rig Layer of the Layout Tool
  • Source code of the Golaem For USD Plugin is now published under LGPL v2.1

Improvements

  • Improved curve following in the Steer Behavior
  • Improved performances of the Layout Tool when using Time Layers
  • Improved cache performances of the Layout Tool
  • Performance critical attributes are now tagged in the Layout Tool
  • Performance details are logged when a Layout Tool computation is longer than expected
  • Added noise step attribute in the Frame Offset Layer of the Layout Tool
  • Added noise step attribute in the Frame Warp Layer of the Layout Tool
  • Added support for USD for Katana 3.5
  • Added API version check in the Golaem For Houdini plugin
  • Added support of Maya emitters in the Populate On Selected option of the Population Tool
  • Added seed manipulators in the scattering mode of the Population Tool
  • Added Roll Offset Attribute in the Entity Type Node
  • Improved scattering mode of the Population Tool
  • Improved Decimate By Distance in the Population Tool
  • Safety Distance is now based on Entity radius in the Traffic Behavior
  • Orientation Bank and Attitude noises are now independant

Bug fixes

  • Fixed dynamic Speed Ratio in the Motion Behavior
  • Fixed Blind Data animation replay when in Unmapped Only mode
  • Fixed Alembic Export when using the Layout Tool
  • Fixed Visual Feedback of the SyncMotion Behavior
  • Fixed a crash when rendering multiple cache proxies with Redshift
  • Fixed group names when converting a Layout File made with Golaem v6
  • Fixed baking of Layout Files when multiple Selector Nodes

Refactoring

  • Refactored Goto Attribute Editor
  • Refactored Steer Attribute Editor
  • Golaem For Katana plugin is now packaged independantly

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.22 (4.23, 4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.2.2 (2020/02/10)

New features

  • Added skinning support for Fur Assets
  • Fur Assets can now be baked in Alembic file

Improvements

  • Improved Layout Tool Cache performances
  • Improved Alembic baker performances
  • Fur Assets can now be created out of Maya curves
  • Added height field support in the Crowd Rigid Body Node
  • Added Safety Distance Noise Attribute in the Traffic Behavior
  • Added Lateral Noise Attribute in the Traffic Behavior
  • Added information about the gfc file on the Fur Asset Node
  • Added Trajectory follow in the Steer Behavior
  • Added Mesh target in the Steer Behavior
  • Added support of Maya Fields in the Force Behavior
  • Added Golaem and PPAttr in the transform of each Entity in the USD Plugin
  • Added namespace and PPAttr (glmAttributeNamespace) in the USD Plugin
  • Added support for Mtoa 4.0
  • Added support for USD for Houdini 18

Bug fixes

  • Fixed a crash when opening a scene with Shader Layers in the Layout File
  • Fixed a crash when displaying Entities with 0 vertex meshes in the Population Tool
  • Fixed a crash when using Characters with blendshapes but without blendshape values in the Simulation Cache
  • Fixed a crash when restarting a Traffic Simulation with different roads
  • Fixed Populate on Curve when curve is part of a Traffic Locator in the Population Tool
  • Fixed FBX bake when using Skeleton Overrides
  • Fixed mesh naming when importing a GCG File in Maya
  • Fixed displacement when using Mtoa 3.3
  • Fixed loop in the TrafficGoto Behavior
  • Fixed dirmap attribute in the USD exporter
  • Fixed RIB export in the Simulation Baker

Refactoring

  • Feedback about missing files in the Library Tool
  • Removed support for Maya 2016
  • Removed support for Mtoa 3.0, 2.X
  • Removed support for Mental Ray
  • Removed support for 3Delight

API

  • Added user callbacks when a file is opened or saved

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.22 (4.21, 4.23 on demand)
  • SideFx Houdini 17.5

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD (beta) - Standalone 0.19.11 / For Houdini 18
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.2.1 (2020/01/15)

New features

  • New Golaem procedural plugin for USD 0.19.11 (beta)

Improvements

  • Added USD exporter in the Crowd Render Proxy
  • NavMesh computation is now multithreaded
  • Added a Max Speed Ramp attribute in the LookAt Behavior
  • Added a Max Angular Velocity attribute in the Physics Locator
  • Added slot sorting attributes in the Population Tool Locator
  • Added support of Matte attribute in the Redshift rendering plugin
  • Added support of tangents in the rendering plugins
  • Added support for V-Ray For Max Update 3
  • Added support for Renderman 23 (For Maya and Katana)
  • Added support of instancing when using FBX to store Character Geometry
  • Added Redshift rendering parameters in the Golaem for Katana plugin
  • Added noise parameters on the SetShaderAttribute Layer in the Layout Tool
  • Increased number of bones support in the Render Previz Display Mode
  • Rendered Geometry and Fur Curves and now generated in Entity Space
  • Improved common attribute display in the Entity Inspector
  • Simulation Cache Layout Layers can be created from the Entity Inspector
  • Unreal Geometries can now be exported as Golaem Terrains

Bug fixes

  • Fixed TrafficGoto Behavior Attribute Editor
  • Fixed GCG Maya import with scaled bindposes
  • Fixed Population Tool Entity Display when hidden
  • Fixed dropdown in the TrajectoryVectorField Layer
  • Fixed string flag error in the glmCharacterMaker command
  • Fixed FBX Character Export when using the Character Maker
  • Fixed a crash when importing Fur Curves with uniform uvs
  • Fixed a crash when a cached frame is unloaded in Simulation Cache Proxy
  • Fixed Population Tool Entity Display when a Mesh Asset has no Shading Group
  • Fixed error message when selecting the Geometry Node in the Character Maker
  • Fixed scene opening when the Crowd Manager is not created first

