Release Notes

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Golaem Crowd 3.2.2.2 (2014/05/19)

Bug Fixes

  • Fixed Asset Manager Rendering Type duplicate not keeping weights

Golaem Crowd 3.2.2.1 (2014/05/16)

Bug Fixes

  • Fixed Character Maker not disabling Physics Properties on bone chains

Golaem Crowd 3.2.2 (2014/05/04)

New Features

  • Paint Tool can load / save 32bits png file
  • Simulation Tool can now only export the caa file

Improvements

  • PPAttribute Trigger can take component into account (myAttrPP.x / y / z / r / g / b)
  • Physics shapes are built automatically when creating the skeleton mapping in the CharacterMaker
  • Better support of occluded geometry in the PaintTool
  • Brush opacity influences VectorField painting in the PaintTool
  • Major performance improvement with huge maps in the PaintTool
  • Rotate stroke in the PaintTool
  • Bone count limit upped to 512 in the Render Previz
  • PaintTool contextural icons improved
  • Better support for CTRL/ALT/SHIFT keys in PaintTool
  • Heading direction can be edited in the MotionClip node
  • Use limb name instead of limb id in the glmExportMotion
  • In CrowdField, export the pelvis velocity in a per particule vector attribute
  • In Locomotion and Motion Behaviors, modify the color of footprints (visual feedback)

Bug Fixes

  • Fixed crash when changing a motion file path manually in the MotionClip
  • Fixed crash when using PPAttribute in the AdaptOrientation behavior
  • Fixed inconsistent ids in ComputeMeshNamesCmd
  • Fixed heading direction computation in the CharacterMaker
  • Fixed the edition of delta way of an animation in the CharacterMaker
  • Fixed Distance Trigger when particle system is the Entity particle system
  • Fixed Distance Trigger when particle system have lifespan0ed particles
  • Fixed broken slots display on some hardware configurations in the PopulationTool
  • Fixed running behaviors display in the Visual Feedback
  • Fixed locator bounding box computation in the PaintTool
  • Fixed the display bounding box in the SurfaceShape
  • Fixed bounding boxes check in the Render Checker

Refactoring

  • Default physics shape is now Capsule in the CharacterMaker
  • Unplugged undo/redo in the EntityType mode of the PaintTool
  • Complete refactoring of the Render Checker 

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.x
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0

 


Golaem Crowd 3.2.1 (2014/04/16)

New Features

  • SetBone behavior which let you noise, replace, control bones orientation during a simulation
  • Entity Types can be painted on top of an existing Population Tool
  • Visual debug information are now displayed in a dedicated HUD, including behaviors specific information
  • Physics collision trigger to start a behavior when two entities collides

Improvements

  • Paint map size, vector field color, vector field arrow size can be customized
  • Paint brush resize ratio is now view dependent
  • Paint cursor improved now indicate mode with letters: (P) Paint, (R) Radius, (E) Erase
  • Optimized Distance Trigger if particle system is entity's particle system
  • Added Render Stats on the V-Ray proxy
  • Improved frame init performances on the V-Ray procedural rendering plugin

Bug Fixes

  • Fixed characters stopping in the middle of vector fields
  • Fixed a crash in the Character Maker when autocomputing a skeleton mapping
  • Fixed display refresh when loading a .gmm file in the Character Maker
  • Fixed motion replay that was not correctly taking the pelvis orientation into account
  • Fixed behaviors grouping in the Behavior Editor
  • Fixed "Save as Template" in the Behavior Editor
  • Fixed a bug when using the Attribute Editor to configure an Alternative Op
  • Fixed the glmExportMotion command which could not save gmm files as xml
  • Fixed saving/loading of the play pelvis/spine parts of the gmm files in the glmExportMotion command

Refactoring

  • A Visual Feedback Attributes panel is now available in every Behavior
  • Added context icons to swith to paint tool mode
  • Made StartPercent attributes in Motion and Locomotion behaviors more coherent
  • Improved error message relative to Motion Clips
  • Fixed Population Tool Locator Component Mode buttons layout
  • Added Golaem Crowd version number to dump file names

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.x
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0

 


Golaem Crowd 3.2 (2014/04/03)

Important Notice

Due to the addition of motion weights, motion priorities in Motion behaviors must be set again