Refactoring

  • Refactored LookAt Behavior Attribute Editor
  • Refactored SyncMotion Behavior Attribute Editor

Supported DCCs

  • Autodesk Maya 2016, 2017, 2018, 2019
  • Autodesk 3ds Max 2016, 2017, 2018, 2019
  • Foundry Katana 3.X
  • Unreal Engine 4.22 (4.21, 4.23 on demand)
  • SideFx Houdini 17.5

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • 3Delight Studio Pro - For Maya 11.0.XX, 12.X
  • Mental Ray - For Maya 3.13.X
  • Guerilla Render 2.1, 2.2
  • USD 0.19.11 (beta)

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.0, 2.X
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.2 (2019/11/21)

New features

  • New Override Nodes in the Character Maker to represent different morphologies within the same Character File
  • New Simulation Cache Entity Inspector to query data about Entities in Cache Replay Mode
  • Added a Scatter Mode in the Population Tool to scatter vegetation or organic Entities
  • Added an Entity Display mode in the Population Tool to see placement before creating the particles
  • Added decimation options in the Population Tool (distance, slope...)
  • Added support of Redshift For Katana (from Redshift 2.6.49)
  • Added Layout Tool in the Golaem for Katana plugin
  • Added Simulation Cache Library in the Golaem for Katana plugin

Improvements

  • New Traffic Channels (hasTarget, turning left/right...)
  • Added speed limits on curves in the Traffic Locator
  • Added roll controller in the Rig Layer of the Layout Tool
  • Improved mesh pinning of 3D oriented Entities
  • Added support of camera DOF in Cache Replay Mode
  • Added support of camera Frustum Culling in Cache Replay Mode
  • Added support of keyframes to enable / disable Layout Files in the Simulation Cache Proxy
  • Added support of keyframes to enable / disable Layout Files in the Crowd Render Proxy
  • Added LOD support in the Golaem For Katana plugin
  • Added support of packed primitives in the Golaem For Houdini plugin
  • Improved display performances (x10) in the Golaem For Houdini plugin

Bug fixes

  • Fixed Python API initialization
  • Fixed GCG export of meshes using multi materials
  • Fixed meshes namespace management when rendering using a GCG File
  • Fixed meshes not skinned or not parented when rendering using a FBX File
  • Fixed Entity Perception Box size when Crowd Unit is changed
  • Fixed Populate On Curve mode of the Population Tool when Crowd Unit is changed
  • Fixed foot sequence computation in the Locomotion Behavior
  • Fixed offset when using Freeze on Collided in the MasterSlave Behavior
  • Fixed Entity Selection filtering in Cache Replay Mode
  • Fixed Geometry Files not archived when in Cache Replay Mode
  • Fixed Maya hanging when shutdown if Redshift was loaded
  • Fixed a crash when rendering outside of Maya (within Kick or Katana)
  • Fixed a crash when rendering a frame X.001
  • Fixed a crash when baking a Layout File on a Simulation Cache
  • Fixed a crash when using NavMesh None in the Terrain Locator
  • Fixed attributeValueType property in the glmCharacterMaker command
  • Fixed icons loading in the Golaem For Houdini plugin

Refactoring

  • Changed Traffic simulation paradigm. A Traffic Goto is now required for Entities to wander
  • Changed licensing model for the Golaem for Unreal Engine plugin (now can use a Layout License)
  • Changed licensing model for the Golaem for Houdini plugin (now can use a Layout License)
  • Changed shelf icon for the Visual Feedback Tool
  • Removed XML saving / loading for the Golaem For Katana plugin
  • Removed Excluded Entities and Shading Overrides in the Golaem For Katana plugin (can use Layout Tool now)
  • Removed need of environment variable for Renderman in the Golaem For Katana plugin
  • Removed support of Redshift 2.5
  • Removed support of Katana 2.5 and 2.6
  • Removed support of Unreal Engine 4.20

API

  • New glmMotionFileTool command to query Motion File properties
  • Added cloth access in the glmCrowdSimulationCacheTool sample
  • Added License query functions in the Python API
  • Added getParentBone function in the Python API
  • Updated Simulation Cache Library Tool for QT 5.6
  • Updated Layout Tool Tool for QT 5.6

Character Pack

  • Added a cartoon Character
  • Added a morphology variation sample (FEAT_skeletonOverrides)
  • Added new characters in the TEST_charactersRender scene
  • Fixed transparency on characters shaders
  • Fixed specular on Renderman shaders
  • Fixed ponytale skinning on CrowdWoman character

Supported DCCs

  • Autodesk Maya 2016, 2017, 2018, 2019
  • Autodesk 3ds Max 2016, 2017, 2018, 2019
  • Foundry Katana 2.5, 2.6 and 3.X
  • Unreal Engine 4.22 (4.21, 4.23 on demand)
  • SideFx Houdini 17.5

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X / For 3ds Max 4.10
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49 / For Katana 2.6.49​​​​​​​
  • 3Delight Studio Pro - For Maya 11.0.XX, 12.X
  • Mental Ray - For Maya 3.13.X
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.0, 2.X
  • V-Ray - For Maya 3.6X
  • Redshift - For Maya 2.6.14-48​​​​​​​​​​​​​​

Golaem 7.1.1.1 (2019/10/31)

Bug fixes

  • Fixed deadlock/crash when rendering Golaem Cache outside of Maya (kick, Katana...)

Supported Rendering Engines

  • Mtoa 3.1, 3.2
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman For Maya 22.4, 22.5
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX and 12.X
  • Guerilla Render 2.1, 2.2
  • Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
  • Unreal Engine 4.20
  • Houdini 17.5

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Redshift 2.5.64-71
  • Unreal Engine 4.21-23

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