New Features

  • Golaem Crowd can now generate a 30d evaluation license if no license is found on the system (it still needs no license for rendering)
  • Erase Paint Tool to remove painted information
  • Slots of a Population Tool Locator generated from the Component Mode can now be updated
  • Weights can be used to control blend weight on concurrent Motion Behaviors with same priority
  • New command glmComputeMeshNames to get the mesh names of an exported entity

Improvements

  • Render Previz now supports Dual Quaternion and Weighted blend skinning
  • Distance trigger takes particles of a particle system into account
  • Start frame between nodes (CrowdManager, CrowdField, particle systems) are now linked
  • Use limb name instead of limb id in the glmExportMotionCmd
  • GroundAdaptation behavior now adapts the entity even when no motion is applied

Bug Fixes

  • Fixed Vector field mode when the Crowd Unit is set to decimeters
  • Fixed a crash when loading pyMel with Maya 2012
  • Fixed a crash when painting slots in a manually created PopulationTool locator
  • Fixed multi-shader order in the Assets Manager to match FBX order
  • Fixed a crash when computing perceived objects in obstacle heavy environments in the Navigation behavior
  • Fixed a crash when the Character File is invalid and Visual Debug is activated
  • Fixed a crash when removing the mirror mapping on a limb with effectors in the Character Maker
  • Fixed a lag between the BehaviorEditor Visual Debug and the Viewport Visual Debug
  • Fixed the mirror animation display on the Character Maker Locator
  • Fixed entity navigation when entity is not generated on the terrain
  • Fixed undo/redo in the Crowd Paint Tool

Refactoring

  • Footprints are now displayed without orientation in the CharaMaker Locator

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.x
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0

Golaem Crowd 3.1.2 (2014/03/17)

Important Notice

Due to the introduction of detachable bones & props, Simulation Cache files created with the previous version of Golaem Crowd should be re-exported.

New Features

  • Crowd Paint Tool to paint everything in Golaem Crowd! Population Tool slots, PPAttributes, Vector Fields, Triggers and much more
  • Detach behavior to interactively detach bones or props from the Entity
  • Substep parameter in the Crowd Manager node to set the number of times the simulation is updated per frame
  • Simulation cache now stores world positions of each bone (in addition to world orientations)
  • Delay operator to add delays in the behavior graph
  • Simulation Cache can now be exported dynamically for the current frame when a Render is launched
  • New Simulation Cache Editor node to import, edit, export a simulation cache in Maya
  • Introduction of the DevKit (installed in GolaemCrowdDir/devkit)

Improvements

  • Physics properties are now edited in a table view in the CharacterMaker
  • Added conversion preview that allow to test Ik planes and Ik cache in the CharacterMaker
  • Added parameters to randomize the start percent of a Locomotion behavior
  • Improved consistency between the Behavior Editor selection and the Maya selection
  • AdaptOrientation behavior now takes ground normal to compute the character attitude
  • AdaptOrientation behavior now takes bones projection to compute the character attitude
  • Added an IK cache to improve performance in simulation (can be disabled by using the useConversionIkCache parameter on the Entity Type)

Bug Fixes

  • Fixed a crash when saving a cam/caa file in a read only directory
  • Fixed a crash when saving an empty cam file
  • Fixed a crash when dealing with the sliders of the Assets Manager
  • Fixed a Linux crash when loading a scene with a terrain and a connected Population Tool
  • Fixed a crash in Render Previz mode caused by empty entity list
  • Fixed a crash with nParticle linked to a CrowdField
  • Fixed a crash in the Population Tool context
  • Fixed RenderingTypeId PP in the EntityType node
  • Fixed Arnold .ass file export
  • Fixed a crash when adding a new Spine in the CharacterMaker
  • Fixed broken drag and drop bone mapping in the CharacterMaker
  • Fixed error messages when no Assets Manager file or no assigned Rendering Type are assigned in the Entity Surface Shape

Refactoring

  • Removed GetUserDataVray shaders (use VRay User Scalar shader instead)
  • Removed trueTrigger and falseTrigger nodes (no more useful)
  • Settings are now saved when loading a .cam file in the AssetsManager
  • Cleaned the Extra Attributes panel of the plugin nodes
  • Moved Windows default installation directory to "C:\Golaem"

DevKit

  • New sample to read and display the Simulation Cache 

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.X
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0

Golaem Crowd 3.1.1.2 (2014/02/25)

Bug Fix

  • Fixed a crash in previz caused by empty entity list

Golaem Crowd 3.1.1.1 (2014/02/19)

Improvement

  • AdaptOrientation Behavior can now take the ground normal to compute the character attitude

Golaem Crowd 3.1.1 (2014/02/14)

New Features

  • Script behavior to execute a piece of script at each simulation update
  • Loop operator (can be used to create While, DoWhile & For loops)
  • Substep parameter in the Crowd Manager node to set the number of times the simulation is updated per frame
  • Added cropping parameters to the Motion Clip node

Improvements

  • Entity picking is now conserved between two simulations
  • Entity picking can be disabled in the Entity Surface Shape
  • Added a Scale Object parameter in the Constraint behavior
  • Surface Shape Render Previz mode uses the Assets Manager bounding box for culling
  • Dynamics and Physicalize behaviors have been merged in the same behavior
  • Golaem Crowd plugin now displays a message at loading time with version number, release date and nightly build id
  • A warning is displayed if the Crowd Unit is changed after a simulation has been initialized
  • Locomotion behavior displays the name and percentage of the currently played animation in the viewport
  • Added a #gid# keyword for Mel/Python callbacks / scripts

Bug Fixes

  • Fixed the renaming of a Motion Clip node when adding a new motion file
  • Fixed the motion attributes computation in the MotionClip
  • Fixed the Distance trigger (was not computing the right distance)
  • Fixed a crash when deleting an animation curve on the Character Maker Locator
  • Fixed a crash when disconnecting a Limb with mirror mapping in the Character Maker
  • Fixed a missing footprint bug when first loading a motion in the Character Maker
  • Fixed the cleaning of animation curves in the Character Maker
  • Fixed the mirror mapping dialog not showing the right amount of mappable effectors in the Character Maker
  • Fix Entity Ids parsing in the Simulation Cache Importer

Refactoring

  • Change default Shading Mode in Entity Surface Shape
  • A trigger is now created for each exit link of the Alternative behavior
  • Refactored the Orientation behavior 3d mode

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.0.1 & Arnold 4.1.3.3 (compatible with other 1.0 versions)
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0

Golaem Crowd 3.1.0.1 (2014/01/29)

New Features

  • Entity picking in the viewport
  • Behavior visual debugging (status is now visible in the BehaviorEditor when picking an Entity)
  • Mirror Mapping in the Character Maker
  • AimAt behavior takes joint limits into account

Improvements

  • Now supports mtoa 1.0.0.1
  • Entity Surface Shape now has a Shading Mode for the Render Previz display mode
  • Entity Surface Shape displays more information (entity name, running behaviors, link between entity and particle...)
  • Double click on Locomotion / Motion behavior enables to load several motion files at the same time (> Maya 2012)
  • glmMotionExportCmd allows to export custom animCurves for footprints
  • Behavior Editor Templates directory can be set with right-click
  • AimAt behavior now supports Spine adaptation as well
  • Added a locomotion channel in the Motion Clip to handle randomization of motion files with the same linear and angular speeds

Refactoring

  • Character Maker motion crop and blend frames are in Maya units now
  • Force behavior magnitude takes the distance attributes into account

Bug Fixes

  • Fixed Motion Clip autoRename
  • Fixed a crash when resetting scene containing a Locomotion behavior
  • Fixed rotation bug while creating Population Tools on meshes
  • Fixed huge density of bones when resetting the Physics properties of a skeleton in the Character Maker
  • Fixed crash when DistanceTrigger / ZoneTrigger is used on groups
  • Fixed CharacterMaker save XML Motion/Motion Mapping
  • Fixed BeSetFormation wrong positions / orientations
  • Fixed cylinder impostor display rotated by 180°
  • Fixed crash when no target is provided is the Steer behavior
  • Fixed crash if not the same number of bones in gskm and mapped IKJoint chain in the MotionLocator
  • Fixed bad root orientation when entity has a Geometry behavior without any blending mode
  • Fixed Entity Surface Shape diffuse textures loading
  • Fixed 3Delight proxy 3d motion blur

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.0.1 & Arnold 4.1.3.3 (compatible with other 1.0 versions)
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0